NiKr wrote: » I think I've asked you this before Noaani but I forget, what was the shape of meta in AA? Was it smth concrete or was there a fair bit of variety in approaches to party setups, both in pvp and in pve?
Azherae wrote: » The only confusing thing about it is that by now, Steven must know that trackers are functionally undetectable, so what's the point of implying they 'won't be allowed' outside of aiming at an FFXIV outcome?
SongRune wrote: » Dolyem wrote: » I get that I guess. But are there no ways to detect these things in game? I am not a code guy so I have no idea how realistic it would be to be able to have a system that alerts when addons/plugins are being used. There aren't. But 'non code guys' can be told there are. That's what happens in FFXIV. I want you to have access to trackers, not just me and Noaani.
Dolyem wrote: » I get that I guess. But are there no ways to detect these things in game? I am not a code guy so I have no idea how realistic it would be to be able to have a system that alerts when addons/plugins are being used.
Noaani wrote: » Stagnant for at least 4 years. Archeages lack of meta shift is one of my main concerns around not having a tracker. The meta the game had never actually involved the best classes, it just involved the classes people thought were best, and hardly any one had the tools to prove otherwise. Even if we did post what we saw using a tracker, because they were non-standard in that game, people wouldn't have understood what was being shown to them.
NiKr wrote: » Azherae wrote: » The only confusing thing about it is that by now, Steven must know that trackers are functionally undetectable, so what's the point of implying they 'won't be allowed' outside of aiming at an FFXIV outcome? Yeah, I feel like they'll just have a soft stance on it and have a very similar rule to ff14's. Cause the push for them definitely comes from the minority, so there's no real pressure on Steven to implement them, and if he can stand his ground against all the "remove pvp or make it opt-in" people then there's no reason why he wouldn't stand that same ground against the people telling him to allow trackers.
NiKr wrote: » Noaani wrote: » Stagnant for at least 4 years. Archeages lack of meta shift is one of my main concerns around not having a tracker. The meta the game had never actually involved the best classes, it just involved the classes people thought were best, and hardly any one had the tools to prove otherwise. Even if we did post what we saw using a tracker, because they were non-standard in that game, people wouldn't have understood what was being shown to them. So yeah, now I'm almost sure the thing I said is the case. Both Steven's biggest inspirations didn't require you to have a tracker to clear content so he doesn't see a point in allowing them. The issue comes from the juxtaposition of that stance and his promises for pve, but considering we've yet to see their top end content, there might not even be an issue in the first place. So yet again it comes down to "wait for alpha2 and see".
NiKr wrote: » Noaani wrote: » Stagnant for at least 4 years. Archeages lack of meta shift is one of my main concerns around not having a tracker. The meta the game had never actually involved the best classes, it just involved the classes people thought were best, and hardly any one had the tools to prove otherwise. Even if we did post what we saw using a tracker, because they were non-standard in that game, people wouldn't have understood what was being shown to them. So yeah, now I'm almost sure the thing I said is the case. Both Steven's biggest inspirations didn't require you to have a tracker to clear content so he doesn't see a point in allowing them.
Azherae wrote: » Meta-followers don't need trackers, Meta BREAKERS need trackers.
Noaani wrote: » The main difference is - removing PvP 2I'll ruin the game. Allowing trackers stands to make the game better. Not by their direct use, but by the results of people like me and Azherae using them and sharing what we find.
NiKr wrote: » Noaani wrote: » The main difference is - removing PvP 2I'll ruin the game. Allowing trackers stands to make the game better. Not by their direct use, but by the results of people like me and Azherae using them and sharing what we find. You see it that way because you agree with Steven's views on pvp (or at least understand their reasoning), but disagree with him on the trackers.
Azherae wrote: » Only one issue there. Guild Based Trackers in a game where trackers are not needed, placates the MAXIMUM number of people.
Noaani wrote: » With this quote in mind, I'd like to ask all those not wanting trackers- what kind of a game do you want Ashes to be?
NiKr wrote: » Noaani wrote: » The main difference is - removing PvP 2I'll ruin the game. Allowing trackers stands to make the game better. Not by their direct use, but by the results of people like me and Azherae using them and sharing what we find. You see it that way because you agree with Steven's views on pvp (or at least understand their reasoning), but disagree with him on the trackers. Any pve carebear will gladly tell you that pvp will destroy the game and that implementing opt-in features would be better than sliced bread. But, if Steven is anywhere close to my thinking, the reasoning is "the game needs pvp to work properly, but it doesn't need trackers to work properly, so there's no reason to implement them". Yes, several people in this thread have made a good case for tracker usage, but a ton of people have bad associations with them so just saying "we won't have them" is already appealing to them. Now it could be argued that the same crowd might not enjoy a ton of other features in the game, but that's on Intrepid to figure out who exactly they're trying to appeal to with their designs and how they present them. What is kinda obvious is that right now there's some confusion in terms of trying to appeal to pve players. Especially when it comes to the hardcore part of that community. So there's gotta be some disconnect between either just Steven, or maybe even most of Intrepid, and those hardcore players.
NiKr wrote: » I'm too much of a naïve idealist for my answer to matter. Back in L2 raids I invited people if they just said "my dps is fine, trust me bro". And due to those raids not being anywhere as hardcore as other game's, it would usually work out just fine, so my whole approach to Ashes would be the same "why do you need a dps meter to test people with, when you can just trust them when they tell you that their build should work".
Azherae wrote: » Nope. It sucked. Exclusionary behaviour, no way to prove certain tank builds worked so you had to literally get people to take it on faith that you could do the same thing as someone else, and lots and lots of frustrating battles where the 'obvious correct' decision would fail because of the PRECISE way Provoke works.
StevenSharif wrote: » The desire to obfuscate (or make less prevalent by not offering this feature) so that groups are encouraged to grow together and help one another become better by more old school/organic methods of trial and error, efforts in watching other people during the raid, by failing repeatedly until success is possible. Now, could people use meters to aid in this task? Yes, but in my experience it isn’t used in this way..more often it is an exclusionary tool designed to separate players.
Noaani wrote: » I'm curious, I'm L2, what did you doing the person was wrong - if their DPS was actually lower than it should be. Did you even know? In terms of PvE, I am making the assumption that Ashes will offer some form of content derived challenge at some point - as opposed to both L2 and Archeage where all challenge seems to derive from PvP.
akabear wrote: » Classes were not so flexible, so picking the right class combination for a group was important for certain raids and there was often a solid relationship between the roles in each group.. Larger raids sometimes had a number of ideal group combinations.