Noaani wrote: » Dolyem wrote: » Noaani wrote: » Dolyem wrote: » for most any game where you have fighting other players involved, that will heavily determine whether or not you will succeed in a game. Indeed - which makes it PvP. To me, this is why a PvX game needs instanced content - at least in some quantity. Without it, the winner is always the one that wins PvP, which means your game is just PvP. I think the corruption system as designed is quite good at balancing out the worlds of unchecked pvp and one that makes people think twice I disagree. In order for the corruption system to be a balancing factor here, it would need to provide players a situation where they can basically assume PvE is all they need to think about. Any time PvE is important enough to think about, the rewards for interrupting that PvE are so great that the corruption system will have no impact at all on it. In order for me to agree with you, Intrepid would need to announce that corruption gain around world bosses (or at least around some world bosses) will be 4 times higher than normal. Since my expectation is (and this is one I have stated before) that PvP around world bosses will not be subject to corruption, I really can't agree with your take here.
Dolyem wrote: » Noaani wrote: » Dolyem wrote: » for most any game where you have fighting other players involved, that will heavily determine whether or not you will succeed in a game. Indeed - which makes it PvP. To me, this is why a PvX game needs instanced content - at least in some quantity. Without it, the winner is always the one that wins PvP, which means your game is just PvP. I think the corruption system as designed is quite good at balancing out the worlds of unchecked pvp and one that makes people think twice
Noaani wrote: » Dolyem wrote: » for most any game where you have fighting other players involved, that will heavily determine whether or not you will succeed in a game. Indeed - which makes it PvP. To me, this is why a PvX game needs instanced content - at least in some quantity. Without it, the winner is always the one that wins PvP, which means your game is just PvP.
Dolyem wrote: » for most any game where you have fighting other players involved, that will heavily determine whether or not you will succeed in a game.
Dolyem wrote: » Noaani wrote: » Dolyem wrote: » Noaani wrote: » Dolyem wrote: » for most any game where you have fighting other players involved, that will heavily determine whether or not you will succeed in a game. Indeed - which makes it PvP. To me, this is why a PvX game needs instanced content - at least in some quantity. Without it, the winner is always the one that wins PvP, which means your game is just PvP. I think the corruption system as designed is quite good at balancing out the worlds of unchecked pvp and one that makes people think twice I disagree. In order for the corruption system to be a balancing factor here, it would need to provide players a situation where they can basically assume PvE is all they need to think about. Any time PvE is important enough to think about, the rewards for interrupting that PvE are so great that the corruption system will have no impact at all on it. In order for me to agree with you, Intrepid would need to announce that corruption gain around world bosses (or at least around some world bosses) will be 4 times higher than normal. Since my expectation is (and this is one I have stated before) that PvP around world bosses will not be subject to corruption, I really can't agree with your take here. Wait, since when are world bosses not subject to corruption?
Noaani wrote: » Dolyem wrote: » Noaani wrote: » Dolyem wrote: » Noaani wrote: » Dolyem wrote: » for most any game where you have fighting other players involved, that will heavily determine whether or not you will succeed in a game. Indeed - which makes it PvP. To me, this is why a PvX game needs instanced content - at least in some quantity. Without it, the winner is always the one that wins PvP, which means your game is just PvP. I think the corruption system as designed is quite good at balancing out the worlds of unchecked pvp and one that makes people think twice I disagree. In order for the corruption system to be a balancing factor here, it would need to provide players a situation where they can basically assume PvE is all they need to think about. Any time PvE is important enough to think about, the rewards for interrupting that PvE are so great that the corruption system will have no impact at all on it. In order for me to agree with you, Intrepid would need to announce that corruption gain around world bosses (or at least around some world bosses) will be 4 times higher than normal. Since my expectation is (and this is one I have stated before) that PvP around world bosses will not be subject to corruption, I really can't agree with your take here. Wait, since when are world bosses not subject to corruption? It has long been my expectation - just as it was with the ocean. It hasn't been stated as the case as yet - but that is in part because we have heard basically nothing at all about PvE content. Placing world bosses in battleground areas fits in perfectly with what the game is (by definition, battlegrounds are PvP based events - open world bosses fit in to that description better than all ocean content fit in to that description), and will make those encounters far more interesting. If you think about the game in that context, I am sure you will agree that instanced content becomes much more important.
Hartwell wrote: » I'm very interested in this subject, as it does shake up the importance of certain ships and trade routes. It brings up questions.The Northern part of the sea has a rather large island, so can we skim along the coast to remain in a non-PvP area?
Asgerr wrote: » I still get the feeling that people are vastly overestimating the amount of players per server who will:Be rich enough to even be in the open seas with a decent ship
Neurath wrote: » I'm not sure what instanced PvE will do. Whenever I've been on PvP Servers the most PvP has happened outside PvE Instances.
Noaani wrote: » Asgerr wrote: » I still get the feeling that people are vastly overestimating the amount of players per server who will:Be rich enough to even be in the open seas with a decent ship Galleons have a crew of 40 - guilds will have multiple. You are right about the lack of PvE content though. The point of being at sea will be mostly trade and attacking trade.
Asgerr wrote: » Right. large Guilds will.
Dygz wrote: » It's theoretically possible the island below Draakathbohr has shoreline that does not count as Open Sea, but it's also just as likely that it's still auto-flag Combatant there.
JamesSunderland wrote: » Dygz wrote: » It's theoretically possible the island below Draakathbohr has shoreline that does not count as Open Sea, but it's also just as likely that it's still auto-flag Combatant there. That Small island in the middle of the open sea and between the continents, i kinda expect it to be Ashes' "Freedish Island". As a fellow Archeage player what do you think Noaani ? Will it still count as part of the nodeless open sea or it will fall under the corruption system?
Noaani wrote: » Asgerr wrote: » Right. large Guilds will. I mean, that was only ever going to be the case. Ocean content will be for large, strong guilds only. This includes any cross continent trading. Did people once think anything other than this would be the case?
Asgerr wrote: » Even some PvPers seem to thing it will be a dingy or raft free for all
JustVine wrote: » I feel like 'aquatic mounted exploration' got completely lost in people's perception of what open seas were going to entail. Your right not everyone has a boat. But I was fully expecting before this change for small groups/soloers to use those. I expect this to be less of the case now and much more rare if not basically 'never seen because you'd be an idiot to go in on one'.
Noaani wrote: » If you are on a mount out in the ocean, a warship is unlikely to bother you - but you also likely have no real business being out there.
Noaani wrote: » JustVine wrote: » I feel like 'aquatic mounted exploration' got completely lost in people's perception of what open seas were going to entail. Your right not everyone has a boat. But I was fully expecting before this change for small groups/soloers to use those. I expect this to be less of the case now and much more rare if not basically 'never seen because you'd be an idiot to go in on one'. I can see aquatic mounts being of value in three distinct situations. Fresh water- rivers or lakes of what ever. Coastal areas - within sight of land. In the ocean if you are stranded, as a means to get back to shore. If you are on a mount out in the ocean, a warship is unlikely to bother you - but you also likely have no real business being out there.