Dygz wrote: » In ashes, every Primary archetype has a magical Active Skill siilar to the Fighter's Hammer Strike. Clerics have the Castigation whip. Tanks have Javelin
Neurath wrote: » If a Fighter is a weapon master why wouldn't the fighter use magical weapons? I would not considered anyone a weapon master if they can't wield all weapons...
Mag7spy wrote: » Please be combat this stream, please be combat this stream -hopium -
Zazariel wrote: » I agree with the original poster. The art direction needs to make the archetypes distinct. A golden light effect makes me think more of a highlord than a weapon master.
Neurath wrote: » There was no archetype, there was just the weapon skills. You are complaining about the Two Handed Sword from the information I gleaned in my brief browsing - not the Fighter. I still can't quantity or qualify the reason why the Two Handed Sword has a Hammer Skill Effect though. It is out of place in every way.
Weapon_Master wrote: » For me the whole archetype of fighter is the one class that stays away from magics and is fully committed to martial skills. It's one of the biggest appeals to me. A fighter with huge magical holy looking hammers looks more like a paladin than a fighter to me. It has the same spell effects as cleric spells. Which is why I made the post as a fighter lover I'd like to see it go a traditional fighter way instead of the magical fighter way. I figured i'd voice it early before they got to deep in the fighter design.
Dygz wrote: » Weapon_Master wrote: » For me the whole archetype of fighter is the one class that stays away from magics and is fully committed to martial skills. It's one of the biggest appeals to me. A fighter with huge magical holy looking hammers looks more like a paladin than a fighter to me. It has the same spell effects as cleric spells. Which is why I made the post as a fighter lover I'd like to see it go a traditional fighter way instead of the magical fighter way. I figured i'd voice it early before they got to deep in the fighter design. Well, when you make your own game, you can design your classes the way you like. In Ashes, Fighter has at least one magical attack.