NiKr wrote: » Noaani wrote: » If you look at combat tracker use in most games, it starts off as player driven. I'll use a tracker because I enjoy using them. At that point, it absolutely is the content that requires people at the top end to use trackers - but the content is only designed that way because people use trackers. Nkw, if that new content was made without the assumption of trackers, those using them would breeze through it in days rather than weeks, leaving the developer outright unable to keep up with new content. Case in point It's the people - not the game.
Noaani wrote: » If you look at combat tracker use in most games, it starts off as player driven. I'll use a tracker because I enjoy using them. At that point, it absolutely is the content that requires people at the top end to use trackers - but the content is only designed that way because people use trackers. Nkw, if that new content was made without the assumption of trackers, those using them would breeze through it in days rather than weeks, leaving the developer outright unable to keep up with new content.
Noaani wrote: » The only residual effect you will see in the game if guild based trackers exist and you dont belong to a guild using them is that the games meta will be more varied (assuming the developers do a good job of class design - which I am assuming they will).
NiKr wrote: » Case in point It's the people - not the game.
Mag7spy wrote: » If we are talking about the 1% then it doesn't matter if they have no content as far as I'm concerned or should it effect the development of the game, you don't create content experiences around a tiny faction of your player base. People will want to cheat to optimize or look for any gaps they can take advantage of without actually doing the work. Its the same people that will try to ruin games for other people at the end of the day. And the same toxic people that spread that none sense to other players to use it in a even more toxic way. And why people keep saying they don't want meters, if people find ways to get around and use them anyway, if they are caught you simply ban them. And take certain things into consideration on releasing new content in ways meters aren't as effective and that be relying more on action combat, be it 20% more or 60% more until the difficulty gets where you want it.
Greed94 wrote: » Even if you remove dps meters, people will find some mob or easy fight to judge dps compared to others. They might have some well geared tank and healer aggro a mob and have dps take turns to see how fast they can kill the mob and time it. The question is, how convenient do you want it to exclude people? Personally, I would rather be excluded right off the start because I have low dps than to jump through hoops only to perform a test and not perform well enough.
Mag7spy wrote: » If we are talking about the 1% then it doesn't matter if they have no content as far as I'm concerned or should it effect the development of the game, you don't create content experiences around a tiny faction of your player base.
NiKr wrote: » Noaani wrote: » The only residual effect you will see in the game if guild based trackers exist and you dont belong to a guild using them is that the games meta will be more varied (assuming the developers do a good job of class design - which I am assuming they will). I see 2 paths from that though. It's either "Intrepid stops making content that's being pushed ever further by trackers and all the top pvers leave because of that, pulling a ton of lower tier pvers with them, which snowballs into game "dying"" or we get what you described in a previous post, where Intrepid is pretty much just trying to outpace the top pvers' ability to clear content, which creates an ever-bigger divide between the top 1% and the bottom 99%, because, just as you said, most people who won't use trackers won't be able to clear that top content and will be behind in gear by miles. All while the top 1% pvers can farm top gear for their pvpers and pretty much dominate most pvx encounters. And this then snowballs into the top 1% being happy, while the bottom 99% are not only failing to clear pve but also failing to win pvp.
Noaani wrote: » The notion of a guild that wants to be taking on top end content, but where literally no one is willing and able to use a tracker (that is against the 1aa1wants of the developer, but not the rules) is not something that is actually likely to happen even one time. Not with 40 person raids.
NiKr wrote: » I'm sure that there's enough people like you who'll use them even if Intrepid tries their hardest to ban that use, so imo the downfall of the game is kinda inevitable. I hope I'm wrong on this, but I've seen this snowballing happen too many times even with oldschool hardcore players, let alone the current gen of "I'll play this game for a few weeks while my favorite streamer plays it and then leave it" gamers.
Dygz wrote: » I don't think the lack of DPS Meters has been the downfall of FFXIV.
NiKr wrote: » Dygz wrote: » I don't think the lack of DPS Meters has been the downfall of FFXIV. FF14 is a difficult thing to compare to other things, because it's so story-driven that majority of people couldn't care less about how to beat the top-end content. And as have been said before here, ff14 has guilds that use trackers, so it's not like there's none there either. Btw, on the topic of ff14, I forgot to ask @Aerlana . Have you played ff14 from the early expansions or just the recent ones? I was interested in the information about whether ultimates became more complex/harder throughout the expansions. I'd imagine they did, but by how much (at least feel-wise)? And just to cast a broader net, @Azherae do you have people on your team that have played ff14 at top lvl for a long time? Same question for them, if you have.
NiKr wrote: » Noaani wrote: » The notion of a guild that wants to be taking on top end content, but where literally no one is willing and able to use a tracker (that is against the 1aa1wants of the developer, but not the rules) is not something that is actually likely to happen even one time. Not with 40 person raids. Guess I'll just have to see what kind of top end content Intrepid envisions before making my decision to either agree or disagree with this statement. Yes, they want to have content that's only clearable by <10%, but I don't think they've explained how exactly they wanna achieve that kind of difficulty. And my limited experience with top end pve just can't allow me to imagine an open world encounter that's so truly complex that you need a tracker to defeat it. Dearly hope we see such a boss in the earlier stages of alpha2 rather than later ones.
Dygz wrote: » NiKr wrote: » I'm sure that there's enough people like you who'll use them even if Intrepid tries their hardest to ban that use, so imo the downfall of the game is kinda inevitable. I hope I'm wrong on this, but I've seen this snowballing happen too many times even with oldschool hardcore players, let alone the current gen of "I'll play this game for a few weeks while my favorite streamer plays it and then leave it" gamers. I don't think the lack of DPS Meters has been the downfall of FFXIV.
Mag7spy wrote: » Why can you not use a combat log to test your damage and gauge?
Noaani wrote: » In a vacuum, I'm sure you can see how an encounter can be made complex enough to need a tracker. I am also sure you can see how any encounter designed to meet Inteepids stated goal of less than 10% of players able to kill it cant be done in the open world. Obviously, this leads to some speculation that could happen in regards to the form raid content I Ashes could take.
NiKr wrote: » Dygz wrote: » I don't think the lack of DPS Meters has been the downfall of FFXIV. FF14 is a difficult thing to compare to other things, because it's so story-driven that majority of people couldn't care less about how to beat the top-end content. And as have been said before here, ff14 has guilds that use trackers, so it's not like there's none there either.
Dygz wrote: » Ashes is a themebox with many path progressions. I expect the majority of Ashes players won't care much about the numbers associated with top-end content.
Dygz wrote: » NiKr wrote: » Dygz wrote: » I don't think the lack of DPS Meters has been the downfall of FFXIV. FF14 is a difficult thing to compare to other things, because it's so story-driven that majority of people couldn't care less about how to beat the top-end content. And as have been said before here, ff14 has guilds that use trackers, so it's not like there's none there either. Ashes is a themebox with many path progressions. I expect the majority of Ashes players won't care much about the numbers associated with top-end content. You defeat the Winter Dragon to end the perpetual Winter; not because you need to be in the top 1% of PvE. Cheaters gonna cheat. Yes. The FFXIV devs do not support Guilds using trackers.