I think nodes should have the possibility to manage the land.
See "land management" section in wiki
https://ashesofcreation.wiki/Resources
I see this possibility
through a quest system.
There should be a place where you go and check what tasks are available.
Those tasks could be to
- locate resources, nearby or further away in other territories. Once that job is done, the node gains knowledge about resource locations and has the possibility to create harvesting tasks
- build guard towers near resources. Cheap low level towers for common resources and more expensive towers for rare resources. NPCs will start patrolling that area.
- protect the towers and help the guards in fight against monsters or other players
- collect resources if the task is allowed or risk being attacked by the guards
- these small towers could act as temporary storage materials and be a start point for low tier caravans. Maybe NPC driven caravans with mules. Or mixed caravans, where the players and their mules join dynamically into the NPC caravan, to bring their resources to the node.
- to build and repair the towers, keep the guards healthy, resources have to be transported with caravans from the node or from other nearby towers. Or by many players in their inventories if that makes sense.
These could be activities for low level players, if the resources are low tier.
I don't see high level players harvesting common resources but
- they might enjoy the activity
- helping low level players is nice (also as mentors maybe?)
- there might be some other rewards related to the good functioning of the node, the node influence or player reputation. As a crafter I would rather sell my products to players who help protect the resources.
When a guard tower is attacked and destroyed, only players of the corresponding level should be able to participate.
Or they should have some benefits in being close to that tier level. Then, even veteran players will prefer to switch to low level alts.
Towers could also help seeing the map around with more details.
Do you see any weakness in this idea?