Strevi wrote: » I would like to have ways to cloak small ships and stay invisible as long as enemies are not very close. Another thing I would like is to have underwater vehicles too which would not be crafted but biological and adjusted somehow to fit the role of underwater movement. I would see them like floating things, alive, but not animals. With a little bit of magic, players could use them to navigate below water too.
Xenotor wrote: » Strevi wrote: » I would like to have ways to cloak small ships and stay invisible as long as enemies are not very close. Another thing I would like is to have underwater vehicles too which would not be crafted but biological and adjusted somehow to fit the role of underwater movement. I would see them like floating things, alive, but not animals. With a little bit of magic, players could use them to navigate below water too. The Effectiveness of the cloak should increase or decrease depending on the weather. For example fog = better stealth while rain could "disrupt" the spells cloaking the ship making it normal visible. As visible it can be in rain. Another thing is cargo. Ships that are invisible cant have cargo onboard. Otherwise the meta would be to transport high value goods not with a fleet of warships but with a single small vessel sneaking by.
Ace1234 wrote: » @Xcorpyon Yea I love the idea of more types of contract in general, to enforce that verbalized agreement that can be made in so many different ways throughout the different game systems.
Strevi wrote: » I would like to have ways to cloak small ships and stay invisible as long as enemies are not very close.