Otr wrote: » I still think a good solution is to give more information to military node citizens. That's why they choose to be that kind of citizens: a certain play style which is different from the economic node citizens' style.
Otr wrote: » Dygz wrote: » Combat logs are irrelevant. Fun is important!
Dygz wrote: » Combat logs are irrelevant.
NiKr wrote: » Noaani wrote: » Archeage, on the other hand, has very low combat tracker use. I am the only player I know for sure to use one. Did you use it mainly for pve or for both pve and pvp?
Noaani wrote: » Archeage, on the other hand, has very low combat tracker use. I am the only player I know for sure to use one.
Otr wrote: » I said recently in another thread that on the topic of risk vs reward I would not compromise. A game which has no risks is boring to me. Risk comes through variation, doubt, unpredictability, uncertainty, not knowing things. People who come with the answers destroy the fun part of the game for me.
Noaani wrote: » Otr wrote: » Dygz wrote: » Combat logs are irrelevant. Fun is important! Indeed it is - and different people derive fun from different activities. Are you trying to push your version of fun on to everyone?
Dygz wrote: » What part of PvP would the devs nerf? Ashes is a PvX game.
GethOverlord wrote: » Noaani wrote: » Otr wrote: » Dygz wrote: » Combat logs are irrelevant. Fun is important! Indeed it is - and different people derive fun from different activities. Are you trying to push your version of fun on to everyone? You know what, this whole experience is collectively someone's ideal version of fun. It could be Steven's, it could be you, it could be some random sap who shows his ball sack on YouTube.
Brewskie wrote: » i agree 100% that a DPS meter, and a Healing Meter needs to be added to the UI customization bar. No respectable guild will play a game without being able to manage dps output, rotation, healing output, and single healing output. So, the game from the beginning needs to have this meter available. Everyone wants it, needs to see it, and needs to improve in rotation, animation canceling, and so on to get good. You already customize the dmg on mobs, to the left and right, and able to customize the UI and this is beautiful. Thanks, the PC Gods for this concept, now for the output meters and you will be the God Creators !! hehe
Overload wrote: » I want a DPS meter to be added to Ashes, just to see someone trying to analyze the DPS logs of a 4 hour encounter with a boss that was interrupted 10 times and each attempt done under different circumstances with half of their guild killed and other half being on half HP, missing important cooldowns due to having to constantly use them to fight off other players contesting them for the same boss
Asgerr wrote: » Brewskie wrote: » i agree 100% that a DPS meter, and a Healing Meter needs to be added to the UI customization bar. No respectable guild will play a game without being able to manage dps output, rotation, healing output, and single healing output. So, the game from the beginning needs to have this meter available. Everyone wants it, needs to see it, and needs to improve in rotation, animation canceling, and so on to get good. You already customize the dmg on mobs, to the left and right, and able to customize the UI and this is beautiful. Thanks, the PC Gods for this concept, now for the output meters and you will be the God Creators !! hehe * Checks Guild Recruitment sections on Forums and Discord * Funny how there are so many who have already invested into the game and care not for DPS meters.
Otr wrote: » Noaani wrote: » Otr wrote: » I said recently in another thread that on the topic of risk vs reward I would not compromise. A game which has no risks is boring to me. Risk comes through variation, doubt, unpredictability, uncertainty, not knowing things. People who come with the answers destroy the fun part of the game for me. That's the thing. If a game is well designed, there is no one size fits all answer. WoW has one size fits all, because the game is designed to have it. If Ashes is well designed, and combat trackers are heavily used, if someone tells you "this is the spec you should use", the only thing you should assume is that the spec they are talking about is probably not one you should use - unless you are in exactly the same situation they are in. With a combat tracker, the only way I could give you actual answers (as opposed to recommendations) is if I look over your gear, what gear is easily available to you that you do not have, what your situation typically is in groups and raids, and what content you are going on. Without all of that taken in to account, I can't give you answers, and I wouldn't attempt to give you any. "the only way I could give you actual answers is if I look over your gear" Reading this post I realize that you might be the main source of information on those web sites which youtubers will read, to be able to make decent content and influence their followers who will then come to me (with your answers)
Noaani wrote: » Otr wrote: » I said recently in another thread that on the topic of risk vs reward I would not compromise. A game which has no risks is boring to me. Risk comes through variation, doubt, unpredictability, uncertainty, not knowing things. People who come with the answers destroy the fun part of the game for me. That's the thing. If a game is well designed, there is no one size fits all answer. WoW has one size fits all, because the game is designed to have it. If Ashes is well designed, and combat trackers are heavily used, if someone tells you "this is the spec you should use", the only thing you should assume is that the spec they are talking about is probably not one you should use - unless you are in exactly the same situation they are in. With a combat tracker, the only way I could give you actual answers (as opposed to recommendations) is if I look over your gear, what gear is easily available to you that you do not have, what your situation typically is in groups and raids, and what content you are going on. Without all of that taken in to account, I can't give you answers, and I wouldn't attempt to give you any.
The_Gaming_Butler wrote: » Really interesting topic. The number of benefits are equal to the number of drawbacks, in my mind. On one hand, DPS meters breed a toxic sense of competition, where people are scolded for not having certain numbers. On the other hand, as a raid leader, if we aren't killing a boss due to lack of damage, how do I know who to coach into being better, if there are no numbers to guide? FF14 seems to do fine without them, so clearly it can be done. 17 years of WoW has me acculturated a different direction.