MrPockets wrote: » Tragnar wrote: » if some important game mechanics or abilities are only readable in certain situations only from a combat log This is assuming the game is being designed with these random, cryptic, "invisible" mechanics in the first place. I don't think anyone is advocating for these types of mechanics to exist without a way to understand them. Rather, they want the game designed in a way that doesn't require tools to parse combat logs; those "invisible" mechanics should be visible some way outside of the combat logs. I'm not trying to say which design is right/wrong, but this is the design being advocated for by people against the trackers. It it totally fine to disagree, or prefer a different design choice, but don't try and paint the other side as something it isn't.
Tragnar wrote: » if some important game mechanics or abilities are only readable in certain situations only from a combat log
Noaani wrote: » Here is a direct challenge to you @MrPockets Find the issue with a tracker that is built by Intrepid, added to the game as a guild perk (where guilds have other valuable options and can only pick the one they think is most useful to the guild), the tracker only works on players in the guild, that are in the same group or raid, doesn't show any data until after combat has finished, and is able to be accessed on the games companion app or website, should a player wish to look over it later on. Before answering this, you need to consider who is going to pick this tracker, and how likely they are to join pick up groups in a game like Ashes. What reasonable objections are left with this suggestion? Now, keep in mind, the only other option that is available to us is for people like me to just have a tracker anyway, as they already exist for this game.
Dolyem wrote: » @Noaani Honestly after thinking about it, the guild perk tracker idea will be pointless when people will just as easily make a 3rd party tracker so they can spend their points elsewhere on guild perks
MrPockets wrote: » Dolyem wrote: » @Noaani Honestly after thinking about it, the guild perk tracker idea will be pointless when people will just as easily make a 3rd party tracker so they can spend their points elsewhere on guild perks This is the same as saying: I can just pirate all the shows on netflix, therefore netflix is pointless. History and the market have proven that people will pay for conveniences.
MrPockets wrote: » Based on your idea, it seems like you admit that toxic behavior CAN be caused by specific tracker features. Or maybe you don't think that, and this is your attempt at a compromise?
Dolyem wrote: » Noaani Honestly after thinking about it, the guild perk tracker idea will be pointless when people will just as easily make a 3rd party tracker so they can spend their points elsewhere on guild perks
Wandering Mist wrote: » I have a love-hate relationship with dps meters. On the one hand my inner nerd loves pouring over the data you get from them. But at the same time I hate having to rely on them to know if you are playing well or not. I'd prefer they stayed out of the game unless we absolutely needed them.
burnthefern wrote: » Again, this still leads to exclusion. I never mentioned exclusion based on a single metric, I'm talking about people not pulling their weight when all the metrics are considered. If someone's class can't perform to a certain standard, and as a player they are unable to mechanically perform at the skill level required, would you keep them onboard? I personally wouldn't. That's exclusion. You seem to be under the impression that every raid leader will act altruistically when given access to this data. People are pretty shitty, and while I believe you would use the meters to better the raid by figuring out who needs advice instead of a kicking, I firmly believe most wouldn't. Now, again, I do agree that there should be meters, however I don't think we will see them because of the exclusion that they bring.
TheMarten wrote: » Support classes would get hit the hardest in what many refer to as "end game" content.
DPS/Healing meters do not tell you who prevented players from taking damage via buffs/debuffs, just what cleric-x did the most healing.
TheMarten wrote: » Wandering Mist wrote: » I have a love-hate relationship with dps meters. On the one hand my inner nerd loves pouring over the data you get from them. But at the same time I hate having to rely on them to know if you are playing well or not. I'd prefer they stayed out of the game unless we absolutely needed them. burnthefern wrote: » Again, this still leads to exclusion. I never mentioned exclusion based on a single metric, I'm talking about people not pulling their weight when all the metrics are considered. If someone's class can't perform to a certain standard, and as a player they are unable to mechanically perform at the skill level required, would you keep them onboard? I personally wouldn't. That's exclusion. You seem to be under the impression that every raid leader will act altruistically when given access to this data. People are pretty shitty, and while I believe you would use the meters to better the raid by figuring out who needs advice instead of a kicking, I firmly believe most wouldn't. Now, again, I do agree that there should be meters, however I don't think we will see them because of the exclusion that they bring. I would like to add my voice behind the above quotes as both are well said. I would hate for globally accessible metering. It leads to class (subclass) exclusions by meta-crunching players that think they can tell by a single number if you are a good player or not. Support classes would get hit the hardest in what many refer to as "end game" content. DPS/Healing meters do not tell you what NPC-debuffs lead to the biggest increase in damage, just that Barb-x did the damage. DPS/Healing meters do not tell you who prevented players from taking damage via buffs/debuffs, just what cleric-x did the most healing. If the Devs decide on a meter (I honestly hope they don't) it needs to be a private meter so that players can tweak their own class and not have some other person telling them how they should be playing. Personally I would allocate that Dev time to other tasks.
Azherae wrote: » First of all I have ZERO intention of trying to argue with you or 'counter' any of your perspectives, but I would like some context on it...
Azherae wrote: » What game do you know of that has meters where somehow the Support Classes ended up getting shafted or excluded from content because of them?
Azherae wrote: » Apologies if the question seems snarky, it IS an alien concept to me, so any bias you perceive in the question is probably real, but I'd still really like the answer if you're willing to give it.
Noaani wrote: » See, people that have this particular view are odd. They complain about what a combat tracker can and [can't] do, but in doing so are showing us all that they haven't really explored what a combat tracker can do - as almost without exception they are able to tell players the [thing] they are trying to say combat trackers [can't] tell players. So, combat trackers can indeed tell you who prevented damage in your group or raid, but obviously you [don't] actually care about that, otherwise you would have known that trackers can tell you that.
TheMarten wrote: » I don't know you, and you don't know me. Yet you think you can judge me?
Noaani wrote: » But you didn't, you came back and doubled down. That is what settled my opinion of you.
TheMarten wrote: » What is unhelpful is when you try and imply and or impugn that someone's value to a topic is less than yours.
Natasha wrote: » I really hope they don't add trackers or there'll be a server with Noaani In it yelling numbers in chat from raid boss encounters and linking it to group efficiency.
Noaani wrote: » Natasha wrote: » I really hope they don't add trackers or there'll be a server with Noaani In it yelling numbers in chat from raid boss encounters and linking it to group efficiency. No there wont. Why would I do that?