Dygz wrote: » Right, so… It’s not more risk and a boon for Corrupted.
Dolyem wrote: » Dygz wrote: » Right, so… It’s not more risk and a boon for Corrupted. Potentially. Needs to be clarified if it is part of the design or not. That would definitely make bounties more fun
Dygz wrote: » Yes. I’m just saying that it doesn’t actually jive with the reasoning Steven gave us during the live stream.
Mag7spy wrote: » Dolyem wrote: » Dygz wrote: » Right, so… It’s not more risk and a boon for Corrupted. Potentially. Needs to be clarified if it is part of the design or not. That would definitely make bounties more fun If you think a red isn't at risk with everyone ready and willing to pvp and knowing they can get dropped loot from red players....You are high on copium.
Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Dygz wrote: » Right, so… It’s not more risk and a boon for Corrupted. Potentially. Needs to be clarified if it is part of the design or not. That would definitely make bounties more fun If you think a red isn't at risk with everyone ready and willing to pvp and knowing they can get dropped loot from red players....You are high on copium. I said that earlier that they would be at a huge risk because of that
Azherae wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Dygz wrote: » Right, so… It’s not more risk and a boon for Corrupted. Potentially. Needs to be clarified if it is part of the design or not. That would definitely make bounties more fun If you think a red isn't at risk with everyone ready and willing to pvp and knowing they can get dropped loot from red players....You are high on copium. I said that earlier that they would be at a huge risk because of that That's still less risk. A red is already at risk with 'everyone' ready and willing to PvP and knowing they can get dropped loot on land. It's riskier on land because now the Greens will attack you too if they think they can beat you, but you get a greater penalty if they're wrong.
Dolyem wrote: » Azherae wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Dygz wrote: » Right, so… It’s not more risk and a boon for Corrupted. Potentially. Needs to be clarified if it is part of the design or not. That would definitely make bounties more fun If you think a red isn't at risk with everyone ready and willing to pvp and knowing they can get dropped loot from red players....You are high on copium. I said that earlier that they would be at a huge risk because of that That's still less risk. A red is already at risk with 'everyone' ready and willing to PvP and knowing they can get dropped loot on land. It's riskier on land because now the Greens will attack you too if they think they can beat you, but you get a greater penalty if they're wrong. Yes but at sea you can assume everyone intends to pvp, which makes those players a bigger threat than green who decides to attack a corrupted. On land a corrupted risks more corruption or dying, on sea you don't get more corruption but you have a much higher likelihood of dying per encounter with a player.
Dolyem wrote: » Azherae wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Dygz wrote: » Right, so… It’s not more risk and a boon for Corrupted. Potentially. Needs to be clarified if it is part of the design or not. That would definitely make bounties more fun If you think a red isn't at risk with everyone ready and willing to pvp and knowing they can get dropped loot from red players....You are high on copium. I said that earlier that they would be at a huge risk because of that That's still less risk. A red is already at risk with 'everyone' ready and willing to PvP and knowing they can get dropped loot on land. It's riskier on land because now the Greens will attack you too if they think they can beat you, but you get a greater penalty if they're wrong. Yes but at sea you can assume everyone intends to pvp, which makes those players a bigger threat than green who decides to attack a corrupted. On land a corrupted risks more corruption or dying, on sea you don't get more corruption but you have a much higher likelihood of dying per encounter with a player. Edit: the punishment is delivered through death, and a higher risk of death at sea makes it more dangerous
Azherae wrote: » Dolyem wrote: » Azherae wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Dygz wrote: » Right, so… It’s not more risk and a boon for Corrupted. Potentially. Needs to be clarified if it is part of the design or not. That would definitely make bounties more fun If you think a red isn't at risk with everyone ready and willing to pvp and knowing they can get dropped loot from red players....You are high on copium. I said that earlier that they would be at a huge risk because of that That's still less risk. A red is already at risk with 'everyone' ready and willing to PvP and knowing they can get dropped loot on land. It's riskier on land because now the Greens will attack you too if they think they can beat you, but you get a greater penalty if they're wrong. Yes but at sea you can assume everyone intends to pvp, which makes those players a bigger threat than green who decides to attack a corrupted. On land a corrupted risks more corruption or dying, on sea you don't get more corruption but you have a much higher likelihood of dying per encounter with a player. Edit: the punishment is delivered through death, and a higher risk of death at sea makes it more dangerous Actually my bad, I think I have a better way to explain this. At sea, you don't actually have a reason to assume that everyone is out there to PvP if the PvE content out there is good. They enter the sea, they get flagged. The thing you're saying here is: "You assume that anyone at sea thinks they are ABLE to PvP well enough to go." Which leads directly to stratification. If you've lost like 6 ship battles and think you will keep losing, the response from many would be 'stop going'. It's a filter, but it moreso 'seems' like a risk reduction, it's a 'trick of the mind', your actual risk isn't different. If anything it's lower because the population out there is lower. I see this as similar to Tournaments for competitive games, but not quite. Sure, if you go to a Tournament you expect to face more strong opponents, but that's because the 'weaker ones' think it's pointless to go. In certain circles though, this leads to 'canceling the tournament due to lack of participants'. The number of strong opponents didn't explicitly change, the number of weaker ones did. Idk if this makes sense, but figured I'd say it anyway.
Asgerr wrote: » From my understanding, a Kraken raid boss would still fall under the territorial waters of a Node's zone of influence, as the appearance of raids and the like are related to a node's progress. Also the XP earned through that kind of PvE goes towards the node's progression. So ultimately, the international waters sections of the seas and oceans, might not even have Raids and dungeons. Thus rendering the open PvP more valid.
Veeshan wrote: » Asgerr wrote: » From my understanding, a Kraken raid boss would still fall under the territorial waters of a Node's zone of influence, as the appearance of raids and the like are related to a node's progress. Also the XP earned through that kind of PvE goes towards the node's progression. So ultimately, the international waters sections of the seas and oceans, might not even have Raids and dungeons. Thus rendering the open PvP more valid. one of 3 things wil be what dictates ocean i think 1 - It all there day one (which is probaly not the case) 2 - Nodes will influence the ocean but wont realy be displayed on the map as territory so a node development might influence the kraken spawn off in the ocean outside of its visable node range 3 - ocean will be tied into all node developments pretty much all nodes have a value (Some node might have higher or lower value based on location port nodes could be say +3 base and inland +1 base for example and then levels muiltiply these base values too and the ocean is at this state based on total points from all nodes so kraken might spawn when total world nodes = 500 point for example
Volgaris wrote: » I generally disagree with no corruption at sea. I kinda? see the point though, it's a "lawless" area. What happens at sea stays at sea to you sailors out there. They labelled the sea a Battle ground. So it's open pvp area, I can't argue with that. But was it needed? You can already kill whoever you want whenever you want... The corruption system already handled the risk vs reward. So it's a solution to problem that doesn't exist.