Neurath wrote: » Not sure of the issues here. The game will have top end raiders either way. The only question will be whether those top end raiders will be ridiculed or respected due to comparative difficulties elsewhere. One doesn't just translate to top end and expect to be worshipped. It's all judged and analysed by the mmo communities.
NiKr wrote: » WoW devs know that players will literally have a program telling them where and when to stand/move, so they can make the mechanics so unreasonably difficult that you can beat the encounter only with the help of such programs. One could argue that it's the "true difficulty" of the game, because it's that hard, but I just personally disagree with that kind of thinking. Iirc FF14 tells players where to stand through their own UI, right? So if you wanted to make a boss whose mechanics gotta be dodged like a dance (as you pointed out) - you're free to design it that way and people will have to have the skill to do so. I'm all for those kinds of fights, but against the type of fights where the game tells you literally nothing, yet presents an impossible fight.
Aerlana wrote: » Honest question for you (or also maiwaifu) : A good PvE is not only about high end, but what i call "midtier". For wow it would be normal/heroic bosses for example, in FFXIV, the extrem primals. Do you really want to be able, to go on the high tier bosses, no matter what, or you just want a PvE giving you challenges, rewards, and the will to push for more ?
NiKr wrote: » I have no real preconceived notions about what the content should be, outside of that it should have pvp somewhere around it (before/during/after). I expect to see a wide range of difficulty of bosses, but if there'll be only one super high one - I'd be fine with it.
Aerlana wrote: » You messages feels like some kind of way to create difficulty do not fit at all your taste. And, so you fear that the game with tracker would have too much of them. But in reality this is a problem only if you want to have all fight being in what you think fight are good. If you are fine considering that maybe you won't be able to do all PvE content of the game, because some requesting far too much time/energy investment in the game, there is nothing around those kind of way to create PvE fight you dislike, because yes it will exist, but it won't be a rule on all fights...
Aerlana wrote: » My question is "are you fine with some PvE content with so many difficulty factors that you will probably never be able to clean it ?".
LordXp wrote: » 143 pages of comments all about dps numbers. That's insane. Personally I dont feel like getting into pissing matches with randoms about weight pulling and not min/maxing dps/tanking/healing. I only see it as useful in a non toxic way is for damage testing and fine tuning your build. For that I'd say if you have test dummies in the world or on your property, let those tell you the damage you can output
NiKr wrote: » There's a high chance that I won't consume even mid-lvl difficulty content because I dunno if my planned casual guild will even be doing pve content. I will make a hardcore character later on, once I establish myself as the best crafter around and have enough influence to get myself into a guild that would be clearing hard content. And if the game survives up until that point - I'll be fine with whatever difficulty that content has. I have literally all the free time a person could possible have, so no content is a problem for me.
Amaa wrote: » Maybe some compromise .. There will be different servers, so some servers can be marked with a built-in dps meter and others clean and everyone will be happy, from the programming point there is no big problem. No one will come in the way of anyone or spoil the fun Regards
Aerlana wrote: » This will be to the dev fight team to do it. And the existence of tracker in reality is not really so impactfull. Some fight in MMORPG history were really cryptic even without "oh, they will see what happened with datas on log/tracker" This is also thing that can change, with or without tracker, after first fight done, many time.
NiKr wrote: » Aerlana wrote: » This will be to the dev fight team to do it. And the existence of tracker in reality is not really so impactfull. Some fight in MMORPG history were really cryptic even without "oh, they will see what happened with datas on log/tracker" This is also thing that can change, with or without tracker, after first fight done, many time. That's the main contradiction for me though. If tracker is not impactful why have it? And if it is impactful then why not design fights where you don't need it. Noaani says that devs can't make a truly difficult piece of content w/o accounting for players using trackers. That leads me to believe that trackers are wildly impactful on the content and its potential difficulty.
Noaani wrote: » NiKr wrote: » Aerlana wrote: » This will be to the dev fight team to do it. And the existence of tracker in reality is not really so impactfull. Some fight in MMORPG history were really cryptic even without "oh, they will see what happened with datas on log/tracker" This is also thing that can change, with or without tracker, after first fight done, many time. That's the main contradiction for me though. If tracker is not impactful why have it? And if it is impactful then why not design fights where you don't need it. Noaani says that devs can't make a truly difficult piece of content w/o accounting for players using trackers. That leads me to believe that trackers are wildly impactful on the content and its potential difficulty. Even if a tracker were to not be impactful in regards to having an effect on content in any way at all, it is worth having purely for its bug identification faculties. That aspect of a tracker alone makes them worth having in a game, everything else is just an argument as to how worth it they are, imo.
Mag7spy wrote: » Not a reason for trackers no.
Noaani wrote: » Mag7spy wrote: » Not a reason for trackers no. So, when someone that has spent years working CS says "the job of CS people is much easier when players can give us objective data rather than just subjective opinions along with their bug reports", how would you not say that bug reporting is not a reason to have trackers? You are free to say it is not a reason you like, or not something you consider to be a good enough reason, but you can't really say it isn't a reason at all without also saying that the CS person in question doesn't know what they are talking about.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Not a reason for trackers no. So, when someone that has spent years working CS says "the job of CS people is much easier when players can give us objective data rather than just subjective opinions along with their bug reports", how would you not say that bug reporting is not a reason to have trackers? You are free to say it is not a reason you like, or not something you consider to be a good enough reason, but you can't really say it isn't a reason at all without also saying that the CS person in question doesn't know what they are talking about. Keep trying to manipulate peoples words and skew them to fit your own narrative. If they supports trackers in AoC and wants them they will say it exactly and then you can quote. In the mean time you can keep your disgusting behavior out of your post.
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Not a reason for trackers no. So, when someone that has spent years working CS says "the job of CS people is much easier when players can give us objective data rather than just subjective opinions along with their bug reports", how would you not say that bug reporting is not a reason to have trackers? You are free to say it is not a reason you like, or not something you consider to be a good enough reason, but you can't really say it isn't a reason at all without also saying that the CS person in question doesn't know what they are talking about. Keep trying to manipulate peoples words and skew them to fit your own narrative. If they supports trackers in AoC and wants them they will say it exactly and then you can quote. In the mean time you can keep your disgusting behavior out of your post. I mean, I asked you a question. How disgusting!