Dygz wrote: » I consider PvX to have people flagged as Non-Combatant by default at the very least... and probably also include Corruption. Otherwise, it's literally a flag proclaiming you're in the area to fight. And it's not possible to flag to indicate you are there for PvE.
George_Black wrote: » Dygz wrote: » I consider PvX to have people flagged as Non-Combatant by default at the very least... and probably also include Corruption. Otherwise, it's literally a flag proclaiming you're in the area to fight. And it's not possible to flag to indicate you are there for PvE. Your consideration of PvX is wrong.@Dolyem I gave my contribution on the first page of the second "oceans" topic. Come on...
George_Black wrote: » Your consideration of PvX is wrong.
Dygz wrote: » George_Black wrote: » Your consideration of PvX is wrong. LMAO Yeah, didn't you say that PvX is just another way of saying PvP.
George_Black wrote: » Am I supposed to give reasoning for this?
Noaani wrote: » George_Black wrote: » Am I supposed to give reasoning for this? You could state what your opinion is of the difference between a PvP MMO and a PvX MMO.
George_Black wrote: » Noaani wrote: » George_Black wrote: » Am I supposed to give reasoning for this? You could state what your opinion is of the difference between a PvP MMO and a PvX MMO. I did. First page of this original thread. I even explained as to why it may be difficult to have the PK system work when there is cannons, sails, ship hauls and players involved and how hitting a ship with a cannonball and how the announced change is a good thing for the flow if naval combats.
George_Black wrote: » Dygz wrote: » George_Black wrote: » Your consideration of PvX is wrong. LMAO Yeah, didn't you say that PvX is just another way of saying PvP. Am I supposed to give reasoning for this?@Dolyem
George_Black wrote: » We keep telling newcomers "search the forums before xyz..."
Dolyem wrote: » George_Black wrote: » Dygz wrote: » George_Black wrote: » Your consideration of PvX is wrong. LMAO Yeah, didn't you say that PvX is just another way of saying PvP. Am I supposed to give reasoning for this?@Dolyem If I recall it all started because you shot him down when he said he disagreed with the decision and was going to not play the game. But at this point you both look silly for the public back n forth jabs. Take it to your DMs. As for contributing to the discussion... Exclusively PVP has no world progression. Its entirely based on combat between players, having nothing to do with gathering, crafting, killing NPCs, etc. The only exceptions being those things in an objective event where those things are required to win a match between teams of players under specific winning conditions. A PvX game requires you to do all sorts of PVE content to progress in game, while contending with other players also fighting for that content. Your participation in several events that could be considered PVE, or PVP, or both are all required, such as fighting over a world boss against a rival guild, attacking a competing node, escorting caravans, finishing content within a node to help progress it, taking materials from a neighboring node to diminish it. And so on. In comparison, a PVE only game has zero direct player character conflict.
Noaani wrote: » Dolyem wrote: » George_Black wrote: » Dygz wrote: » George_Black wrote: » Your consideration of PvX is wrong. LMAO Yeah, didn't you say that PvX is just another way of saying PvP. Am I supposed to give reasoning for this?@Dolyem If I recall it all started because you shot him down when he said he disagreed with the decision and was going to not play the game. But at this point you both look silly for the public back n forth jabs. Take it to your DMs. As for contributing to the discussion... Exclusively PVP has no world progression. Its entirely based on combat between players, having nothing to do with gathering, crafting, killing NPCs, etc. The only exceptions being those things in an objective event where those things are required to win a match between teams of players under specific winning conditions. A PvX game requires you to do all sorts of PVE content to progress in game, while contending with other players also fighting for that content. Your participation in several events that could be considered PVE, or PVP, or both are all required, such as fighting over a world boss against a rival guild, attacking a competing node, escorting caravans, finishing content within a node to help progress it, taking materials from a neighboring node to diminish it. And so on. In comparison, a PVE only game has zero direct player character conflict. I have a slightly different expectation of both PvP and PvX. By your definition, most FPS games would be PvX as there are usually things like weapons or health packs you can pick up (which can be considered gathering). By this definition, a capture the flag match is PvX, as the flag is a part of the environment. While you may argue that I am picking extreme examples, I am still picking examples that fit in with your above definition - which is why I personally think it isn't a great definition (you may, that's fine). Based on that, a PvP game, to me, is where all activities are subject to PvP. Sure, there may be a world boss, but if that world boss is going to be killed by who ever PvP's best, then that world boss is PvP content. Players will put an emphasis on PvP, because if you don't win at PvP, you don't win at anything. To me, a PvX game is one where players put equal (or near equal) emphasis on the PvP and PvE aspects of the game. As such, players need times to focus on PvP, and they also need times to focus on PvE. If you always need to focus at least somewhat on PvP, then your game is PvP.
Dolyem wrote: » for most any game where you have fighting other players involved, that will heavily determine whether or not you will succeed in a game.
Noaani wrote: » Dolyem wrote: » for most any game where you have fighting other players involved, that will heavily determine whether or not you will succeed in a game. Indeed - which makes it PvP. To me, this is why a PvX game needs instanced content - at least in some quantity. Without it, the winner is always the one that wins PvP, which means your game is just PvP.
Dolyem wrote: » Noaani wrote: » Dolyem wrote: » for most any game where you have fighting other players involved, that will heavily determine whether or not you will succeed in a game. Indeed - which makes it PvP. To me, this is why a PvX game needs instanced content - at least in some quantity. Without it, the winner is always the one that wins PvP, which means your game is just PvP. I think the corruption system as designed is quite good at balancing out the worlds of unchecked pvp and one that makes people think twice
Dygz wrote: » At this point, the PvX term is cute, but useless. If I'm playing an MMORPG one of the first things I'm going to want to know is what type of server rulesets there are: PvP, PvP-Optional, PvE-Only. I'll rank those on a scale of 2 - 0. In Ashes, all the servers have the same ruleset: PvP-Optional Where PvX has been used, by Steven, to suggest that PvP and PvE are equally balanced. So, on the above scale, Ashes would have had a PvP rating of 1. What we have now is a game with no PvE-Only server. Most of the game is PvP Rank 1: PvP Optional. A significant chunk of the game has zones that are PvP Rank 2: Auto-Flag Combatant with no Corruption. There are no zones that are PvP rank 0: No PvP. Ashes basically has a PvP rank of 1.5. It is PvP-centric. Whatever else meaning PvX might have is irrelevant after that.