Weapon_Master wrote: » I heard go to the forum for feedback so here I am, got a problem with it go make your own forum and chat there xD
Neurath wrote: » It wasn't the fighter we saw. It was a toon with a two handed sword. Could've been a tank, could've been a mage, could've been a cleric. The only differentiator was 'Basic Attacks' and 'Weapon Attacks'. Ashes is not New World or Throne and Liberty, the weapon does not dictate the class.
Dygz wrote: » Weapon_Master wrote: » I heard go to the forum for feedback so here I am, got a problem with it go make your own forum and chat there xD Yes. And...I gave you feedback. Some things will be tweaked. At this point, expect anything that is a fundamental change to the original design to add more than one year to development.
Weapon_Master wrote: » I already gave feedback as to how they could easily apply the changes while keeping the ability. It would not add a year to development. It is very clear they are in early class design so that is why I am giving feedback now. I don't think one singular hammer attack is a fundamental year or more long change. Not sure why you are so obsessed with the javelin and whip and everything of classes im not speaking of. Regardless I saw a video of the javelin the other day and it didn't even look magical. Perhaps it was a old video? Not sure why you think everything has to be this one set way. It would be better feedback like the other guy had, where he said weapon masters should be masters of all kinds of weapons even magical ones like the big hammer. That made sense. Your feedback is, no everybody needs to have this one special attack and it has to be exactly like this! Why? Because it does and if its not it will add a year to dev.... If you say so.
Dygz wrote: » If you don't like it, don't use it.
Dygz wrote: » LMAO As if that matters.
JustVine wrote: » I liked the hammer ability. It fit how I think of fighter in a setting like this pretty well.