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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Events created by Gatherers.

It's as simple as the title suggests. I think it would be a great tool for gathering certain materials or quantities of a material in zones to cause events that other players can come to deal with. I believe these types of events would fall under the category of "Pop-up triggered events".
Are you near the shore fishing in your fishing boat, catching a ton of stripers? Well the thrashing of the fish drew in dangerous sea monsters, evacuate or deal with the problem. Did you mine out the rare ruby crystals from this quarry? The earth elementals have something to say about that. Run or fight them off. Did you just pluck the last flower in the druid's grove? Now the forest spirits are pissed and decided to create overgrowth and hazardous plants on the nearby pathways through the forest. Defeat their leader or leave it for someone else to solve.
I believe these are good examples of what I am suggesting. What do yall think?
Are you near the shore fishing in your fishing boat, catching a ton of stripers? Well the thrashing of the fish drew in dangerous sea monsters, evacuate or deal with the problem. Did you mine out the rare ruby crystals from this quarry? The earth elementals have something to say about that. Run or fight them off. Did you just pluck the last flower in the druid's grove? Now the forest spirits are pissed and decided to create overgrowth and hazardous plants on the nearby pathways through the forest. Defeat their leader or leave it for someone else to solve.
I believe these are good examples of what I am suggesting. What do yall think?
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Comments
Well im not expecting all of the events generated to be elite group fights, but yeah i would hope that these would be more efficient with group play. And yes, of course some solo players will complain. I don't care. As someone who mainly plays many of these mmos solo farming and such, I would either find a pug, try to solo it, or move on. Not everything is gonna go your way when you play an mmo trying to immerse you in reactive, complex world.
Well, it shouldnt be triggered by every single solo player, every 5-10min. It should be a large quota needs to be met for the event to be triggered.
Examples:
100k trees chopped or on the 500th rare purple lotus that was picked. Something that doesnt get triggered often or be put on a CD afterwards.
Say the druid groves are angry that there has been 100k worth of chopped woods has been gathered. Event is triggered, then the event is over. 7-14 REAL LFIE day cooldown begin. Then the 100k quota restarts.
Those who are too greedy could trigger wars.
Harvesting everything like... in real life.
Absolutely it doesnt have to be an apocalyptic event, it can be a boon in the form of a rare mob or resource showing up that can be harvested for more value that even a solo player can grab a hold of.
There's been loads of psychological analysis done on how people find "variable rewards" (i.e. randomized) more enticing than set / predictable ones, and I this this kind of functionality leans into that.
harvest to many trees in a forest makes the mobs in it agressive and maybe leading to a smaller dungeon to open which will then be open for 1 ingame yearcycle until the forrest has regrown.
or mining ores and revealing a hidden cave after some rocks crashed down
also seasonal things like dungeon in a lake that is only accessebly during dry season of summer.
only with maybe groupe sized dungeons at max.
and dungeon may have a cooldown of a few ingame yearcycles befor beeing able to reapear
from the planed side isnt there something like if to much is harvested or killed within a nodes influencal zone that a attack on the node by enraged mobs can be triggered?
farming ressources or killing mobs could also trigger worldbosses to apear or to reapear faster. or maybe add some supportive mobs to worldbosses to make them stronger. for example worldboss flame dragon gets assistance from 1-3 baby or juvenale fire dragon if to many mobs or ress ware farmed and the boss wasnt killed.
Lol, I read that with a double-"p" at first, and I've got to say, I was instantly convinced that it had to be in-game.
This is fantastic hahahaha
Farming to many Undead in a area and suddenly it happens a solar eclipse in its area where you are becomes pitch black after a few steps in the dark you see the light of 2 torches that werent there befor, marking the entrance to a hidden dungeon/catacombes underneth the ruins
or underneth the Hanging Tree.
As autume turns the leave Brown the bears starting to gather in caves for their winter sleep, during the other seasons these caves seemed empty but now they are filled with grunty sleeping bears that doesnt like to be woken up, in the far back of the cave you spot it, the Alpha Bear that only is seen during winter season.
You lads did dig to deep into the montain, a tunnelwall colapes soon after a deathbringing scream could be heard. something has been woken up that should not be woken. behind the Wall a maze of tunnels spead out, while you make your way deepen in to the montain as ever before you come a cross anderground rivers, lakes of lava you need to go a step deeper but you know after that theres no way back, you enter a cave filled with diamonds and other extreamly rare ores at the far end of the room you see a crack in the wall where some light shines in, an exit finaly. as you gather the minerals and makeing your way to the exit the floor starts to shake and out of a dark siderooms enters a massive creature that now blocking the way out. you prepair for the fight of live and death.
Summer was Hot and Dry now the lakes lost a lot of water and revealing a dungeon entrance. much as like in Tomb Raider however not by pulling a lever, but by the weather and season.
once in a while it happens that it is raining even in the dryest deserts, only a few hours after it you see plants growing and animals running around. You hurry there cause the herbs that grow are rare items for crafting and the small animals are normaly hard to find.
and many other events and event-dungeons that are triggered by farming ether resources or mobs or after beating a Worldboss or also triggered by season or weather.
Here is my issue if it spawns an event that is not a solo event, or an solo explore for extra rewards event, then that needs to be marked in the map to help clear it, which means Ganking because we know what you have been doing, rather than help clearing & getting "rewarded" in a similar manner.
~ Another literally don't need hindsight when you have experience moments.
wy should it be marked on the map?
or should it only be marked on the maps of those that did pass thru the loactions much like the map beeing at start clouded in darkness, once you enter a area it will be revealed on your map but like satelite images only once you reenter the zone your map getting actualized to it. so those that find it can deside to keep or spread the info.
One reason why you want this to not be easy to clear as a solo player is botting. This should help reduce the amount of bots running around gathering everything if a winged tyrannosaurus pops out and chases them down. most bots wouldnt have the responsiveness to deal with such situations, while a player would. Or at least I would hope they would.
Virtue is the only good.
This is how it is marked on the map:
https://www.wow-professions.com/farming/peacebloom-silverleaf-farming
Virtue is the only good.
i believe that is placeholder or subject to change. They have discussed events being environmental signs (audio, visual, etc) rather than UI alarms.
well it will be temporary events in seasons not something grind all trees and dungeon is forever there, more grind all trees and dungeon is there for as long as the actual season last or only allows a set number of groupes entering bevor the entrance vanish or 1 ingame year after that several ingame years the dungeon doesnt reopen due to be on CD.
so tecnicly wikis may show the dungeon on there page with a screenshot of the map but ingame the map may have actualized and nolonger shows a dungeon entrance. and you may not know when it could open the next time. especaly if the cd is a rng between some ingame years. also can nodes keeping seasons for longer if they wish to do so. so even if a wiki does track all servers it will need a army of peoples that check the locations every single day to confirm that if the dungeon is still on cd.
Couple of Rock Elementals WWE tag teaming you into dust would be a lot more fun than an easily accessible, docile or weak world. Make it hostile, regenerative, and funny difficult.
Good point and I hope more people are open to botting solutions.