Ceepex wrote: » Noaani wrote: » Ceepex wrote: » Please no DPS meter. It breaks immersion in my opinion. If it is an optional personal thing it is fine I guess, but don't make other people able to see each other's dps/hps output, because it will take away focus from the game itself and make it a war of numbers which would be a shame. @Ceepex I agree it shouldnt be something that people feel the need to have on screen at all during content. This is something I have always considered a misuse of combat trackers. My question is, would it concern you at all if I had one that I could use with my guild, but if you and I were in a group (assuming you are not in my guild), I am unable to see anything you are doing? Not at all. I would like that actually. I would use it while I play with my friends as well, I would just hate it if in a group with "randoms" everyone can see each others dps/hps and then everything becomes about who does or does not do enough dps/hps. But then the problem is when one can activate/deactivate showing their stats to the group, the ones who refuse to do it will get kicked from partys you know? so I don't think there can be a middle ground so better not include it unless I am missing something.
Noaani wrote: » Ceepex wrote: » Please no DPS meter. It breaks immersion in my opinion. If it is an optional personal thing it is fine I guess, but don't make other people able to see each other's dps/hps output, because it will take away focus from the game itself and make it a war of numbers which would be a shame. @Ceepex I agree it shouldnt be something that people feel the need to have on screen at all during content. This is something I have always considered a misuse of combat trackers. My question is, would it concern you at all if I had one that I could use with my guild, but if you and I were in a group (assuming you are not in my guild), I am unable to see anything you are doing?
Ceepex wrote: » Please no DPS meter. It breaks immersion in my opinion. If it is an optional personal thing it is fine I guess, but don't make other people able to see each other's dps/hps output, because it will take away focus from the game itself and make it a war of numbers which would be a shame.
Mag7spy wrote: » Intrepid listening to feedback on no dps meters and everyone cheers.
Noaani wrote: » Mag7spy wrote: » Intrepid listening to feedback on no dps meters and everyone cheers. There are actually currently less than a dozen posters that are against trackers if implemented in the manner I have discussed. But sure, everyone cheers.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Intrepid listening to feedback on no dps meters and everyone cheers. There are actually currently less than a dozen posters that are against trackers if implemented in the manner I have discussed. But sure, everyone cheers. NT People don't want to have DPs meters in any form, just because they say they would be ok not wanting to argue anymore, etc doesn't mean they want DPS meters. You are just trying to argue everyone post to get them to somewhat change their mind so you can slowly move the goal post over. Almost everyone doesn't want them at all. Classic manipulation, simply stop trying to argue everyone on it and try just hearing what people say and the direction of what they want.
Dygz wrote: » Steven means... learn how to play the game without relying on DPS meters. And the devs should design the game such that we don't need to rely on DPS meters.
Mag7spy wrote: » I just went though the older comments on the thread I get a better idea of new people rather than the same people going back and forth. I think Noaani forgot how many people he has been arguing with and how the majority of people don't' want it. Even if some people are find with personal tracks or just combat logs (which are in the game) only only further skews the idea of a DPS meter in forum of groups and guild not something people want by a large majority.@Noaani When are you going to get off your high horse and accept what the community wants?
Mag7spy wrote: » I just went though the older comments on the thread I get a better idea of new people rather than the same people going back and forth. I think Noaani forgot how many people he has been arguing with and how the majority of people don't' want it. Even if some people are find with personal tracks or just combat logs (which are in the game) only only further skews the idea of a DPS meter in forum of groups and guild not something people want by a large majority. Noaani When are you going to get off your high horse and accept what the community wants?
Noaani wrote: » Mag7spy wrote: » I just went though the older comments on the thread I get a better idea of new people rather than the same people going back and forth. I think Noaani forgot how many people he has been arguing with and how the majority of people don't' want it. Even if some people are find with personal tracks or just combat logs (which are in the game) only only further skews the idea of a DPS meter in forum of groups and guild not something people want by a large majority. Noaani When are you going to get off your high horse and accept what the community wants? Not at all. However, if you actually pay attention, in most cases it eventually goes exactly how my brief interaction with Ceepex above went - dont want trackers (usually because of WoW - which is understandable). Hears the suggestion of s guild based tracker and thinks it's a great idea. You are right in that a lot of people have initially come in to this thread being against them. The thing is, unlike you, most people are open minded enough to change their position upon hearing a good argument.
Noaani wrote: » TheClimbTo1 wrote: » The Devs aren't here to negotiate with you. You even say they put out feelers to get a sense of what the community wanted, and AFTER THAT said "We are going with No Trackers". That means that got the info from the COMMUNITY, and from that likely saw THE COMMUNITY at large didn't want them. Two points here. First, I am not talking to Intrepid, I am talking to you. Second, the above isnt how it happened either - the community started talking about them, and Steven basically came in with his pre-existing misconception of trackers and decided to make policy bases on that. The sad thing is, Steven knows full well trackers are kot a source of toxicity, but players are. He knows full well that he himself is the most toxic MMO player many thousands of people on his server in Archeage have ever come across. When the most toxic player you have ever seen -that doesnt know what a combat tracker can even do - tells you that combat trackers cause toxicity, you know something is wrong with their statement. Steven's later comment on it is all you need to know - he doesnt want them and he is making the decisions. That doesn't mean it is the right decision.
TheClimbTo1 wrote: » The Devs aren't here to negotiate with you. You even say they put out feelers to get a sense of what the community wanted, and AFTER THAT said "We are going with No Trackers". That means that got the info from the COMMUNITY, and from that likely saw THE COMMUNITY at large didn't want them.
Aerlana wrote: » What is funny with this "you are bad neighbor" Nooani is fighting to have this limited combat tracker. limited to guilds that WANT to have it = no problem, you don't join guild for its name, color of logo but for its mindset, goals and way to reach goals. so only people who are ok with combat tracker will join guilds with it, while you who hate it will never join such guild, and if you are guild leader, you will never chose this perk, in favor of another guild perk. (Because yes... being a guild perk, it won't be totally free) But yes, nooani seeing what problem could come, he tries to fight for a far less problematic way to do, he is a bad neighbor. Because you, holy saint, defenders of laws... You just consider "ban them all" When nooani says "People will use it and won't get ban" it is not a defiance, it is fact... You may dislike it and cry about them being bad neighbor what would it change ? FFXIV is perfect example... people are recorded without even knowing it, and their data are uploaded on a well known site, people can use (and some are using) to reject them from their party... This is the way Ashes is going right now. And nooani, just want to reduce or even avoid it. Why his idea would avoid it ? Most people don't care about parsing unknown. And if they have already built in tracker in game they won't have to take another one... always better/easier to use the tools directly in game. Yes, people are toxic, not the tool, and YES seeing numbers on the tool opens a way to be toxic, and... YES they should be ban, not for using the tool, but for being toxic. Now you seems to be "law law law" is the way to be a good neighbor right ? One of my parent's neighbor, for years, and years complains about his bad neighbor behaviour, all according to law... It went to a point that police and mayor now, uses any way they can (with law) to make his life harsh. The good neighbor is not the one that respect a law or a spirit of a law, the good neighbor is the one that is smiling, offering help, invite others to diner... I personally fire wood bbq which is not allowed in my town... neighbors never complained, and i know if a new neighbor complain, they would be angry because... they like when i invite them to share a good piece of fish or meat cooked this way. He would be the bad neighbor in this story, in the mind of all others. Bad/good are subjectiv things, the law don't say what is bad or good, it says what is allowed and what is forbidden. This is different. And a law can be bad... really bad. history has lot of example of it. About activate or not : Worst idea. it add a thing to do (less userfriendly) to have the same result... dumb people will kick brainlessly anyone who dont activate it. and still kick people activating it but with bad result. normal people will say "no problem" do run, and begin to mind problems only if their begin to struggle. as does with a totally open combat tracker.
TheClimbTo1 wrote: » Noaani wrote: » TheClimbTo1 wrote: » The Devs aren't here to negotiate with you. You even say they put out feelers to get a sense of what the community wanted, and AFTER THAT said "We are going with No Trackers". That means that got the info from the COMMUNITY, and from that likely saw THE COMMUNITY at large didn't want them. Two points here. First, I am not talking to Intrepid, I am talking to you. Second, the above isnt how it happened either - the community started talking about them, and Steven basically came in with his pre-existing misconception of trackers and decided to make policy bases on that. The sad thing is, Steven knows full well trackers are kot a source of toxicity, but players are. He knows full well that he himself is the most toxic MMO player many thousands of people on his server in Archeage have ever come across. When the most toxic player you have ever seen -that doesnt know what a combat tracker can even do - tells you that combat trackers cause toxicity, you know something is wrong with their statement. Steven's later comment on it is all you need to know - he doesnt want them and he is making the decisions. That doesn't mean it is the right decision. The point is, if the ToS says "No Trackers" and you say "You can't stop me", that's you being the Bad Neighbor. Because you agreed to the ToS, and you understand the intent. It's really that simple. You are refusing to follow a rule... so why play THIS game then? Go play something else that doesn't have that rule. That's the complete issue. You are knowingly going to agree to a ToS, to a Community Guideline, knowing full well you aren't going to follow it. That's the problem.
Mag7spy wrote: » 9001% agree, ban (doesn't mean its a perma ban depending on case to case and intent) them all and make a statement else people will do it without worry. Once you set a benchmark people will think twice on this kind of thing and not play games.