Sapiverenus wrote: » I must be blind from all this inexact data I have. nerdgachi only losers aren't OCD and aren't ungrounded, am i right boys? get real Illuminated by the data streams. . . Enlightened by your own Intelligence. . .
Sapiverenus wrote: » I've spoken about stuff I like in several games, mechanics I like, and the kind of game I'd like to play.
Sapiverenus wrote: » "If you never liked any video game, just liked ideas/mechanics in them, if you never found one good, how could you even define what is a good video game ?" How would you create one? Not by copying an entire game. Most things in life simply require growth and struggle to improve, improve in, or grasp.
NiKr wrote: » Noaani Azherae how close is this to yall's experience with trackers and their general functionality (mainly talking about the "window" here).
NiKr wrote: » And as an addition to that question, would you want to have the same kind of combat mechanic in Ashes, or is it not even a "want" but a "need" because this mechanic promotes the use of your analysis abilities?
Noaani wrote: » I'm a little confused about this question. I don't see any relation at all to combat trackers, it is simply a matter of combat design. I mean, they are using a combat tracker to observe the DPS output they are providing - but that amounts to little more than a feelsgoodman if they do well, or a feelsbadman if they had a bad performance. This aspect tracks well with my experience of combat tracker use - you play the game how the game asks you to play it, then you see how well you did as an individual within the raid. Assuming the mob died, this is the limit to combat tracker use.
NiKr wrote: » Trackers let you know which rotation and build is the objectively best one, so that you can maximize your window's output.
And my question was whether your experience in non-wow games was similar to the one presented in that video. As in, "if you can't manage to maximize your window - your raid might wipe because the dps check was failed". And the tracker would be used before the fight to know your window's potential output and after the fight to see whether you matched that level or you failed and was the reason for the wipe (if I understand the tracker's application correctly).
farewell wrote: » DPS meters are an important tool to judge whether or not you are doing a role properly. Such is the same with overhealing meters etc etc. Straight off the top of my head the easiest way to keep meters in game for the good parts and removing the bad parts is just to have them personal with export options so if a group leader needs to figure out whats going wrong they can ask for the information.
Azherae wrote: » tl;dr this is not analysis to me, this is bad design propped up by meters which then in turn reinforces the need/use for the meters. WoW is the antithesis of what I like in game design.
Chickenlipzz wrote: » I guess I understand the need for it in games like wow where certain fights are a dps race but agree with many here that it leads to elitism and segregation in the player base. It just tends to force a min/max mentality that creates and separates players. Not that there is anything wrong with min/maxing, but since AOC is focusing on large groups of players NEEDING each other, the less that tends to encourage separation the better.