Scarbeus wrote: » No global chat, but guild chat is global imo
Volgaris wrote: » Easier to ban bad actors from guild chat. Global you have to ignore trolls, bots, gold sellers, spammers over and over again.
Mag7spy wrote: » Running a small guild with your friends is not the same as running a competitive guild in a game that has OWPvP.
Mag7spy wrote: » You disagree while not bringing up any substation points because there are none to stop people from being able to communicate with a global chat...If you don't like global chat don't use it, it won't affect your life bud. Upset? more like baffled by your lack of points that seams more set on selfishness that giving players the choice to do what they want with their needs for communication in a mmorpg...
Biccus wrote: » Volgaris wrote: » Easier to ban bad actors from guild chat. Global you have to ignore trolls, bots, gold sellers, spammers over and over again. This is where having active GMs should help prevent too much spam. I’m undecided on a global chat. I probably think that many players in one chat room could be a problem. Maybe an opt-in to global chat and default be off.. maybe.
Biccus wrote: » This is where having active GMs should help prevent too much spam.
Aerlana wrote: » And there are also the negativ impact on community mentality as was said before : People will expect other using global chat, and there will be some kind of discrimination for people without the global chat.
Biccus wrote: » Aerlana wrote: » And there are also the negativ impact on community mentality as was said before : People will expect other using global chat, and there will be some kind of discrimination for people without the global chat. This just sounds ridiculous. I’ve never heard of anyone being discriminated against for not being in a chat channel 90% full of flaming and bot spam. I don’t like global chat personally and I think it’d just get abused.
Taaku wrote: » The reason simply having global chat and turning it off doesn't work is because for the people that turn it off and want a more grounded community and close knit feel, whenever they try stopping people and asking a question. People don't respond because they are looked at as stupid for not using global chat. We are trying to build a better community in a game so the game doesn't suck.
Biccus wrote: » Idk are we really implying that players will snub your questions just because you asked them in node chat instead of global? And people ignoring random questions from strangers is quite unlikely to be because they think you are stupid for not asking in global chat. Just my opinion, though.
Taaku wrote: » You ever try stopping people in an MMO and asking them a question in general chat instead of global chat? Cuz i have and about 80% of the time i'm ignored, 15% of the time i get "look it up on the wiki" or "google it", and maybe 5% of the time i get someone who gives me a short answer.
Iandriel wrote: » RP is going to be even more enhanced in Ashes, because of all the in-game political systems that actually matter. I feel like to get the full experience from this game; you should play on an RP server. So, please have that be a thing!
ariatras wrote: » Iandriel wrote: » RP is going to be even more enhanced in Ashes, because of all the in-game political systems that actually matter. I feel like to get the full experience from this game; you should play on an RP server. So, please have that be a thing! RP is a lot more then that. Things like slice of life, or just being a peasant. Walking through the streets custom emotes and using your imagination to do more then what the game offers. The interactions, the non-combat or even gameplay related things. Using the world as a medium to create your own stories with like-minded people. Most of the actual in-game mechanics, like the mayoral system or the caravan system will probably not even be utilised by the RP community, at least not within RP. It's much more likely we'll use the system with an imaginary caravan, so the one running the event has some degree of control over the type of encounters a group might run into. Not to mention gives the players time to actually emote their movements, abilities, and skills. Given the server will be divided into different nodes. Finding people that actually want to RP is already diminished. And no, playing the game isn't the RP we talk about. To use a DnD analogy. RP is much more about letting your players interact with each other, talk about their lives, their backstories, getting a few drinks, making some friends. The moments in the game where the DM just sits back and enjoys, as no input of the DM is required. Whereas most of the players in an MMO constantly need the DM. Whilst someone may not personally like to RP. Walking into a tavern and seeing players interact as though they are NPCs in your world helps make it feel alive. Or a group of adventurer's gathered around a campfire as you go along and quest. It'll make the world feel more alive. It's not about segregating the playerbase, as some people have tried to argue. It's about providing the minimal amount of help to those who want to Roleplay to find like-minded people. There don't even need to be additional rules. Don't wilfully interrupt people from enjoying the game (harassment) a rule that should be universal. I don't care if I see players running around with non-rp names. Everyone's welcome on an RP server as long as people don't harass. And if you have roleplay aspirations, you'll probably think twice before naming your character something like digbick or ice-wallow And, finally, no global chats, thanks!