daveywavey wrote: » So, we spend all that time in the Character Creator, making our character look exactly how we want, and then it changes once we're levelled up? Sounds kinda sucky.
Solmyr wrote: » This would definitely work well in a different game, but for an MMORPG you want player expression to remain fairly unrestricted, especially when it comes to ones own character. If you tie appearance to stats, people will minmax it to the point where you only see a handful of template characters for any given role. You can even see this effect in the real world just by pure selection pressure, imagine how bad it would be in a world where you can choose your appearance. I don't mind the idea of your character physically changing based on what they do, in fact I think that's a really cool idea, but it should definitely be optional and purely visual.
Sapiverenus wrote: » Level 50 fighter should look more muscular than a level 1. Actually one of the reasons I like the idea of 'Exhaustion' in the game is how it can specifically affect the way the player gains stats and changes their appearance. Closer to exhaustion and more often, with more food, the greater muscle gain; since that's how muscle increases. It should boil down to whether your head is big enough to be a level 50 Wizard, and whether your muscles are big enough to be a level 50 Fighter. Minimum thresholds. Unarmed fighter? Big hands. Carrying big backpack everywhere with 100 lbs in it? Larger frame. If you start with an anorexic Fighter or Tank and another person starts with the buffest possible Fighter or Tank; the buffest should become buffer probably through definition and ridiculous levels of buff; while the anorexic person reaches good but not crazy levels of buff. Haven't eaten in days while hiking marathons with 200 lbs of stuff on? Lose some weight. Wizard? Big head, facial hair. Ranger? well-rounded and broad back, broad waist too. Rogue? Lean and mean. Darker or more 'charismatic' look. Necromancer? Pale. Cleric? More balanced features I guess. Bard? Warm complexion.
Aerlana wrote: » 20 years ago, chosing a race had 2 consequences : 1) define your look 2) define part of the build. To take example everyone will easily see... Dnd3.5 (or currently, pathfinder) with moon elf, you get +2 dex -2 con, and with shield dwarf... +2 con and -2 dext. Both could be good with bow, but elf far better... while the dwarf is more fitted for front line spot. And to follow what customers asked... most games now, including pen&paper RPG reduced the impact of the race in builds... The race restriction on classes is now see as a flaw for games. And wizard of the coast, in oneD&D (the 6th edition) will allow to have any base racial bonus with any race. The global tendency so is... decorelate the character look with the character role. This is not what us here on this forum ask, this is what majority of RPG enjoyers (be it on video game or pen&paper) asked. . . I admit myself not fan of this, this is another reason for me to prefer dd3.5/pathfinder to dd5... but after speaking with lot of people clearly, "the liberty to chose the character look without have it to impact the character build" is clearly what majority wants, explaining this choice from game creators. . . You idea is worse than the race choice for the build. I mean, you consider fighter to have big muscle... what about swashbuckler ? those are more on fighter side than rogue side but are not based on strength. maybe there will be good fighter build using dagger which, in people's mind is bind to... dext not str So your idea has 2 flaws : It is against what most people wants (so push the game in a niche... and you dislike niche) It reduce the character customisation and not make it grow.
Azherae wrote: » Sapiverenus wrote: » Level 50 fighter should look more muscular than a level 1. Actually one of the reasons I like the idea of 'Exhaustion' in the game is how it can specifically affect the way the player gains stats and changes their appearance. Closer to exhaustion and more often, with more food, the greater muscle gain; since that's how muscle increases. It should boil down to whether your head is big enough to be a level 50 Wizard, and whether your muscles are big enough to be a level 50 Fighter. Minimum thresholds. Unarmed fighter? Big hands. Carrying big backpack everywhere with 100 lbs in it? Larger frame. If you start with an anorexic Fighter or Tank and another person starts with the buffest possible Fighter or Tank; the buffest should become buffer probably through definition and ridiculous levels of buff; while the anorexic person reaches good but not crazy levels of buff. Haven't eaten in days while hiking marathons with 200 lbs of stuff on? Lose some weight. Wizard? Big head, facial hair. Ranger? well-rounded and broad back, broad waist too. Rogue? Lean and mean. Darker or more 'charismatic' look. Necromancer? Pale. Cleric? More balanced features I guess. Bard? Warm complexion. I feel like this doesn't represent real life very well, only a shallow and possibly misguided perception of it. We used to think that a lot of these things were VERY tied to physical traits, now we mostly know that they're not, particularly in a game with magic and lots of well made martial weaponry, and, as with most MMOs, minimal grappling/ability to knock down the opponent and fight on the ground. This just leads into weird things similar to genderlocked games too. You say 'Wizard, big head, facial hair', but then what's 'Witch'?
Sapiverenus wrote: » Azherae wrote: » Sapiverenus wrote: » Level 50 fighter should look more muscular than a level 1. Actually one of the reasons I like the idea of 'Exhaustion' in the game is how it can specifically affect the way the player gains stats and changes their appearance. Closer to exhaustion and more often, with more food, the greater muscle gain; since that's how muscle increases. It should boil down to whether your head is big enough to be a level 50 Wizard, and whether your muscles are big enough to be a level 50 Fighter. Minimum thresholds. Unarmed fighter? Big hands. Carrying big backpack everywhere with 100 lbs in it? Larger frame. If you start with an anorexic Fighter or Tank and another person starts with the buffest possible Fighter or Tank; the buffest should become buffer probably through definition and ridiculous levels of buff; while the anorexic person reaches good but not crazy levels of buff. Haven't eaten in days while hiking marathons with 200 lbs of stuff on? Lose some weight. Wizard? Big head, facial hair. Ranger? well-rounded and broad back, broad waist too. Rogue? Lean and mean. Darker or more 'charismatic' look. Necromancer? Pale. Cleric? More balanced features I guess. Bard? Warm complexion. I feel like this doesn't represent real life very well, only a shallow and possibly misguided perception of it. We used to think that a lot of these things were VERY tied to physical traits, now we mostly know that they're not, particularly in a game with magic and lots of well made martial weaponry, and, as with most MMOs, minimal grappling/ability to knock down the opponent and fight on the ground. This just leads into weird things similar to genderlocked games too. You say 'Wizard, big head, facial hair', but then what's 'Witch'? As for Mages, Summoners, Bards and Clerics -->> who knows lol. It would have to be tied to their magic more than something physical. But Wizards probably strain their brain pretty hard all the time, similar to PUSHING TO THE LIMIT for muscle growth so Big Head makes perfect sense. I can relate, my head is big and so are my muscles, and I know why LMAO. Same push to exhaustion for my brain as well.
Sapiverenus wrote: » @Azherae The difference doesn't need to be elaborated upon. Both can exist; and I am pretty sure anyone with a big head pushes their brain (reality here). Unless their skull is extremely thick or something and/or there's a lot of tissue wrapped around it. Those that push their mind may not have a big brain but sharp features instead though; just like one can have definition rather than size with muscle.
"I can't have it all so it's worth nothing!"
Sapiverenus wrote: » @TheWolfofGar"Would ruin the whole point of it" The point of it is customization. You still would get customization. And PoE doesn't provide any individual nuanced customization (beyond class) whatsoever.
Sapiverenus wrote: » You make no point through BS exaggeration LMAO it's just whining.
Sapiverenus wrote: » The beard thing is somewhat of a joke but there's a reason people look the way they do and for the physical traits tied to Physical classes there is ample evidence, experience, and basic reasoning to determine it; it is easy to assess.
Sapiverenus wrote: » For Magic classes there is research and examples that can be studied, but something simply thematic like looking a bit more aligned to the magic you use can be nuanced and effective at conveying the influence of their practice.
Sapiverenus wrote: » Who thinks cheap gags are fun? Better question: Who cares if people complain they can't pull cheap gags? Everyone else (and probably you after you stop complaining about it) appreciate playing an RPG in a 'World' where your choices fuckin' matter. You choose Rogue? That has an impact. Rather than no impact and your cheap lazy c u s t o m joke character having 999x the visual impact than how your character actually works and how you play the game.