Diamaht wrote: » Perhaps I'm wrong but I'm not able to see anything outside of these two extremes.
Dygz wrote: » On servers where most people want fast travel... sure. People who hate fast travel will strive to destroy Science Nodes - especially multiple Science Nodes.
BaSkA13 wrote: » It all boils down to how good the other node types are. Scientific, so far, is the best type of node, but that can change very quickly if they announce more/better superpowers for the other metropolises.
Veeshan wrote: » Dygz wrote: » On servers where most people want fast travel... sure. People who hate fast travel will strive to destroy Science Nodes - especially multiple Science Nodes. Down with science down with science, think there technology is fancier than our we smash it lol
Diamaht wrote: » Instant movement between distant locations is simply too powerful to ignore. I think it will be best for Lvl 6 nodes to all go for Teleportation and then use policies to distribute buffs amongst the main city and the vassals. Production bonuses and combat upgrades are nice, but getting people to and from distant locations instantly (or nearly instantly) is a much stronger production and combat bonus. Especially with large raids and siege mechanics, instant response and free movement are huge force multipliers. I think the teleport mechanic will be almost impossible to balance. Its one of those things that will be too good and basically required, or nerfed into uselessness and never be considered. Perhaps I'm wrong but I'm not able to see anything outside of these two extremes.
Warth wrote: » @Diamaht while i share some of your worries. Distant seems to be the wrong word here. It literally is local teleportation by definition as you can only teleport to the nodes vassalized by the Science Metro. Also, why would you want a science metropolis other than your own? You cant use their teleportation, thats reserved for citizen. Providing rivaling players with the benefit of fast travelling is of no benefit to you. Keep your own science metro, prevent others from getting theirs seems the way to go.
Cat Quiver wrote: » Warth wrote: » @Diamaht while i share some of your worries. Distant seems to be the wrong word here. It literally is local teleportation by definition as you can only teleport to the nodes vassalized by the Science Metro. Also, why would you want a science metropolis other than your own? You cant use their teleportation, thats reserved for citizen. Providing rivaling players with the benefit of fast travelling is of no benefit to you. Keep your own science metro, prevent others from getting theirs seems the way to go.