George_Black wrote: » A vast majority of people posting here or in discord basically say "I will build my character however I want and beat the game, as if I play a singleplayer like dark souls, completelly ignoring the fact that there are other players, more competitive, that will make meaningful choices and sacrifices thus creating effective builds"
George_Black wrote: » No I wasnt asking anything.
George_Black wrote: » There are also people that claim they can play a heavy armor mage with a two handed sword. What role would these people fill? DPS, Tank? Healer?
George_Black wrote: » The bottom of the line is that people need to understand that this is an mmo, and that classes fill absolute roles, even more so when talking about raiding.
Dygz wrote: » Even a DPS Cleric would probably be doing some group healing in an 8-person group - especially AoEs. But, those healing Active Skills would also have some DPS augments on them.
zombinvestor wrote: » Off tanks mostly help with mechanics, or group utility. Potential class mixes could be tank / healer, tank/ beffer , tank/debuffer, tank/crowd control classes.
MaiWaifu wrote: » I think lots of people are missing that because there isn't going to be any LFG/party finder tools ingame, people will need to just adapt to what players are available. You won't always have the best in-role party member available for every situation. You'll just need to learn to play to each classes strengths and weaknesses.
Dygz wrote: » Steven: It's an 8-member party. The way we balance content is around an 8-person party. Your best position... Essentially, the best balance you can have as a party is incorporating all 8 base Archetypes into your party. So, that's going to be you best bet for completing content. When we say Archetype, we're really talking mostly about roles. So essentially, you'll first choose one of the 8 Archetypes and that's going to be the Archetype that you can't change. So, that's Tank, Ranger, Rogue, Fighter, Cleric, Mage, Bard and Summoner. When you hit halfway point, up to Level 50, when you hit Level 25, you're going to select your Secondary Archetype which will combine with your Primary to create your class. That Secondary Archetype isn't going to give you new Active Skills. You're only going to get Active Skills from your base, Primary Archetype. However, what it's going to do is give you augment abilities.Summit1G:So, you can combine abilities a little bit. An augment ability essentially just changes one ability a little bit.Steven:Right.https://youtu.be/8AeuqaELjFg?t=3862 Mark: 1:04:22 There's more in the video, so I encourage people to watch the video. The relevant key points here are that any time Steven mentions Primary and Secondary Archetypes, he stresses that you only get Active Skills from the Primary Archetype. When you combine that with balancing around 8-person groups with one of each Primary Archetype, that means the way they will do that is with the expectation of an 8-person party with one of each Primary Archetype using Rank 3+ Active Skills."We're not really talking about 64 true classes, we're talking about eight classes with 64 variants, and again how you build those variants depends on how you spend your skill points. you can lean more into your subclass or less into your subclass depending on where you spend your points. There isn't as much variance between the 64 classes as you might expect. It's not like there are you know 64 different versions of... radically different classes. there are 8 archetypes 8 classes that all have the same chassis but they have different augments put on tto of that to change the performance of that chassis. ---Jeffrey The dev quote above is telling us that they are not balancing around augments. They are balancing around the Active Skills of the Primary Archetypes. They are not balancing around the augments of the Secondary Archetypes. It's not necessarily impossible for a Fighter/Tank to main tank in an 8-person group that doesn't have a Tank/x. But, in an 8-person group with a Tank/x, don't expect the x/Tank to main tank better than the Tank/x.
KapStoan wrote: » This quote below is the answer. Only Tank/xxx will have the active and passive skills that mitigate the most damage. That doesn't mean other archetypes can't tank or even off-tank, but they will have to be very creative and won't likely get the hitpoint passive skills / talents to have a huge amount of health, and they will need more help from their groupmates to survive. And then the hardest high level raid content will absolutely require Tank/xxx.
Voeltz wrote: » It's very possible there will be x/tank classes that are good at tanking based on the sheer amount of combinations, just don't expect them to do it better than a tank primary role class. This is the direction they are aiming for with all classes but at this point, we can only speculate since they have only shown primary classes in game and even those are probably outdated by now. I think another part of it will be the type of gear you choose to wear and the stats it gives. If you are wearing full cloth with offensive stats you will not be a good tank regardless of primary role. I could see a support/tank class doing well but we'll have to wait and see.