Dygz wrote: » "They are against the rules. I will use them anyway, but, don't call me a cheater."
Dygz wrote: » It's cheating to use the Parser but... if it's not an add-on, it probably will be ignored by IS.
Mag7spy wrote: » So we are at the point of trying to argue something that gives you more information that isn't permitted in game, if it is cheating or not lmao.
Mag7spy wrote: » Proof is in the comments its like 130+ pages now top of the thread, and people still don't agree with you after you have been fanatically fighting for it for years.
Mag7spy wrote: » Stop capping with that bs about limited to guilds, i see right through you its simply a way to convince some people to try to say ok if it doesn't effect them without realizing down the line. Typical manipulation people can see through it if they are paying attention, you can use the same arguments on you being for trackers here and then apply to down the road to all third party trackers since the features won't be enough for them. Or because they are losing points they can put into something else when they can use their own "better" tracker in their subjective mind.
Mag7spy wrote: » More BS on guides I see trying to say you are getting kicked for not following a guide. Stop trying to create a comparison to move your point it isn't going to work. Guide and trackers are two completely different things. Yes people can be toxic for anything but trackers only confirm toxic behavior even more so as the image of players is less of a player and more of a numbers. We can run it 500 pages if you want, you aren't going to bring anything new and its going to be the same old bs with disingenuous points, trying to manipulate what people say and what they want, and your same continued points that are not going to convince people. All you can go back to is saying the studio will never be able to stop us so you have to use trackers which is more bs.
SilverPact wrote: » 3) Why does numerical information not matter in Ashes of Creation? Because your DPS doesn't tell me how many shots you missed. Or how many shots you hit. Or how many shots were fired. How many abilities you used. What your mana situation was like. What your equipment durability is at. How much damage the tank took at any particular time, which might have meant a change in strategy was needed. There are SO many things in Ashes that make a situation completely devoid of contextualization via "Meters".
Aerlana wrote: » Mag7spy wrote: » Proof is in the comments its like 130+ pages now top of the thread, and people still don't agree with you after you have been fanatically fighting for it for years. Proofs ? 130 page of topics doesnt mean people are against, even when some of people during topic changed their mind. You are here telling your own reality... or totally lying. Mag7spy wrote: » Stop capping with that bs about limited to guilds, i see right through you its simply a way to convince some people to try to say ok if it doesn't effect them without realizing down the line. Typical manipulation people can see through it if they are paying attention, you can use the same arguments on you being for trackers here and then apply to down the road to all third party trackers since the features won't be enough for them. Or because they are losing points they can put into something else when they can use their own "better" tracker in their subjective mind. What you don't understand, because you are blind, focus in your own dreamworld... If i have a tracker that gives me all information i need, what should i bother take a third party program ? Limited to guild : so you, that dislikes it can go on guild that won't use it, and you will NEVER get your data recorded. The current state you are defending we already know what will happens, and there are proofs of it : FFXIV, and the site fflogs ... And while i defend combat tracker, i have a problem with people getting their fight data recorded without they aknowledge it... The stance that was said here, and that people like you defend here is the same stance that FFXIV has... Do you really think that doing the same thing will do a different result ? Mag7spy wrote: » More BS on guides I see trying to say you are getting kicked for not following a guide. Stop trying to create a comparison to move your point it isn't going to work. Guide and trackers are two completely different things. Yes people can be toxic for anything but trackers only confirm toxic behavior even more so as the image of players is less of a player and more of a numbers. We can run it 500 pages if you want, you aren't going to bring anything new and its going to be the same old bs with disingenuous points, trying to manipulate what people say and what they want, and your same continued points that are not going to convince people. All you can go back to is saying the studio will never be able to stop us so you have to use trackers which is more bs. I was getting kicked for playing what was considered out of meta, and what was considered meta was not what combat tracker showed, but what guides were saying. Another example ? LoL... famous place where you can be reported for "trollpick" because you didnt took one of current meta character for your lane, or to counter the ennemy, (while you still take a character that can deal the lane, just a less strong one in current balance) Follow guide, don't think by yourself, or get reported/kicked/flamed Those are the problem with guides Guides have nothing to do with "social between people" there are 0 social relationship thru guide. When you read a guide, you have no interaction with anyone. And this is a problem when reading guide becomes mandatory. But about social : tracker allow people to gather informations. and then, when you see theorycrafters communities (heavy users of combat tracker for obvious reason) they communicate A LOT, share all they find, discuss about all those discoveries, share ideas to what test next, how to test it (when it is not so simple) etc. And combat tracker just reduce the time to get the data in a way easy to read, to 1) spend more time playing (which include social with guildmates... ) 2) spend more time sharing datas, reading other's data, discussing about it (so social) With your "do it without tracker" you just defend the "more math, less play and social" See what are proofs ? I pointed a game and a site proving what i says (FFXIV/fflogs) and for tc communities, i can say for example warcraftpriest site. LA got also huge TC community. Even FFXIV where there is far less to calculate. And before you say "we didnt need it back in good old days" false... FFXI : the players complained a lot about lack of informations about how class, stats or other things works in it. while in everquest... there was some tc.
Bullvinne wrote: » Heck, that may still happen without DPS meters and gear score, but it will at least give them a fighting chance to be useful in endgame.
Mag7spy wrote: » If you want to talk about knowing how your stats affect your skills then ask for that information to be shown not for a tracker to be used.
Noaani wrote: » Mag7spy wrote: » If you want to talk about knowing how your stats affect your skills then ask for that information to be shown not for a tracker to be used. The problem here is - many games tell you how they think the stats work, but these are often wrong. There have been many games in which I have proven to the people that designed the actual combat system that it didnt function the way they thought it did - and obviously trackers are key to doing this. If the game tells you what a stat does, all it is doing is telling you what the developers think it does. In order to know what it actually does, you need a tracker and a few weeks of spare time. Fact is, without trackers - and the a utility to openly talk about them - you wont actually know any detail at all about a games combat. You'll only ever think you know.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » If you want to talk about knowing how your stats affect your skills then ask for that information to be shown not for a tracker to be used. The problem here is - many games tell you how they think the stats work, but these are often wrong. There have been many games in which I have proven to the people that designed the actual combat system that it didnt function the way they thought it did - and obviously trackers are key to doing this. If the game tells you what a stat does, all it is doing is telling you what the developers think it does. In order to know what it actually does, you need a tracker and a few weeks of spare time. Fact is, without trackers - and the a utility to openly talk about them - you wont actually know any detail at all about a games combat. You'll only ever think you know. Or you make this point know and advocate for having stats show correct terms so people know, which has nothing to do with adding trackers. You are simply using what you would view as "bad design, or not enough information." As a reason for trackers which you are simply using as a scapegoat to push for trackers. Correct answer - The game should correctly show your your stats and skills effect your abilities correction with a detailed info of your stats. Unless they go the route of not showing damage numbers.
HybridSR wrote: » Absolutely not. Literally all a DPS meter does is bring toxicity and we'll already have plenty of that in an Open World PvP game. Nobody needs a DPS meter. Nobody.-
akabear wrote: » I`m intrigued as to these complex high level / difficult raids that some believe a tracker is imperative for. Can anyone post a youtube link to a clear example from another MMO?
Noaani wrote: » HybridSR wrote: » Absolutely not. Literally all a DPS meter does is bring toxicity and we'll already have plenty of that in an Open World PvP game. Nobody needs a DPS meter. Nobody.- @HybridSR Are you able to give an example of where trackers bring toxicity - as in where toxicity would exist, but if the only change at all that was made to the situation was no tracker, the toxicity would not exist.