Warth wrote: » Pretty sure they indicated this in one of the past livestreams and in the past
Risk of corruption lowers the risk of being attacked.
The risk you take merely shifted from one to another
XiraelAcaron wrote: » I played L2 a long time ago. But I actually do not remember if there were places/situations in L2 where you were forced to get purple? Were there?
George_Black wrote: » Stop attacking the design and claiming that AoC is misleading regarding PvX, based on your biast understanding of pvx and what pve should be in an mmo.
Ramirez wrote: » Why are you acting like the Open sea is an fucking arena, where you can't Run? Is AN OPEN GIANT SEA, Build an fast ship and go and explore, you can see other players in miles just avoid, and believe me, no one Will follow you on Open sea if you start avoiding from a far distance, even more if they see you are not an caravan, they Will just lose time and never reach you.
Ramirez wrote: » You never player sea of thieves or archeage? This is even worst for gankers because now they can't Stay in the sea afk waiting for caravan other ganker Will kill then...
Okeydoke wrote: » There seems to be this disconnect between people that have played Lineage 2 and/or Archeage and people who have not. With the people who have not viewing so many of Ashes concepts as completely foreign.
XiraelAcaron wrote: » The difference is that the removal of the corruption system does not increase the risk of attack equally for everyone. Basically you get more corruption the less risk you have when attacking a player (e.g. killing a low level player and doing so repeatedly gives you much more corruption than killing a player of the same level or higher). If you remove the corruption system, the risk of attack rises disproportionally for those players that are less risky to attack. Since they present a much more tempting target. So it is not simple a shift of risk, It also increases the risk for those that would normally be protected by the corruption system. I admit that this is a kind of academic argument
Dygz wrote: » But...I don't enjoy playing games where I have to play on a server that has 24/7, auto-flag, free-for-all PvP zones. I haven't seen anyone suggest it's a "foreign concept".
BaSkA13 wrote: » For the people who liked the removal of Corruption from the open sea I have a few questions
Okeydoke wrote: » It's not just that. I'm talking in totality. There is a large amount of posts I read on this forum where it's just abundantly clear that the person doesn't understand basic concepts of Ashes and the games it's inspired from. Which is understandable, if people haven't experienced those concepts and systems. I've never played a game with a flagging system like this. Took me a little while to fully understand it, and more specifically what the ramifications were for gameplay. But anyway, I'm not just talking about the flagging system or the open sea autoflagging. It's all kinds of stuff man, economic aspects, political etc. There are mmos where you level up and then you do dungeons. I'm simplifying it some, but in a nutshell that's it. Level up, do dungeons. For people that that's all they've experienced, some of Ashes concepts probably seem foreign.
BaSkA13 wrote: » I'm not a fan of segregating PvE from PvP in any way in the open world, and that's what a null sec zone does and what the corruptionless open sea will do, in my opinion. I personally disliked it but I don't expect Steven to read this and to convince him, at the end of the day I just want the game to thrive and to have a healthy population. For the people who liked the removal of Corruption from the open sea I have a few questions:If the corruption system works as intended, what are the reasons to have zones without it? Can these reasons be distorted by big zers, alliances, etc. abusing them? The Ocean was probably going to be one of the best places to PK in general, even before yesterday's announcement. From a game design perspective why make one of the best places to PK even better, as in less risk for PKers? From a game design perspective, will that make the ocean content better or worse? If, for whatever reason, Intrepid backpedals on this decision and the open sea goes back to having corruption, will the number of potential sailing victims increase? Will the number of pirates decrease? Will there be less PvP in the ocean? I was going to participate in ocean PKing regardless of yesterday's news, now I have even more reasons to. But I can't understand why I needed more reasons to do it.
XiraelAcaron wrote: » Warth wrote: » ... So people who want to grief move into a completely optional area of the map rather than the zones where the general population spends a majority of their tine ? Sounds indeed like a huge loss for the part of the community, that is very PvP averse. /s To be honest. I don't want them to move to any area. I want them to not do it anywhere. Since I cannot make them, I want the game to punish them if they do. Ergo, the corruption system should stay But If that is not possible, I agree that it is better they move to their own zone and stay there. Edit: to make sure we understand each other. For me griefing is PvP with the sole intend to ruin the other players game experience for the sake of the griefers own enjoyment alone, without any other benefit. Normal PvP, killing anoying kill-stealer or loud-mouths etc. or preventing access to resources etc. is not griefing.
Warth wrote: » ... So people who want to grief move into a completely optional area of the map rather than the zones where the general population spends a majority of their tine ? Sounds indeed like a huge loss for the part of the community, that is very PvP averse. /s
Dygz wrote: » That may just be what some people like to focus on when they play MMORPGs. Hasn't been my take on people in the forums, but... okeydoke....