LordBlank wrote: » Mag7spy wrote: » The ranger combat is going to be a big deal for some people, i feel feedback is going to be really important on direction. Basic attacks shouldn't go by tab target but by soft loft. I would be fine with the character turning instead of curving the shot. Which is what they should do naturally. Also once the shot is fired there is no curvature.
Mag7spy wrote: » The ranger combat is going to be a big deal for some people, i feel feedback is going to be really important on direction. Basic attacks shouldn't go by tab target but by soft loft.
cyanideinsanity wrote: » LordBlank wrote: » That's not really the same as ttk because if you can hit your shots you're good and if you can't then too bad. TTK doesn't auto-aim for you like tab target. A more accurate argument would b complaining about bullet magnetism. Kind of like what destiny 2 does. The point was its A way of doing things, and that neither of them should never be used in any game whatsoever like you appear to imply. What tab targeted skills and skillshots offer are different things.
LordBlank wrote: » That's not really the same as ttk because if you can hit your shots you're good and if you can't then too bad. TTK doesn't auto-aim for you like tab target. A more accurate argument would b complaining about bullet magnetism. Kind of like what destiny 2 does.
Mag7spy wrote: » LordBlank wrote: » Mag7spy wrote: » The ranger combat is going to be a big deal for some people, i feel feedback is going to be really important on direction. Basic attacks shouldn't go by tab target but by soft loft. I would be fine with the character turning instead of curving the shot. Which is what they should do naturally. Also once the shot is fired there is no curvature. There is usually curvature in action games that is just how it is and that is fine. With soft lock as long as you are aiming at the person and shoot the arrow will go towards them. Which is good and fine for basic attacks. Tab skills with lock of course but that won't be spammable, and of course there will be range moves that you have to aim and have higher skill for and perhaps some soft lock action skills as well. But this is my guess based on the action side of things for skills. For mmorpgs you have to dumb down the skill enough for people that have no desire to improve or have skill n a game to ensure you are still getting a good player base. So allow them to play the class, but people that will be able to play the class on a higher skill level of course will do better. Also have to account for other things in the game as well.
Sapiverenus wrote: » I can see some abilities doing that and others requiring aim. Although. . . .https://www.youtube.com/watch?v=vZSYh-qIAOkhttps://www.youtube.com/watch?v=qc_z4a00cCQ
Tryol wrote: » If I see ANY of my arrows doing something even remotely unnatural, I am going back to New World. That game did everything about combat perfectly. /s
Tryol wrote: » Let's just have the entire ranged combat be fully aimed aiming without any kind of assist or targeting, wind/arrow physics, pierceable walls and headshot multipliers for the ultimate FPS experience. If I see ANY of my arrows doing something even remotely unnatural, I am going back to New World. That game did everything about combat perfectly. /s
Sapiverenus wrote: » or whatever is more interesting than video games
Sapiverenus wrote: » @LordBlank You should get into archery. Target against a hill in the woods or something. Work up to a 200 lb draw bow lol or whatever is more interesting than video games
Sapiverenus wrote: » https://youtu.be/MjY2QrU4sm4?t=211
LordBlank wrote: » Nikr the arrows literally curved to the right towards the target when. His character wasn't even facing the same direction.
grisu wrote: » Tab target system is now illegal, ban all tab target games asap and be ASHAMED you play them or any game that doesn't use aiming you 500 year old boomer dinosaur. Ban 95% of all gaming cause you don't aim in them. Illegal to play puzzle games, illegal to play adventure games, illegal to play all 4X style games, grand strategy and so on. Only shooter for real gamers from now on! If you play anything else don't talk to me. Always love people cherry picking one aspect of a whole ignoring all the context involved.(intentional irony indeed, glad you picked up on that) Why does free aim get to do head shot damage and tab target doesn't ? Why does tab target need to invest into stats to increase hit-chance when free aim doesn't? Yeah didn't care to mention that did you? I also guess we got to get rid of all multi target abilities, can't really look at 3+ targets at once to heal. Shame. LordBlank wrote: » Nikr the arrows literally curved to the right towards the target when. His character wasn't even facing the same direction. Oh ma gawd, his head didn't even turn towards his target, how did he do it, 360 no-scope god in disguise actually?! You ever heard of maximising your animation budget? Avoiding clipping issues? He could have thrown his arms to the left to do the same thing, but it's a lot easier to just throw it forward like all spells and change the trajectory of the particle. Having arms at an angle just screams clipping issues that people will be even more mad about. It's just visual representation in a game, get over it. Mentioning Tera and saying that it is fine there is the epitome of not understanding or purposefully misrepresenting the difference and limitations of what we call tab targeting and free aim.. Tera is tab target in disguise. You can jump 180 degrees facing away from a target and time your skill so it flies through you towards the target cause you soft lock aimed unto it on skill press but the animation is delayed enough to turn away completely and still have a hit. Yes we did everything to perfect the art of kiting back then. Tera also auto aims for you, it's not a generous hitbox lol. It is auto aim. Plain and simple. Also just to be absolutely clear it is not the console kind, it is the kind that auto tracks your projectiles to curve to all kinds of wild things, it will fly after dashing targets lol. The heck are you on about? You sure you played Tera? Just because it's fittingly hilarious how obvious it is you don't know anything about Tera, Mystic is practically curved auto-lock magic skills exclusive. (Just as a clarification I used the words free aim instead of action combat, because most often the only real difference between tab target and action combat is the fact that you can freely aim at all times, opinions may differ)