Liniker wrote: » CROW3 wrote: » It’s designed to prevent this in excess. This is the function of corruption that we’ll be testing and assisting the devs to appropriately calibrate during A2. For the general open world PK sure, but i was referring to Legendary world bosses, which has one of the Best rewards in the game... the reward is way to high for corruption to deter any kind of PK whatsoever, it will do nothing besides being annoying, but zergs will 100% dominate and PK other people during that particular content, that's why I don't see the point in having corruption there ofc you are correct when it comes down to the general open world, completely different case when it comes down to PKing a random gatherer in the open world
CROW3 wrote: » It’s designed to prevent this in excess. This is the function of corruption that we’ll be testing and assisting the devs to appropriately calibrate during A2.
Rando88 wrote: » So I think world bosses should be multi group/guild pve content where you work together. I don't think there is other content like that, or I haven't heard of it. You will be rewarded on contribution and the equipment drops can be distributed not only to the #1 contributor, but they will have a higher chance of getting it. The chance will be weighted in favor of the higher contributors, but lower contributors can still get it. Besides the equipment, there will still be other rewards/drops that gets distributed to the higher contributors.
Liniker wrote: » Rando88 wrote: » So I think world bosses should be multi group/guild pve content where you work together. I don't think there is other content like that, or I haven't heard of it. You will be rewarded on contribution and the equipment drops can be distributed not only to the #1 contributor, but they will have a higher chance of getting it. The chance will be weighted in favor of the higher contributors, but lower contributors can still get it. Besides the equipment, there will still be other rewards/drops that gets distributed to the higher contributors. this isn't Final Fantasy 14...
Mag7spy wrote: » Lethality wrote: » Just to correct the original post, ‘we’ do not agree that it’s a good change. It’s a highly inconsistent change. With no basis for why. It is a great change, they added more areas and have them more towards the pvp side
Lethality wrote: » Just to correct the original post, ‘we’ do not agree that it’s a good change. It’s a highly inconsistent change. With no basis for why.
Mag7spy wrote: » Rando88 wrote: » If you think about it though, having corruption enabled makes more sense for high risk/reward in this case. If you really want the world boss you can just all get corrupted killing the other guilds trying to get the boss. What you're asking for is less risk for large established guilds. It's like lobbying the government to benefit your corporation while screwing the small businesses. PVE brain, no it is not more risk, less people will just pvp. Corruption is made to prevent that.
Rando88 wrote: » If you think about it though, having corruption enabled makes more sense for high risk/reward in this case. If you really want the world boss you can just all get corrupted killing the other guilds trying to get the boss. What you're asking for is less risk for large established guilds. It's like lobbying the government to benefit your corporation while screwing the small businesses.
Lethality wrote: » No, this offers NO risk for the deviant behavior that the Corruption system was supposed to manage. You can now kill without any risk. So, obviously there should be no reward of this either, right?
Liniker wrote: » Lethality wrote: » No, this offers NO risk for the deviant behavior that the Corruption system was supposed to manage. You can now kill without any risk. So, obviously there should be no reward of this either, right? Wrong, I, many others, and most importantly, the game's director disagree with you, the changes bring More PvP which equals to More risk, so we are getting higher rewards because of that.
Lethality wrote: » The game director can come in here and dispute that if he wants
Lethality wrote: » Mag7spy wrote: » Lethality wrote: » Just to correct the original post, ‘we’ do not agree that it’s a good change. It’s a highly inconsistent change. With no basis for why. It is a great change, they added more areas and have them more towards the pvp side How so? This has nothing to do with "more PvP".
Lethality wrote: » Mag7spy wrote: » Rando88 wrote: » If you think about it though, having corruption enabled makes more sense for high risk/reward in this case. If you really want the world boss you can just all get corrupted killing the other guilds trying to get the boss. What you're asking for is less risk for large established guilds. It's like lobbying the government to benefit your corporation while screwing the small businesses. PVE brain, no it is not more risk, less people will just pvp. Corruption is made to prevent that. No, this offers NO risk for the deviant behavior that the Corruption system was supposed to manage. You can now kill without any risk. So, obviously there should be no reward of this either, right? This will either change back, or the Corruption system will need to be removed entire because it does not work as they were hoping.
Mag7spy wrote: » Lethality wrote: » Mag7spy wrote: » Lethality wrote: » Just to correct the original post, ‘we’ do not agree that it’s a good change. It’s a highly inconsistent change. With no basis for why. It is a great change, they added more areas and have them more towards the pvp side How so? This has nothing to do with "more PvP". I can tell you aren't a pvper, it has everything to do with more PvP. Corruption has everything to do with reducing pvp, the reason for you wanting that is so people won't attack you.
Mag7spy wrote: » Lethality wrote: » Mag7spy wrote: » Rando88 wrote: » If you think about it though, having corruption enabled makes more sense for high risk/reward in this case. If you really want the world boss you can just all get corrupted killing the other guilds trying to get the boss. What you're asking for is less risk for large established guilds. It's like lobbying the government to benefit your corporation while screwing the small businesses. PVE brain, no it is not more risk, less people will just pvp. Corruption is made to prevent that. No, this offers NO risk for the deviant behavior that the Corruption system was supposed to manage. You can now kill without any risk. So, obviously there should be no reward of this either, right? This will either change back, or the Corruption system will need to be removed entire because it does not work as they were hoping. Actual PvE brain your response to his shows there is rick because you know people will attack you. It has nothing to do with risk you want deterrent from people attacking you and are masking it behind "risk". More players willing to PvP = more danger = more risk Corruption = punishment = reduced PvP PvP = more danger = risk (corruption causing reduced PvP) = less risk. All you are yelling about again is you want to punish people attacking you, because you realize the risk that will be out there for you.
Lethality wrote: » Mag7spy wrote: » Lethality wrote: » Mag7spy wrote: » Lethality wrote: » Just to correct the original post, ‘we’ do not agree that it’s a good change. It’s a highly inconsistent change. With no basis for why. It is a great change, they added more areas and have them more towards the pvp side How so? This has nothing to do with "more PvP". I can tell you aren't a pvper, it has everything to do with more PvP. Corruption has everything to do with reducing pvp, the reason for you wanting that is so people won't attack you. So you think the people who don't want to fight now suddenly will want to fight? Again the only objective fact we have is that this removes risk for players that want to grief. That's it. This means LESS PvP. But, I always forget, you're not actually looking for a fight. You're looking for players to steamroll without consequences, which is what this allows. If the Corruption system was working as it was intended, there would be no reason to remove it from the oceans because it was designed specifically to allow this kind of play but WITH RISK attached. Now, no risk. This change will either need to revert, or the Corruption system removed entirely.
Lethality wrote: » Mag7spy wrote: » Lethality wrote: » Mag7spy wrote: » Rando88 wrote: » If you think about it though, having corruption enabled makes more sense for high risk/reward in this case. If you really want the world boss you can just all get corrupted killing the other guilds trying to get the boss. What you're asking for is less risk for large established guilds. It's like lobbying the government to benefit your corporation while screwing the small businesses. PVE brain, no it is not more risk, less people will just pvp. Corruption is made to prevent that. No, this offers NO risk for the deviant behavior that the Corruption system was supposed to manage. You can now kill without any risk. So, obviously there should be no reward of this either, right? This will either change back, or the Corruption system will need to be removed entire because it does not work as they were hoping. Actual PvE brain your response to his shows there is rick because you know people will attack you. It has nothing to do with risk you want deterrent from people attacking you and are masking it behind "risk". More players willing to PvP = more danger = more risk Corruption = punishment = reduced PvP PvP = more danger = risk (corruption causing reduced PvP) = less risk. All you are yelling about again is you want to punish people attacking you, because you realize the risk that will be out there for you. You're not getting more PvP with this... actual fact. You'll have no more people that are looking for a fight than you did before. Another fact. All this does is remove the risk for YOU to attack. That's not even PvP. That's griefing when your only interest is preventing someone from playing. Again, removing the Corruption system removes the risk for the attacker. There's no debate to be had around this. There is no rationale they've given about why this change was made, there was no play testing... and likewise, there's no reason to remove Corruption from "some" of the game... if there is, then there is reason to remove it entirely.
Rando88 wrote: » Liniker wrote: » Lethality wrote: » No, this offers NO risk for the deviant behavior that the Corruption system was supposed to manage. You can now kill without any risk. So, obviously there should be no reward of this either, right? Wrong, I, many others, and most importantly, the game's director disagree with you, the changes bring More PvP which equals to More risk, so we are getting higher rewards because of that. Use all the mental gymnastics you want "Corruption is just another word for risk.[15] – Steven Sharif" Do you know how many times the word risk is used on the wiki page for corruption?
Mag7spy wrote: » Rando88 wrote: » Liniker wrote: » Lethality wrote: » No, this offers NO risk for the deviant behavior that the Corruption system was supposed to manage. You can now kill without any risk. So, obviously there should be no reward of this either, right? Wrong, I, many others, and most importantly, the game's director disagree with you, the changes bring More PvP which equals to More risk, so we are getting higher rewards because of that. Use all the mental gymnastics you want "Corruption is just another word for risk.[15] – Steven Sharif" Do you know how many times the word risk is used on the wiki page for corruption? Nice cherry picking quotes, what about the ones about open sea flagging.