WHIT3ROS3 wrote: » Solo Instanced PvE - (Enter an instance solo and fight NPCs)Solo Instanced PvX - (Enter an instance solo and fight NPCs that others can also enter solo and contest)Small Group Instanced PvE - (Enter an instance as a group and fight NPCs)Small Group Instanced PvX - (Enter an instance as a group and fight NPCs that others can also enter as groups and contest)Small Solo Instanced PvP - (Enter a instanced death match/Arena for 1v1 PVP)Small Group Instanced - (Enter an instanced death match/ Arena/ Battleground for group PVP)8 16 and 40 Man Raids - (Enter an instance for a raid)
not intended to be places that can be farmed repeatedly.
Strevi wrote: » When people say 'instanced' they also assume or know that they are in a private instance? Instance could be just a dungeon on a separated server, with a transition waiting screen, but still accessible to multiple teams and with PvP enabled (or not enabled but still competitive). So what kind of instanced dungeons will we have?
WHIT3ROS3 wrote: » Instanced content is any content happening outside the open world. Everything and anything. Regardless if you consider it instanced or if people call it by another name. It is by literal definition, instanced. Anything that requires a loading screen (even if well hidden) is instanced content.
NiKr wrote: » WHIT3ROS3 wrote: » Both Instanced and Open world dungeons are planned. There will be instances. I think there should be dynamically spawning instanced dungeon entrances that appear across the open world in a similar way to resource nodes. Instances will be one-time things and comprise only 20% of the overall dungeon amount. I'd rather see that kind of dungeon design as a huge open world thing rather than a one-time thing with no good gear and no pvp interaction.
WHIT3ROS3 wrote: » Both Instanced and Open world dungeons are planned. There will be instances. I think there should be dynamically spawning instanced dungeon entrances that appear across the open world in a similar way to resource nodes.
Asgerr wrote: » I only hope that not all dungeons are subterranean affairs.
Sapiverenus wrote: » @Strevi Why would you want the devs to focus on end game? As in end-level? I think MMOs need to be designed to be always mid-game lol; journey not the destination.
On release the developers anticipate max level should be attainable in approximately 45 days if playing 4-6 hours per day.[13][14]
Sapiverenus wrote: » @Sunboy Hmm. I imagined a narrow ravine or corridor to some fountain of youth or magic or something that becomes an Apothecaries jealous treasure lol. Renewable resource that rises from engraved stones and is used in potions or as a drink. Hence a fought over resource at times. Just through a very narrow crack in the base of some low cliffside and there are the large grey blue black cut stones inlaid the end of said ravine; and slightly light and bubbling water coming up from them once a day. You'd have to move sideways through it but there's room to turn halfway through. About 20 yards deep.