NiKr wrote: » I mean, the whole discussion comes down to this: Intrepid say: we don't want addons/meters/trackers and want to forbid them Tracker people say: we don't fucking care about that, ya ain't gonna stop us Non-tracker people say: the tracker people will be using trackers to clear hard content and will require us to use them too if we want to join them (or require us to adhere to what it says), which we consider toxic To me this sounds same as entitled pvers demanding pve servers or entitled pvpers demanding no corruption servers. The only difference is that Intrepid can completely limit either of those entitled people through mechanics and be up-front about it. And they have, with their "not for everyone" line. And the problem mainly comes from Intrepid saying they want to have complex bosses w/o going into any kind of detail as to how they want to achieve that, and the tracker people saying that no boss can be difficult enough if it wasn't designed with tacker people in mind. In other words, after these 141 pages, Intrepid just need to finally explain their boss design and either tell tracker people "you're included in the "everyone" that we talk about" or say "we realize that in order to have properly difficult bosses we'll need to provide particular tools, so tell us which ones those are".
Azherae wrote: » See what I'm getting at here?
NiKr wrote: » Azherae wrote: » See what I'm getting at here? That you won't play the game if Intrepid doesn't allow trackers cause people like Noaani will definitely use trackers no matter what Intrepid say and you'd have to compete with them then which you don't intend to do?
Azherae wrote: » I don't see a reason to take a competitive game seriously in that situation, do you?
NiKr wrote: » Azherae wrote: » I don't see a reason to take a competitive game seriously in that situation, do you? I meaaaaaan, I'm different like that. That's been my permanent state at all times In L2 I went against the basic meta of my class and still won against people who followed it. And I loved fighting uphill because that's just what's interesting to me. Except my interest doesn't influence everyone else in the game, while using trackers does, because as Noaani likes to say "devs will have to adjust for that in future design", which will influence everyone in the game. And as I see it, if everyone's under the same "challenge" then it is still a competition. A couple's 3-legged race can be won super easily by a single person running normally, but if you forbid those single people from doing so (because those are the rules) - you have yourself a 3-legged competition. But we've kinda discussed this before. Everyone has their preferences in gaming, which is why this has been going on for 140+ pages. Noaani and everyone else has just been discussing their opinions and preferences back and forth, which is an endless activity.
Azherae wrote: » Or is it that you simply ignore the potential for the tracker even if the tracker is absolutely undetectable? I guess you could also 'believe that there is a way to design a game so that a tracker doesn't help' but then I feel like it's worked twice over.
Neurath wrote: » Hell no. No nerfs please. People can struggle but it's the struggle that makes the reward special. Nerfs to content makes everyone think less of the content and rewards are cheapened.
NiKr wrote: » Azherae wrote: » Or is it that you simply ignore the potential for the tracker even if the tracker is absolutely undetectable? I guess you could also 'believe that there is a way to design a game so that a tracker doesn't help' but then I feel like it's worked twice over. Oh, I know perfectly well that they're untraceable. I'm past that point. Which is why I said that I need Intrepid to decide what they want to do. If they're fine with losing the tracker people as a part of their target audience - that would be completely fine with me, but you or Noaani would probably find the game utterly boring because bosses won't be designed in a way that would be satisfying for you. But again, that decision can only come after they reveal what their boss design is exactly. Just like Dygz fell off the game after the open seas update, I'd assume any hardcore tracker users would say that they are no longer interested in the game if Intrepid explicitly state "we're gonna track how people do the content. If a group of people easily clears it, while every other raid struggles - we will keep designing the game for those who're still struggling".
Neurath wrote: » I don't remember Intrepid stating 10% clearable. Noanni focuses on 1% because 1% was stated by Intrepid. If 10% manages the content I imagine the content will be made harder.
Azherae wrote: » How is this possibly better?
NiKr wrote: » Neurath wrote: » Hell no. No nerfs please. People can struggle but it's the struggle that makes the reward special. Nerfs to content makes everyone think less of the content and rewards are cheapened. It's not about the nerfs though. It's about a small group of people that use an outside of the game tool that lets them to beat the content much easier than they would've otherwise.
Neurath wrote: » We diced around comprehensive combat trackers on a very early page some years ago which is why we've requested IS Devs build the tracker. The girls don't want a comprehensive combat tracker (Bot), the girls just want a combat tracker (dps meter).
Noaani wrote: » As to guilds clearing content with a tracker vs without a tracker, and Intrepid designing content for the guilds that struggle with it, I'm not sure this would ever happen. With content being open world, I have doubts that guilds not using trackers would ever kill a top end mob.
NiKr wrote: » Azherae wrote: » How is this possibly better? If undetectable botters can easily beat any boss that Intrepid makes, then how would Intrepid even counter that? Trackers wouldn't change that in any way. If Intrepid sticks with the open world boss goal and then the botters create bots that can both kill the difficult boss and anyone who comes to pvp them - at that point I'd just say let them, because there's literally nothing you can do. I guess I'm a defeatist when it comes to that kind of a scenario? Cause I literally see no way where Intrepid could combat an untraceable bot raid that excels at both pve and pvp. Designing with trackers in mind would not change that situation, because the botters would be literally the same as you or Noaani. They'll figure out how to beat the boss, write the bot for it and go do it. And no one will stop them because the bots are literal best players in the game (allegedly). So if the ultimate result is "botters will win no matter what you do", then I'd rather play w/o trackers in the game and enjoy it as long as I can for what it is. To me, those botters would be ruining the game in the same way the tracker people would if Intrepid stays with the "no addon/meter/tracker" rule, because both would be breaking the rules of the game to have their fun, completely disregarding what other people think about it. But maybe I'm just too big of a stickler for the rules, or just like the currently presented rules and want everyone to follow them and live happily ever after. Though I know that no one will, cause people don't care if their fun ruins someone else's fun.
NiKr wrote: » Neurath wrote: » We diced around comprehensive combat trackers on a very early page some years ago which is why we've requested IS Devs build the tracker. The girls don't want a comprehensive combat tracker (Bot), the girls just want a combat tracker (dps meter). From a very very very rough understanding of the ACT thing, I thought it was just a glorified combat log. My only problem with it is that it's omniscient and gives you information that you wouldn't have had otherwise. And the arguments of "have mechanics that can only be noticed through parcing the tracker" only reinforce that for me. I personally don't want that kind of design. If that leads to a "boring" encounter that can only be made more interesting through pvp (well, more fun for those who even care about pvp) - so be it. But Intrepid have talked themselves into a corner with their current promises so my current position doesn't mean shit really.