Azherae wrote: » You're aware of it probably even more than I was. If I'd known the precise mechanics of ArcheAge before, I wouldn't have assumed that 'Risk' and 'Reward' meant the same thing to Steven as they do to me, for example. I don't think it's outside of the scope. There's a consistent thread of 'not considering the effects of (or on) a single Actor to be relevant' in that game, and similarly if you read Steven's statements about the game through that lens, they all make more sense, a lot of 'contradictions' disappear.
Dygz wrote: » LMFAO It's a dealbreaker. Like EvE and ArcheAge, that's too PvP-centric for me. I won't be playing. Unless we can use the Divine Gateways to port to starting areas on other continents.
Azherae wrote: » This is why I'm fine if the Open Sea is just 'useless', personally. Some trophy fish no one really needs, some strong but not interesting enemies, nothing of value to explore? No longer matters if auto-flagging happens or not.
Azherae wrote: » But otherwise, explorers will probably 'get on someone's boat', possibly even paying someone with a good boat, then when a PvP crew spots that boat and goes to take it out, they arrive and find... players with no intention of a battle, who will then not even be worth killing/sinking.
Azherae wrote: » But at least then, if the Ocean were 'useless', they would not need to 'worry' about it. In the standard system, you couldn't know that those 'explorers' weren't really 'people who had found cool content that they were on their way to'. You'd have to follow them, etc, using up all your PvP time just to 'make sure' they didn't get something before you if the Ocean had good stuff in it. In the current proposed system, just sink them for being there and solve the problem.
Okilian wrote: » You don't feel there should be any systems or places in the game for PvP content? Seems short sighted to me.
Azherae wrote: » The only reason I don't agree with you fully is that Coastal Waters actually ARE 'a place where a player might be just existing', and therefore the 'You can still play the game in the vicinity of stronger players' should still apply. Peaceful or less-leveled players who want to just be fishers or divers or such on a coastline. It's easy to make the distinction between this and Open Seas, in my mind. So: "Strong ship/crew in an area where weaker players are supposed to feel like they get to play the game is subject to Corruption." "Strong ship/crew in an area where weaker players are not considered in the same way are not subject to Corruption."
mcstackerson wrote: » PenguinPaladin wrote: » In the end, the real punishment of the curruption system is that greens can attack you without flagging. Its the social pressure of, am i willing to fight everyone? Thats the true down side. I don't agree with this. Only reason people have an issue with greens attacking without being flagging is they can't defend themselves without gaining more corruption, which leads to a higher penalty.
PenguinPaladin wrote: » In the end, the real punishment of the curruption system is that greens can attack you without flagging. Its the social pressure of, am i willing to fight everyone? Thats the true down side.
Dygz wrote: » What's the lore for Death Penalties being half-normal out there?? Can we get Steven to leek the Goddess of the Open Seas?
PenguinPaladin wrote: » Mag7spy wrote: » PenguinPaladin wrote: » The biggest reasons im against the change, is because: 1. It is pointless. Anyone can attack you anytime anyways. 2. Runescape wilds as an example. People will just set on the sidelines, just outside of "open water" and then swarm whoever actually goes in. Without the line, people come and go and are opportunistic. With the line, people just set there and wait. Like its a "feature" I need the reasons for the change to know more about having a strong opinion either way tho. I have no idea why this would even be decided without any practical testing before hand, that shows the curruption system itself isnt appropriate for the type of game play they are aiming for in international waters... There is a big difference between being punished to disincentivize pvp and actual open fights to incentivize it. I dont see the curruption system as disincentivizing pvp. Pvp is incentivized in fact with less death penalties. Curruption disincentivizes killing those who dont fight back.... who is not going to fight back when everything stored on their ship, and their ship is going to be lost? Simply being at sea further incentives pvp.
Mag7spy wrote: » PenguinPaladin wrote: » The biggest reasons im against the change, is because: 1. It is pointless. Anyone can attack you anytime anyways. 2. Runescape wilds as an example. People will just set on the sidelines, just outside of "open water" and then swarm whoever actually goes in. Without the line, people come and go and are opportunistic. With the line, people just set there and wait. Like its a "feature" I need the reasons for the change to know more about having a strong opinion either way tho. I have no idea why this would even be decided without any practical testing before hand, that shows the curruption system itself isnt appropriate for the type of game play they are aiming for in international waters... There is a big difference between being punished to disincentivize pvp and actual open fights to incentivize it.
PenguinPaladin wrote: » The biggest reasons im against the change, is because: 1. It is pointless. Anyone can attack you anytime anyways. 2. Runescape wilds as an example. People will just set on the sidelines, just outside of "open water" and then swarm whoever actually goes in. Without the line, people come and go and are opportunistic. With the line, people just set there and wait. Like its a "feature" I need the reasons for the change to know more about having a strong opinion either way tho. I have no idea why this would even be decided without any practical testing before hand, that shows the curruption system itself isnt appropriate for the type of game play they are aiming for in international waters...
Veeshan wrote: » PenguinPaladin wrote: » Mag7spy wrote: » PenguinPaladin wrote: » The biggest reasons im against the change, is because: 1. It is pointless. Anyone can attack you anytime anyways. 2. Runescape wilds as an example. People will just set on the sidelines, just outside of "open water" and then swarm whoever actually goes in. Without the line, people come and go and are opportunistic. With the line, people just set there and wait. Like its a "feature" I need the reasons for the change to know more about having a strong opinion either way tho. I have no idea why this would even be decided without any practical testing before hand, that shows the curruption system itself isnt appropriate for the type of game play they are aiming for in international waters... There is a big difference between being punished to disincentivize pvp and actual open fights to incentivize it. I dont see the curruption system as disincentivizing pvp. Pvp is incentivized in fact with less death penalties. Curruption disincentivizes killing those who dont fight back.... who is not going to fight back when everything stored on their ship, and their ship is going to be lost? Simply being at sea further incentives pvp. those who dont fight back have more goodies i hear :P even more urge to kill them :P just gotta manage the corruption :P
Veeshan wrote: » Leave no witnesses then no one know your deeds :P
Veeshan wrote: » those who dont fight back have more goodies i hear :P even more urge to kill them :P just gotta manage the corruption :P
Okilian wrote: » Dygz wrote: » LMFAO It's a dealbreaker. Like EvE and ArcheAge, that's too PvP-centric for me. I won't be playing. Unless we can use the Divine Gateways to port to starting areas on other continents. Did you think this was a pve game?
Dygz wrote: » Azherae wrote: » This is why I'm fine if the Open Sea is just 'useless', personally. Some trophy fish no one really needs, some strong but not interesting enemies, nothing of value to explore? No longer matters if auto-flagging happens or not. My Bartle Score is: Explorer 87%; Socializer 73% ; Achiever 47%; Killer 0% The value is in the exploration. Especially where there are unique NPCs and unique treasure-FINDING opportunities. I don't even necessarily care about the treasure acquiring. So, yeah, having zones that auto-flag as Combatant does matter to me. Azherae wrote: » But otherwise, explorers will probably 'get on someone's boat', possibly even paying someone with a good boat, then when a PvP crew spots that boat and goes to take it out, they arrive and find... players with no intention of a battle, who will then not even be worth killing/sinking. I mean...I'd be happy to just explore on my aquatic mount. I don't think I need a ship. But... I have an inkling that could be exploited. Then people would just be trying to ambush ships however they can from their aquatic mounts. Azherae wrote: » But at least then, if the Ocean were 'useless', they would not need to 'worry' about it. In the standard system, you couldn't know that those 'explorers' weren't really 'people who had found cool content that they were on their way to'. You'd have to follow them, etc, using up all your PvP time just to 'make sure' they didn't get something before you if the Ocean had good stuff in it. In the current proposed system, just sink them for being there and solve the problem. Yep.
GrandHarfang wrote: » Personally, what I would have prefered is the corruption system still being applicable in the open seas, but having everything the ship is transporting be stealable. The attacker would risk gaining corruption and the defender would risk losing everything their ship is transporting. That, to me, would be enough to incentivize PvP.
PenguinPaladin wrote: » Unless there are technical limitations, or issues with implementation. The change is pointless at best. If anything its just a single step towards saying the curruption system wouldnt work, and i dont know why we are this late in development, just now admitting that after all the conversation about it all these years.
Azherae wrote: » I mean, they have to 'race' with RIOT of all people now.