Sapiverenus wrote: » https://youtu.be/B3Vvr3UdFM8 Noaani wrote: » Sapiverenus wrote: » "name one entertainment. . ." Working out That isn't entertainment. Sure, it is a thing you can enjoy, but I thoroughly enjoy my job. However, my job is not entertainment. To you. It's tedious and obnoxious how you try and recreate reality from your head, without understanding the in-between heads. Some people are entertained by working out and you can turn red in the face and cry yourself to sleep thinking about it. Working out, breakdancing, acrobatics, dancing, fighting, martial arts, training even. ffs Anything can be entertaining. Hiking and looking at plant/ animal life can be the most entertaining thing in the world for someone. Not everyone is YOU. And everything I mentioned just now is less of a time waster than MMOs. Leave your echo chamber.
Noaani wrote: » Sapiverenus wrote: » "name one entertainment. . ." Working out That isn't entertainment. Sure, it is a thing you can enjoy, but I thoroughly enjoy my job. However, my job is not entertainment.
Sapiverenus wrote: » "name one entertainment. . ." Working out
If there are cars in the MMO then go ahead and have racing. WHO GIVES A SHIT.
I didn't want Trackers in the game so clearly I don't want the same function Trackers provide in the game ffs. I gave my reasons for it and took into consideration the broader playerbase (and potential playerbase) for why I do not want Trackers in the game.
Your token 'rhythm' class from some game is hardly relevant. Just name the class and game so I can tear your token argument apart.
Mag7spy wrote: » Guild tracker idea is stupid, it just paves the way for people to use third party trackers. It is simple manipulation and that is why he brought it up. Then he will simply say it cant be TOS to use third party trackers since they are already in game.
Don't trust a word Noaani says look at his god damn profile picture.
Sapiverenus wrote: » You're getting every bit of engagement from me while I get vain shows of it from others.
Sapiverenus wrote: » @Noaani I'm literally not reading past your first 2 lines.
Sapiverenus wrote: » Noaani Now on Ignore
Noaani wrote: » Now, to be clear, making a tracker that only tracks the user is trivial - even without the game having a log file.
Xeeg wrote: » Noaani wrote: » Now, to be clear, making a tracker that only tracks the user is trivial - even without the game having a log file. Doesn't that depend on client/server information exchange? If the client only tells the server that the players did X attack at Y location, and the server does all the calculations, the client never has to know exactly how much damage was applied. The server could just send back something to indicate that u hit them, and a status "unwounded, slightly wounded, heavily wounded, critically wounded" of the enemy.
Xeeg wrote: » Doesn't that depend on client/server information exchange?
to prevent a majority of potential third party trackers
The goal is to mitigate and make the practice less prevalent
Strevi wrote: » @Xeeg Have you used trackers before? Steven's intention is to reduce, not to make completely impossible the use of trackers See https://ashesofcreation.wiki/Addons to prevent a majority of potential third party trackers and on the same page The goal is to mitigate and make the practice less prevalent You may find ways to achieve more but for practical reasons that is not the intention the developers have.
Mag7spy wrote: » Strevi wrote: » @Xeeg Have you used trackers before? Steven's intention is to reduce, not to make completely impossible the use of trackers See https://ashesofcreation.wiki/Addons to prevent a majority of potential third party trackers and on the same page The goal is to mitigate and make the practice less prevalent You may find ways to achieve more but for practical reasons that is not the intention the developers have. You are missing the point, that is clearly in reference that its impossible to stop people doing everything but make it so it isn't a normal thing as it is not desired to be. You need to simply go by what is the meaning of what they want not with how you can try to change the meaning. "They are not allowed"
Mag7spy wrote: » Dont think you can convince people wanting to use trackers for a advantage to not use it. Only thing that will convince will be enforcement action from the devs. So if given proof and they act on it and make it clear less people will be willing to mess around. Even more so if combat is not designed around trackers and not effective for trackers to really be used. It will make the risk not worth it and not talked about much or used. They can't be lax on it or things grow in time its better to make your statements clear and for others to see it. If it isn't clear then you get people like ones in new world creating a tracker for resources and knowing when they spawn exactly on the servers and where as well. People will always get out of hand to get an advantage over other players with tools out of game.
Mag7spy wrote: » You are missing the point
Noaani wrote: » Mag7spy wrote: » You are missing the point I'll be honest, I think you are the one missing the point. My entire argument as to guild based trackers is how Intrepid can achieve their stated goal. If you read that quote from Steven, their idea is to give players the tools in game that they need in order to be convinced to not use a third party tracker. Steven knows full well that they can't just say "don't use trackers" and expect people to not use them - the only way to achieve the goal of no third party trackers is to supply suitable first party tools. My suggestion (guild based tracker, option on the guild level, only works within the guild, only gives data at the end of fighting) is the minimum viable product to achieve Steven's stated goal. Realistically, the only major difference between my suggestion and Stevens (personal log that can be filter and analyze) is that mine works with your whole guild, but only with your guild. The ability to look at this information on the guild level rather than the individual level is absolutely key.
Mag7spy wrote: » Again you aren't worth trusting. You simply want trackers in game and it will validate any other 3rd party tracker so people can argue it is fine to use third party ones and aren't against ToS. The moment it is link to game files only means more information can be taken so all details can be known instantly.
Noaani wrote: » Mag7spy wrote: » Again you aren't worth trusting. You simply want trackers in game and it will validate any other 3rd party tracker so people can argue it is fine to use third party ones and aren't against ToS. The moment it is link to game files only means more information can be taken so all details can be known instantly. No, that is just an argument you fabricated yourself since you can't seem to grasp the idea that someone could argue for what they think is best for the game rather than best for that individual player. You thinking I must have some form of ulterior motivation for my argument says nothing at all about me, but a lot about you. Even if we were to argue for a third party combat tracker, my argument would be for Intrepid to support ACT (obviously). ACT doesn't link in to game files. The game creates a *.txt file (note; this is not a game file), and that file is the only thing the combat tracker interacts with. Your entire point here is just something you have made up - and you know full well it is.
Mag7spy wrote: » I have 0 reason to trust you, you haven't earned that trust and really has only ever shown disrespect, something you have admitted with your own words already, with having no issue giving it.