akabear wrote: » I was thinking in terms of a new player after the game got established.. I recall in past games going back to a beginner area when starting an alt and finding a new player xp`ing in a pretty much empty zone and wondering what motivation they would have to continue when they have no idea where the bulk of players are. And that is where I am driving at, how will we know where the denser / sparse populations are?
Dygz wrote: » Well, the exploration of the Open Sea is a free-for-all PvP zone... good luck there, but... Yes.
tautau wrote: » There won't be 'Beginning Areas' because players will be intermixed throughout the world. Each node will have lower-level mobs near the node and higher-level mobs as you move further from the node. Therefore, any node in the world would be a fine place for both high levels and lower levels to be. It is a great design idea, you will meet people wherever you go! The walk from the center of one node to another is about 5 minutes. It looks like there will be paths or roads that won't be too dangerous to walk on, though it always makes sense to keep your eyes open, right? If you go away up in the mountains or into a cavern, you can find really tough mobs there.