Okilian wrote: » Because someone else can come in and take your resources
Dygz wrote: » Okilian wrote: » Because someone else can come in and take your resources It's only half the normal resources. So... that is reduced risk.
Okilian wrote: » Strevi wrote: » Okilian wrote: » Dygz wrote: » Steven said that the Open Seas have unique NPCs and unique treasure-finding opportunities and... with greater rewards comes greater risk. But, for PvPers, it's reduced risk: It's half the normal death penalties, inlcuding half normal dropped mats/resources. And no risk of gaining Corruption. Increased chance of PvP combat is a boon for PvPers; not a bane, so... It's not really a risk v reward thing. It's really just: with greater rewards comes more PvP combat. I disagree 100%. Greater rewards should entail more danger in obtaining these rewards. The danger is other players competing and trying to take those rewards. Truely organic competition. How is competition dangerous? Because someone else can come in and take your resources
Strevi wrote: » Okilian wrote: » Dygz wrote: » Steven said that the Open Seas have unique NPCs and unique treasure-finding opportunities and... with greater rewards comes greater risk. But, for PvPers, it's reduced risk: It's half the normal death penalties, inlcuding half normal dropped mats/resources. And no risk of gaining Corruption. Increased chance of PvP combat is a boon for PvPers; not a bane, so... It's not really a risk v reward thing. It's really just: with greater rewards comes more PvP combat. I disagree 100%. Greater rewards should entail more danger in obtaining these rewards. The danger is other players competing and trying to take those rewards. Truely organic competition. How is competition dangerous?
Okilian wrote: » Dygz wrote: » Steven said that the Open Seas have unique NPCs and unique treasure-finding opportunities and... with greater rewards comes greater risk. But, for PvPers, it's reduced risk: It's half the normal death penalties, inlcuding half normal dropped mats/resources. And no risk of gaining Corruption. Increased chance of PvP combat is a boon for PvPers; not a bane, so... It's not really a risk v reward thing. It's really just: with greater rewards comes more PvP combat. I disagree 100%. Greater rewards should entail more danger in obtaining these rewards. The danger is other players competing and trying to take those rewards. Truely organic competition.
Dygz wrote: » Steven said that the Open Seas have unique NPCs and unique treasure-finding opportunities and... with greater rewards comes greater risk. But, for PvPers, it's reduced risk: It's half the normal death penalties, inlcuding half normal dropped mats/resources. And no risk of gaining Corruption. Increased chance of PvP combat is a boon for PvPers; not a bane, so... It's not really a risk v reward thing. It's really just: with greater rewards comes more PvP combat.
Strevi wrote: » Okilian wrote: » Strevi wrote: » Okilian wrote: » Dygz wrote: » Steven said that the Open Seas have unique NPCs and unique treasure-finding opportunities and... with greater rewards comes greater risk. But, for PvPers, it's reduced risk: It's half the normal death penalties, inlcuding half normal dropped mats/resources. And no risk of gaining Corruption. Increased chance of PvP combat is a boon for PvPers; not a bane, so... It's not really a risk v reward thing. It's really just: with greater rewards comes more PvP combat. I disagree 100%. Greater rewards should entail more danger in obtaining these rewards. The danger is other players competing and trying to take those rewards. Truely organic competition. How is competition dangerous? Because someone else can come in and take your resources If chances are high to loose resources then I see danger. But then competition is not a word I would use. More of game of chance. Danger = risk. Competition is skill related.
Mag7spy wrote: » Strevi wrote: » Okilian wrote: » Strevi wrote: » Okilian wrote: » Dygz wrote: » Steven said that the Open Seas have unique NPCs and unique treasure-finding opportunities and... with greater rewards comes greater risk. But, for PvPers, it's reduced risk: It's half the normal death penalties, inlcuding half normal dropped mats/resources. And no risk of gaining Corruption. Increased chance of PvP combat is a boon for PvPers; not a bane, so... It's not really a risk v reward thing. It's really just: with greater rewards comes more PvP combat. I disagree 100%. Greater rewards should entail more danger in obtaining these rewards. The danger is other players competing and trying to take those rewards. Truely organic competition. How is competition dangerous? Because someone else can come in and take your resources If chances are high to loose resources then I see danger. But then competition is not a word I would use. More of game of chance. Danger = risk. Competition is skill related. More players to willing to attack you = more danger. Skill has nothing to do with that, that is another element.
akabear wrote: » Perhaps turn one island into full pvp with high rewards too! for a little bit of land based enhanced conflict..
Warth wrote: » We don't even know whether you get the "resources" in your inventory. Potentially they will go the AA route where you need to have ship storage to put the treasures and fish in, which you will lose upon destruction
Iandriel wrote: » Before I begin, I just want to say, I don’t have a problem with no holds barred PvP on the open ocean. I enjoy games that have that quite a bit. I guess my only question is: Why the change? If the Corruption System was developed to disincentivize killing of low level players and people who are just gathering for professions on land, why not use that same system on the sea? Is there a particular reason this change was made? Again, I don’t have a problem with it, I’m just curious.
FuryBladeborne wrote: » However, after a few minutes of thinking I can't come up with a plausible way that corruption only spreads on land. Particularly if I count that only non combatants cause it.
Dygz wrote: » Warth wrote: » We don't even know whether you get the "resources" in your inventory. Potentially they will go the AA route where you need to have ship storage to put the treasures and fish in, which you will lose upon destruction So...you drop no personal inventory resources as part of the death penalties for being flagged Combatant? That's also less risk. And then Naval Caravans will still be a portion of resources dropped when the ship is destroyed? Or full loot?
Warth wrote: » You didn't really gain any inventory resource in AA while on the ocean. Mostly trade packs which were physically stored on the ship and lost completely upon destruction of the ship. We don't know how it will be here is all i'm saying. Hopefully intrepid will give some insights soon
Dygz wrote: » It's not high risk in the Open Seas; it's reduced risk. It's just higher incidence of PvP combat.
Dygz wrote: » It's not high risk. It's reduced risk. Higher incidence of PvP combat. It's half normal death penalties in the Open Seas. That is reduced risk.