M33P wrote: » @George_Black Could you elaborate or provide a link, I Kinda get what you're saying but kinda don't lol
M33P wrote: » Things I'd Like: 1. Sales tax, property tax (or a rent-based system), and maybe even a crafting tax. So that the node's money pool fluctuates. 3. Mayors get a system determined salary from their nodes money pool. 4. If Mayors are allowed to spend money from the tax pool, all of their transactions with said money should be public to the node's citizens. 5. Social programs that a mayor can fund rather than buying individual things will provide a less exploitable system. ex. Instead of a mayor buying siege weapons and handing them out. A mayor can divert funds into a war fund which gives their citizens a system derived package designed for a siege. This will keep mayors from buying things with node funds in order to resell and pocket the cash. 5. And overall, a system that incentivizes people to think carefully about which node they want to trade with. What do you guys think?
daveywavey wrote: » Crafting Tax sounds pretty lame. Why penalise people for adding to the economy?
M33P wrote: » @Warth Ya just read the wiki after they sent that link. It's a lot more fleshed out than I had previously thought. The only issue I have with castles doing taxes is that they prop up guilds as a sort of monarch of the server. I really do not want guilds to determine the tax system since there's like no upward mobility in terms of political power within guilds. Sure, someone can make a new guild to compete but that is an extremely hard barrier of entry compared to the nodes. Not to mention guild leaders will pretty much never change. I'd rather 113 nodes influencing the politics of the server than the top 15 guilds (guild leaders), which the majority of people in the server will never get into the upper ranks of. Idk, I've never really been a fan of guilds so it could just be a me thing.
Scarbeus wrote: » Being a Mayor is a reward in itself with what it allows you to do and the power and influence it brings. Players shouldn't receive money for doing it.
M33P wrote: » @Nerror Do you know what exactly the castles will be taxing? And whether they have control over how much.