Sapiverenus wrote: » Stop replying
NiKr wrote: » Sapiverenus wrote: » Stop replying A very nice advice that you might wanna take yourself
Sapiverenus wrote: » @Azherae Ok. Why would there be a normal crit rate? If there is no real reason something crits then it's arbitrary and probably shouldn't be in the game. There can be and are real reasons something does more damage though.@Noaani I do not think auditing the game makes sense except out of a warped consumer's hysteria. Either the game seems to make sense or it doesn't. Any change to numbers is generally felt through the outcome not the details of numbers in a combat log. You insist on characterizing everything you don't like as an extreme for the sake of a dumb argument and it's fuckin' obnoxious: "most players will look at any game that doesnt give players any feedback as trying to hide something" Stop replying
Sapiverenus wrote: » Everything should be designed to be intuitive and organic rather than arbitrary and artificial. If the minotaur does a different animation when critting then that at least is transparent where it should be if Crit means "Randomly Hits Harder or Something".
Sapiverenus wrote: » SQL tables don't make for a great game. Let it be transparent where it should be, intertwined where it should be, organic as it should be, intuitive as it should be, and so on. Trackers are just irrelevant to a good game. Unless you're trying to exploit and get info you should have to work for or not have access to: that's a hack.
Sapiverenus wrote: » @Azherae I don't care if I call Intrepid stupid
Azherae wrote: » Sapiverenus wrote: » @Azherae I don't care if I call Intrepid stupid Oh I definitely understand that, don't worry. But would you say that IF they were 'stupid enough' to put a variable random hitrate in the game that could be different between mobs, that you feel it is unfair to have statistical analysis tools anyway?
Sapiverenus wrote: » Azherae wrote: » Sapiverenus wrote: » @Azherae I don't care if I call Intrepid stupid Oh I definitely understand that, don't worry. But would you say that IF they were 'stupid enough' to put a variable random hitrate in the game that could be different between mobs, that you feel it is unfair to have statistical analysis tools anyway? Sounds like variable skill. That's fine. Each mob is alive and can have some variable strength/weaknesses/progression. It's immersive.
Azherae wrote: » Azherae wrote: » Sapiverenus wrote: » @Azherae I don't care if I call Intrepid stupid Oh I definitely understand that, don't worry. But would you say that IF they were 'stupid enough' to put a variable random hitrate in the game that could be different between mobs, that you feel it is unfair to have statistical analysis tools anyway? Nvm, saw the post in which you clarified as predicted. I am not quite sure what you mean by 'constrain probability', but I'm willing to bet you're a top tier Texas sharpshooter.
Azherae wrote: » Sapiverenus wrote: » Azherae wrote: » Sapiverenus wrote: » @Azherae I don't care if I call Intrepid stupid Oh I definitely understand that, don't worry. But would you say that IF they were 'stupid enough' to put a variable random hitrate in the game that could be different between mobs, that you feel it is unfair to have statistical analysis tools anyway? Sounds like variable skill. That's fine. Each mob is alive and can have some variable strength/weaknesses/progression. It's immersive. What about the fact that as a Cleric my healing could randomly crit? My healing could randomly crit on a Regeneration tick, too.
Sapiverenus wrote: » Azherae wrote: » Azherae wrote: » Sapiverenus wrote: » @Azherae I don't care if I call Intrepid stupid Oh I definitely understand that, don't worry. But would you say that IF they were 'stupid enough' to put a variable random hitrate in the game that could be different between mobs, that you feel it is unfair to have statistical analysis tools anyway? Nvm, saw the post in which you clarified as predicted. I am not quite sure what you mean by 'constrain probability', but I'm willing to bet you're a top tier Texas sharpshooter. I don't need to be the best to get better or progress. If i'm unwilling to sink 200 hours to get to end-game content then I'm not playing and most others aren't either. I'm fine with killing boars. I'll kill boars. The constant NPC beelining for fake story progression is BS though. The tremendous XP gained from them is BS though. Put the game first. Put World and Meaning first. Trackers are not important. Logs are not important. They detract from the game. Everyone that likes them or think they're important don't care about creating an immersive and well-designed game; they assume the MMO is dogshit but that means less competition or something.