Settite wrote: » That's reasonable. It doesn't have to offer bis or it could offer mats but not the whole package of everything ud need to make a bis item. I'd like the concept as non instanced though I'd imagine it might be hampering on the server depending on how expansive it is.
NiKr wrote: » Settite wrote: » That's reasonable. It doesn't have to offer bis or it could offer mats but not the whole package of everything ud need to make a bis item. I'd like the concept as non instanced though I'd imagine it might be hampering on the server depending on how expansive it is. Here's a catacomb from L2. It was "instanced", in the way that you had to use a teleporter to get inside of the location, but the teleporter was open to everyone so it wasn't a personal instance. I expect Ashes to have smth similar in its structure, if they decide to follow through with the divine catacomb idea.https://www.youtube.com/watch?v=JioiLOOg4Hk
Aerlana wrote: » As said, by nikr... To develop my own opinion : i have nothing against some instanced content... BUT it HAS to be side content, facultativ, with minor rewards, or non-efficient way to farm. some character-challenge content, or other things of this kind (as towers in LA/WoW/BNS for example or deepdungeon in FFXIV). And with "useless" rewards as some aesthetic shits. The spirit of the game is to be open world. and so, the core of the game, the farm, the usefull things etc, have to be in open world and nowhere else.
Settite wrote: » That's fair. I was unaware L2 did something similar, but with that info I'd prefer that way. I'm more in favor of pvp as opposed to pve personally.
NiKr wrote: » Settite wrote: » That's fair. I was unaware L2 did something similar, but with that info I'd prefer that way. I'm more in favor of pvp as opposed to pve personally. It was similar only in the concept of a catacomb with similarly-looking rooms. It wasn't procedurally generated and it wasn't tied to any cities or anything. But at its core it's pretty much what the divine catacombs could look like and function. Each divine node could have an entrance into the catacomb which would give different groups of people chances to outmaneuver some big guild that's trying to control the location. The procedural generation could easily build a location that looks exactly like the one in that video, just because you have room blocks that look pretty much identical (and Intrepid have already shown that their randomizing tech works nicely for this kind of stuff). And the location being accessible through a teleporter lets it be separate from the general open world, so the performance of the game inside should stay great. All in all, if Intrepid decide to make this, it'd definitely be a very juicy farming location with a ton of pvp and a huge reason to develop at least one divine metro on the server, which will push people to siege nodes and that's the goal of the game.
Settite wrote: » How large was the catacombs in L2?
NiKr wrote: » Settite wrote: » How large was the catacombs in L2? Here's one of the 14 such dungeons And here's a list of all of them with full maps for each on their respective pageshttps://www.l2scroll.com/2020/04/
Settite wrote: » Daamn that looks beautiful. If we something even remotely close to this il b in love. Ty
NiKr wrote: » Settite wrote: » Daamn that looks beautiful. If we something even remotely close to this il b in love. Ty And again, don't forget that these are hand-made. Procedurally generated ones could be even bigger and more intricate, if Intrepid nails the parameters for the generation.
Taaku wrote: » I would like something like this. I personally think more MMO's need to look into randomized dungeons. Otherwise it all becomes a writeup on a website with a video guide of how to skip 80% of the mobs, and glitch 3 of the 5 bosses and completely negate main boss fight mechanics. I want to enter a dungeon and for once not know what the heck to expect. And like was mentioned before, I really like the idea that these kinds of dungeons don't need to drop BiS gear or like amazing gear. Maybe some pretty good gear for yer level. But if they just drop materials that people actually need or use regularly and are always needed that would always incentivize players to run them. Obviously it need a lot more thought put into it. But just throwing out my 2 cents.
NiKr wrote: » Instance content is not supposed to be repeatable and will not give BiS stuff that open world bosses will. This suggestion would go directly against that design, so I disagree with it.
WHIT3ROS3 wrote: » I really think this "non-repeatable" quote regarding instanced content needs to be clarified. Primarily because it makes no sense. Instanced content is all content outside of the open world. Arenas are instanced. Are you saying they won't be repeatable? It's ridiculous.
WHIT3ROS3 wrote: » Also. When it comes to instanced PvE content (such as dungeons etc) The idea that they will be one and done is absurd and would be a complete waste of time effort and resources.
WHIT3ROS3 wrote: » Also. The idea that the ONLY rewards from instanced content can be gear is also silly and shows a complete lack of imagination. Why can't there be rewards such a transmog sets, pets, furniture, buildings, skins, consumables, lore, trophies, achievements, etc.