Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » I am so glad Steven is saying no to DPS meters, AoC always gives me more hope for the mmo genre. I am so glad it isnt Steven's call. I'm expecting this comment to be a joke. Not at all. As I've said a few times, multiple trackers already exist for the game, and dont break the ToS. The best people that dont want trackers can hope for is an FFXIV style rule where they aren't allowed to be talked about in game - but I doubt that will work well with voice chat. Can you link me the official TOS and also a quote saying it wont be updated for release? Nope. What I can do is tell you that the ToS of a piece of software can only define the terms of how you use that piece of software. Current combat trackers for Ashes do not interact with Intrepids software at all. As such, the ToS simply can not have anything at all in it to prevent their use. Then I'm assuming its a program takes abilities and such and lets you see dmg theoretically in a certain perfect situation based on things you input in. Though it will be faking to account for downtime on skills and such to get your damage numbers. So either way it won't be accurate of actual combat. Nope, it analyzes actual combat. It just analyzes it from a video feed. As such, it can be used on people streaming, or on YouTube videos. This means you can use it on yourself while streaming - or just analyze the video feed directly without streaming it. The only thing Intrepid could do to prevent this would be to say people are not allowed to capture video of the game - meaning no streaming or YouTube videos. I have no issue with that kind of thing with only your own personal data for incoming and out going damage.
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » I am so glad Steven is saying no to DPS meters, AoC always gives me more hope for the mmo genre. I am so glad it isnt Steven's call. I'm expecting this comment to be a joke. Not at all. As I've said a few times, multiple trackers already exist for the game, and dont break the ToS. The best people that dont want trackers can hope for is an FFXIV style rule where they aren't allowed to be talked about in game - but I doubt that will work well with voice chat. Can you link me the official TOS and also a quote saying it wont be updated for release? Nope. What I can do is tell you that the ToS of a piece of software can only define the terms of how you use that piece of software. Current combat trackers for Ashes do not interact with Intrepids software at all. As such, the ToS simply can not have anything at all in it to prevent their use. Then I'm assuming its a program takes abilities and such and lets you see dmg theoretically in a certain perfect situation based on things you input in. Though it will be faking to account for downtime on skills and such to get your damage numbers. So either way it won't be accurate of actual combat. Nope, it analyzes actual combat. It just analyzes it from a video feed. As such, it can be used on people streaming, or on YouTube videos. This means you can use it on yourself while streaming - or just analyze the video feed directly without streaming it. The only thing Intrepid could do to prevent this would be to say people are not allowed to capture video of the game - meaning no streaming or YouTube videos.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » I am so glad Steven is saying no to DPS meters, AoC always gives me more hope for the mmo genre. I am so glad it isnt Steven's call. I'm expecting this comment to be a joke. Not at all. As I've said a few times, multiple trackers already exist for the game, and dont break the ToS. The best people that dont want trackers can hope for is an FFXIV style rule where they aren't allowed to be talked about in game - but I doubt that will work well with voice chat. Can you link me the official TOS and also a quote saying it wont be updated for release? Nope. What I can do is tell you that the ToS of a piece of software can only define the terms of how you use that piece of software. Current combat trackers for Ashes do not interact with Intrepids software at all. As such, the ToS simply can not have anything at all in it to prevent their use. Then I'm assuming its a program takes abilities and such and lets you see dmg theoretically in a certain perfect situation based on things you input in. Though it will be faking to account for downtime on skills and such to get your damage numbers. So either way it won't be accurate of actual combat.
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » I am so glad Steven is saying no to DPS meters, AoC always gives me more hope for the mmo genre. I am so glad it isnt Steven's call. I'm expecting this comment to be a joke. Not at all. As I've said a few times, multiple trackers already exist for the game, and dont break the ToS. The best people that dont want trackers can hope for is an FFXIV style rule where they aren't allowed to be talked about in game - but I doubt that will work well with voice chat. Can you link me the official TOS and also a quote saying it wont be updated for release? Nope. What I can do is tell you that the ToS of a piece of software can only define the terms of how you use that piece of software. Current combat trackers for Ashes do not interact with Intrepids software at all. As such, the ToS simply can not have anything at all in it to prevent their use.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » I am so glad Steven is saying no to DPS meters, AoC always gives me more hope for the mmo genre. I am so glad it isnt Steven's call. I'm expecting this comment to be a joke. Not at all. As I've said a few times, multiple trackers already exist for the game, and dont break the ToS. The best people that dont want trackers can hope for is an FFXIV style rule where they aren't allowed to be talked about in game - but I doubt that will work well with voice chat. Can you link me the official TOS and also a quote saying it wont be updated for release?
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » I am so glad Steven is saying no to DPS meters, AoC always gives me more hope for the mmo genre. I am so glad it isnt Steven's call. I'm expecting this comment to be a joke. Not at all. As I've said a few times, multiple trackers already exist for the game, and dont break the ToS. The best people that dont want trackers can hope for is an FFXIV style rule where they aren't allowed to be talked about in game - but I doubt that will work well with voice chat.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » I am so glad Steven is saying no to DPS meters, AoC always gives me more hope for the mmo genre. I am so glad it isnt Steven's call. I'm expecting this comment to be a joke.
Noaani wrote: » Mag7spy wrote: » I am so glad Steven is saying no to DPS meters, AoC always gives me more hope for the mmo genre. I am so glad it isnt Steven's call.
Mag7spy wrote: » I am so glad Steven is saying no to DPS meters, AoC always gives me more hope for the mmo genre.
Taerrik wrote: » Go travel for couple weeks and come back to see 5 more pages to this haha. The key argument pro trackers have, is "more data is more better". Cant argue with that. The key argument against trackers is "this data is toxic" And you know what, I cant seem to argue against that toxicity, but not for the reasons the anti tracker group claims. I have never, once in over 20 years of gaming seen toxicity from tracker users, or log readers. I have seen gatekeeping, but it was never toxic. And gatekeeping is the right of any party leader, elite or casual, they get to decide what they want to bring with them, on any metric they choose to use, and that is not toxic. Meta builds, DPS from logs, guild politics, they just dont like you, anything. Gatekeeping is **NOT** toxic. I have seen toxicity, but from the casual crowd against the top performance crowd. One example is a few pages back in this thread even, when the casuals have no basis for argument anymore, they attack Naoomi personally. "Oh you must be the kind of person that only evaluates coworkers on data and has no social care at all" kind of thing. I have seen toxicity from longtime friends of mine against me, this was recent in FF14, I am a 95-99% parser on average in savage and ultimate content there, I take the time to optimize my gameplay when I am doing raids. The thing is, if you look at how I spend my gametime, raidtime is the tiny majority of what I do. The huge vast majority of my time, comes from hanging out with casuals, just chatting, doing dailies, and roleplaying and storywritting. When one of my friends decided they wanted to do extreme content, and decided to download and use the parser for that game (ACT), they saw I was vastly outperforming everyone else in the group, even another ultimate raider that was their friend. (I was playing MCH at the time and outperforming SAM as the other high end raider). They decided they went through my logs (in the ACT program itself and not the webtool fflogs designed to interpert and go through an encounter to optimize), and the only conclusion was that I was cheating or hacking somehow. They did not look at all of the contributing factors to my performance at all, how I aligned all of my burst damage within raid buff windows, how I maintained higher uptime, had more total skill usage, etc etc, they only looked at damage done, skill use damage, etc, and decided I was cheating, and they became quite toxic about it. None of my explanations on how they can perform the same if they adjust a few parts of their gameplay, (which I pointed out using a combination of logs and video capture) mattered. My casual friend just decided I was cheating and became very spiteful to me for a long time until they figured out that I wasnt cheating until later. This was sad for me because she was a very good friend for a long time before this, (we are friends again now too, and still roleplay and hangout) Toxicity does come from combat trackers existing, but its from the casual crowd, the underperformers, who do not like gatekeeping, and who do not want to understand how to perform better themselves. The minmaxers don't go around ruining casuals day to be toxic just because they are better. Just face the music everyone, combat trackers will exist with or without Intrepid support. They will not be able to tell who is or is not using them to hand out bans. My question on this topic of DPS meters is, and always has been, and always will be how can we as a community address being better neighbors to each other.
TheClimbTo1 wrote: » Taerrik wrote: » Go travel for couple weeks and come back to see 5 more pages to this haha. The key argument pro trackers have, is "more data is more better". Cant argue with that. The key argument against trackers is "this data is toxic" And you know what, I cant seem to argue against that toxicity, but not for the reasons the anti tracker group claims. I have never, once in over 20 years of gaming seen toxicity from tracker users, or log readers. I have seen gatekeeping, but it was never toxic. And gatekeeping is the right of any party leader, elite or casual, they get to decide what they want to bring with them, on any metric they choose to use, and that is not toxic. Meta builds, DPS from logs, guild politics, they just dont like you, anything. Gatekeeping is **NOT** toxic. I have seen toxicity, but from the casual crowd against the top performance crowd. One example is a few pages back in this thread even, when the casuals have no basis for argument anymore, they attack Naoomi personally. "Oh you must be the kind of person that only evaluates coworkers on data and has no social care at all" kind of thing. I have seen toxicity from longtime friends of mine against me, this was recent in FF14, I am a 95-99% parser on average in savage and ultimate content there, I take the time to optimize my gameplay when I am doing raids. The thing is, if you look at how I spend my gametime, raidtime is the tiny majority of what I do. The huge vast majority of my time, comes from hanging out with casuals, just chatting, doing dailies, and roleplaying and storywritting. When one of my friends decided they wanted to do extreme content, and decided to download and use the parser for that game (ACT), they saw I was vastly outperforming everyone else in the group, even another ultimate raider that was their friend. (I was playing MCH at the time and outperforming SAM as the other high end raider). They decided they went through my logs (in the ACT program itself and not the webtool fflogs designed to interpert and go through an encounter to optimize), and the only conclusion was that I was cheating or hacking somehow. They did not look at all of the contributing factors to my performance at all, how I aligned all of my burst damage within raid buff windows, how I maintained higher uptime, had more total skill usage, etc etc, they only looked at damage done, skill use damage, etc, and decided I was cheating, and they became quite toxic about it. None of my explanations on how they can perform the same if they adjust a few parts of their gameplay, (which I pointed out using a combination of logs and video capture) mattered. My casual friend just decided I was cheating and became very spiteful to me for a long time until they figured out that I wasnt cheating until later. This was sad for me because she was a very good friend for a long time before this, (we are friends again now too, and still roleplay and hangout) Toxicity does come from combat trackers existing, but its from the casual crowd, the underperformers, who do not like gatekeeping, and who do not want to understand how to perform better themselves. The minmaxers don't go around ruining casuals day to be toxic just because they are better. Just face the music everyone, combat trackers will exist with or without Intrepid support. They will not be able to tell who is or is not using them to hand out bans. My question on this topic of DPS meters is, and always has been, and always will be how can we as a community address being better neighbors to each other. I mean, if the ToS says "No Trackers", we could be a better community to each other by observing and honoring the ToS. So when you say, whether Intrepid wants them or not, that they WILL happen... that person is already disrespecting the Community by intentionally breaking the ToS to begin with. What kind of way is that to start "addressing being better neighbors to each other"? I can't wait to hear this explanation. Why is THIS breaking of the ToS okay, but others are not? How are you going to qualify that?
Sabrina Lancaster wrote: » This way people wanting to compete for damage done can see so at the end of the fight rather than focusing on an element of their UI over the actual boss
Taerrik wrote: » My question on this topic of DPS meters is, and always has been, and always will be how can we as a community address being better neighbors to each other.
Noaani wrote: » TheClimbTo1 wrote: » Taerrik wrote: » Go travel for couple weeks and come back to see 5 more pages to this haha. The key argument pro trackers have, is "more data is more better". Cant argue with that. The key argument against trackers is "this data is toxic" And you know what, I cant seem to argue against that toxicity, but not for the reasons the anti tracker group claims. I have never, once in over 20 years of gaming seen toxicity from tracker users, or log readers. I have seen gatekeeping, but it was never toxic. And gatekeeping is the right of any party leader, elite or casual, they get to decide what they want to bring with them, on any metric they choose to use, and that is not toxic. Meta builds, DPS from logs, guild politics, they just dont like you, anything. Gatekeeping is **NOT** toxic. I have seen toxicity, but from the casual crowd against the top performance crowd. One example is a few pages back in this thread even, when the casuals have no basis for argument anymore, they attack Naoomi personally. "Oh you must be the kind of person that only evaluates coworkers on data and has no social care at all" kind of thing. I have seen toxicity from longtime friends of mine against me, this was recent in FF14, I am a 95-99% parser on average in savage and ultimate content there, I take the time to optimize my gameplay when I am doing raids. The thing is, if you look at how I spend my gametime, raidtime is the tiny majority of what I do. The huge vast majority of my time, comes from hanging out with casuals, just chatting, doing dailies, and roleplaying and storywritting. When one of my friends decided they wanted to do extreme content, and decided to download and use the parser for that game (ACT), they saw I was vastly outperforming everyone else in the group, even another ultimate raider that was their friend. (I was playing MCH at the time and outperforming SAM as the other high end raider). They decided they went through my logs (in the ACT program itself and not the webtool fflogs designed to interpert and go through an encounter to optimize), and the only conclusion was that I was cheating or hacking somehow. They did not look at all of the contributing factors to my performance at all, how I aligned all of my burst damage within raid buff windows, how I maintained higher uptime, had more total skill usage, etc etc, they only looked at damage done, skill use damage, etc, and decided I was cheating, and they became quite toxic about it. None of my explanations on how they can perform the same if they adjust a few parts of their gameplay, (which I pointed out using a combination of logs and video capture) mattered. My casual friend just decided I was cheating and became very spiteful to me for a long time until they figured out that I wasnt cheating until later. This was sad for me because she was a very good friend for a long time before this, (we are friends again now too, and still roleplay and hangout) Toxicity does come from combat trackers existing, but its from the casual crowd, the underperformers, who do not like gatekeeping, and who do not want to understand how to perform better themselves. The minmaxers don't go around ruining casuals day to be toxic just because they are better. Just face the music everyone, combat trackers will exist with or without Intrepid support. They will not be able to tell who is or is not using them to hand out bans. My question on this topic of DPS meters is, and always has been, and always will be how can we as a community address being better neighbors to each other. I mean, if the ToS says "No Trackers", we could be a better community to each other by observing and honoring the ToS. So when you say, whether Intrepid wants them or not, that they WILL happen... that person is already disrespecting the Community by intentionally breaking the ToS to begin with. What kind of way is that to start "addressing being better neighbors to each other"? I can't wait to hear this explanation. Why is THIS breaking of the ToS okay, but others are not? How are you going to qualify that? We do not know trackers will be against the ToS. What we do know is Steven doesnt like them, but he doesnt like them because he thinks they inherently lead to toxicity. As such, he is already well and truly involved in that disrespecting of the community. In fact, he is leading that charge. Saying that it is disrespecting the community to not respect a rule that is itself based on disrespecting the community is not a sound position. If Steven had respect for his community - all of it - he would find a way to allow trackers (my suggestion is BY FAR the best option). The fact that he is not is the root cause of disrespect here, and the community at large should not be surprised when those of us that feel disrespected by that stance reply with disrespect of our own.
Otr wrote: » Taerrik wrote: » ... Gatekeeping is **NOT** toxic. I have seen toxicity, but from the casual crowd against the top performance crowd. ... Well written post. Taerrik wrote: » My question on this topic of DPS meters is, and always has been, and always will be how can we as a community address being better neighbors to each other. I am curious if anyone can answer.
Taerrik wrote: » ... Gatekeeping is **NOT** toxic. I have seen toxicity, but from the casual crowd against the top performance crowd. ...
TheClimbTo1 wrote: » Noaani wrote: » TheClimbTo1 wrote: » Taerrik wrote: » Go travel for couple weeks and come back to see 5 more pages to this haha. The key argument pro trackers have, is "more data is more better". Cant argue with that. The key argument against trackers is "this data is toxic" And you know what, I cant seem to argue against that toxicity, but not for the reasons the anti tracker group claims. I have never, once in over 20 years of gaming seen toxicity from tracker users, or log readers. I have seen gatekeeping, but it was never toxic. And gatekeeping is the right of any party leader, elite or casual, they get to decide what they want to bring with them, on any metric they choose to use, and that is not toxic. Meta builds, DPS from logs, guild politics, they just dont like you, anything. Gatekeeping is **NOT** toxic. I have seen toxicity, but from the casual crowd against the top performance crowd. One example is a few pages back in this thread even, when the casuals have no basis for argument anymore, they attack Naoomi personally. "Oh you must be the kind of person that only evaluates coworkers on data and has no social care at all" kind of thing. I have seen toxicity from longtime friends of mine against me, this was recent in FF14, I am a 95-99% parser on average in savage and ultimate content there, I take the time to optimize my gameplay when I am doing raids. The thing is, if you look at how I spend my gametime, raidtime is the tiny majority of what I do. The huge vast majority of my time, comes from hanging out with casuals, just chatting, doing dailies, and roleplaying and storywritting. When one of my friends decided they wanted to do extreme content, and decided to download and use the parser for that game (ACT), they saw I was vastly outperforming everyone else in the group, even another ultimate raider that was their friend. (I was playing MCH at the time and outperforming SAM as the other high end raider). They decided they went through my logs (in the ACT program itself and not the webtool fflogs designed to interpert and go through an encounter to optimize), and the only conclusion was that I was cheating or hacking somehow. They did not look at all of the contributing factors to my performance at all, how I aligned all of my burst damage within raid buff windows, how I maintained higher uptime, had more total skill usage, etc etc, they only looked at damage done, skill use damage, etc, and decided I was cheating, and they became quite toxic about it. None of my explanations on how they can perform the same if they adjust a few parts of their gameplay, (which I pointed out using a combination of logs and video capture) mattered. My casual friend just decided I was cheating and became very spiteful to me for a long time until they figured out that I wasnt cheating until later. This was sad for me because she was a very good friend for a long time before this, (we are friends again now too, and still roleplay and hangout) Toxicity does come from combat trackers existing, but its from the casual crowd, the underperformers, who do not like gatekeeping, and who do not want to understand how to perform better themselves. The minmaxers don't go around ruining casuals day to be toxic just because they are better. Just face the music everyone, combat trackers will exist with or without Intrepid support. They will not be able to tell who is or is not using them to hand out bans. My question on this topic of DPS meters is, and always has been, and always will be how can we as a community address being better neighbors to each other. I mean, if the ToS says "No Trackers", we could be a better community to each other by observing and honoring the ToS. So when you say, whether Intrepid wants them or not, that they WILL happen... that person is already disrespecting the Community by intentionally breaking the ToS to begin with. What kind of way is that to start "addressing being better neighbors to each other"? I can't wait to hear this explanation. Why is THIS breaking of the ToS okay, but others are not? How are you going to qualify that? We do not know trackers will be against the ToS. What we do know is Steven doesnt like them, but he doesnt like them because he thinks they inherently lead to toxicity. As such, he is already well and truly involved in that disrespecting of the community. In fact, he is leading that charge. Saying that it is disrespecting the community to not respect a rule that is itself based on disrespecting the community is not a sound position. If Steven had respect for his community - all of it - he would find a way to allow trackers (my suggestion is BY FAR the best option). The fact that he is not is the root cause of disrespect here, and the community at large should not be surprised when those of us that feel disrespected by that stance reply with disrespect of our own. "If Steven truly accepted his community, ALL OF IT, he's say screw those guys and do what I say." Cool story, bro. Got time? Tell it again?
Noaani wrote: » TheClimbTo1 wrote: » Noaani wrote: » TheClimbTo1 wrote: » Taerrik wrote: » Go travel for couple weeks and come back to see 5 more pages to this haha. The key argument pro trackers have, is "more data is more better". Cant argue with that. The key argument against trackers is "this data is toxic" And you know what, I cant seem to argue against that toxicity, but not for the reasons the anti tracker group claims. I have never, once in over 20 years of gaming seen toxicity from tracker users, or log readers. I have seen gatekeeping, but it was never toxic. And gatekeeping is the right of any party leader, elite or casual, they get to decide what they want to bring with them, on any metric they choose to use, and that is not toxic. Meta builds, DPS from logs, guild politics, they just dont like you, anything. Gatekeeping is **NOT** toxic. I have seen toxicity, but from the casual crowd against the top performance crowd. One example is a few pages back in this thread even, when the casuals have no basis for argument anymore, they attack Naoomi personally. "Oh you must be the kind of person that only evaluates coworkers on data and has no social care at all" kind of thing. I have seen toxicity from longtime friends of mine against me, this was recent in FF14, I am a 95-99% parser on average in savage and ultimate content there, I take the time to optimize my gameplay when I am doing raids. The thing is, if you look at how I spend my gametime, raidtime is the tiny majority of what I do. The huge vast majority of my time, comes from hanging out with casuals, just chatting, doing dailies, and roleplaying and storywritting. When one of my friends decided they wanted to do extreme content, and decided to download and use the parser for that game (ACT), they saw I was vastly outperforming everyone else in the group, even another ultimate raider that was their friend. (I was playing MCH at the time and outperforming SAM as the other high end raider). They decided they went through my logs (in the ACT program itself and not the webtool fflogs designed to interpert and go through an encounter to optimize), and the only conclusion was that I was cheating or hacking somehow. They did not look at all of the contributing factors to my performance at all, how I aligned all of my burst damage within raid buff windows, how I maintained higher uptime, had more total skill usage, etc etc, they only looked at damage done, skill use damage, etc, and decided I was cheating, and they became quite toxic about it. None of my explanations on how they can perform the same if they adjust a few parts of their gameplay, (which I pointed out using a combination of logs and video capture) mattered. My casual friend just decided I was cheating and became very spiteful to me for a long time until they figured out that I wasnt cheating until later. This was sad for me because she was a very good friend for a long time before this, (we are friends again now too, and still roleplay and hangout) Toxicity does come from combat trackers existing, but its from the casual crowd, the underperformers, who do not like gatekeeping, and who do not want to understand how to perform better themselves. The minmaxers don't go around ruining casuals day to be toxic just because they are better. Just face the music everyone, combat trackers will exist with or without Intrepid support. They will not be able to tell who is or is not using them to hand out bans. My question on this topic of DPS meters is, and always has been, and always will be how can we as a community address being better neighbors to each other. I mean, if the ToS says "No Trackers", we could be a better community to each other by observing and honoring the ToS. So when you say, whether Intrepid wants them or not, that they WILL happen... that person is already disrespecting the Community by intentionally breaking the ToS to begin with. What kind of way is that to start "addressing being better neighbors to each other"? I can't wait to hear this explanation. Why is THIS breaking of the ToS okay, but others are not? How are you going to qualify that? We do not know trackers will be against the ToS. What we do know is Steven doesnt like them, but he doesnt like them because he thinks they inherently lead to toxicity. As such, he is already well and truly involved in that disrespecting of the community. In fact, he is leading that charge. Saying that it is disrespecting the community to not respect a rule that is itself based on disrespecting the community is not a sound position. If Steven had respect for his community - all of it - he would find a way to allow trackers (my suggestion is BY FAR the best option). The fact that he is not is the root cause of disrespect here, and the community at large should not be surprised when those of us that feel disrespected by that stance reply with disrespect of our own. "If Steven truly accepted his community, ALL OF IT, he's say screw those guys and do what I say." Cool story, bro. Got time? Tell it again? Screw who? No one has given an actual value reason as to why others shouldnt have combat trackers, the only thing that has been said that has any validity is that they dont want people able to parse them. As such, if I have a combat tracker that u can use on myself and my guild (all of whom will be running the same tracker, because like most guilds, we are like minded players) then how does that have any impact on you at all? Can you explain to me how my position is "screw you do what I say" when I am going out of my way to make suggestions that dont affect you at all? Surely that is a better description of people that are against them. They are literally saying screw you, i dont want one so you shouldnt have one - where as I am saying I want one, you dont want me to use it on you, so give me one I cant use on you. If you are looking at these two positions and labeling the second one as being " screw you, do what I want", then you really need a mirror. As to your claim that I am always right, not necessarily - but I am on this point. I am not right because it's my idea and thus the greatest- it wasnt even originally my idea. I did, however, advance it and alter it based on comments by others. It is essentially a crowd sourced solution. Now, if you want to trash said idea, or say it isnt the best, great. All you need to do is come up with a better solution. If you try and say "a better solution is to not allow them" then look at FFXIV, as that is the solution they originally ran with. If you can honestly come up with a better, realistic solution, I'd love to hear it. If you cant, then you are effectively admitting that my suggestion is indeed the best - or at least better than anything you can come up with.
Noaani wrote: » As I said earlier, that potential rule is already a screw you. Why are you saying that those wanting combat trackers are the ones needing to be good neighbors, when those not wanting them (including Steven) are the ones starting out being bad neighbors? Sure, YOU may not have done anything, but if there is a rule against combat trackers in the ToS, that is the initiation of not being good neighbors, not those refusing to follow that rule. As such, if you want to talk about good neighbors on this topic, we start with that potential rule, not the reaction to it.
TheClimbTo1 wrote: » Your idea is "Infiltrate, get past that silly ToS... then do what I want!". You start off shady.
Gearless wrote: » If anyone played much of Lost Ark and got to end game in it, could you imagine how much worse some classes would be to find groups with if there was a DPS meter in that game?