Azherae wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » AoC is not everquest, tab target game play. Stop using game designed related in EQ as a reason to keep track of abilities. There shouldn't be a point where you need to know that, you are using excess of information as an excuse for tracker you are wrong. You keep talking, yet all you seem to know is 1v1 fighting. In a 40 player raid, it is impossible to keep up. Not only do you have 40 people all interacting with a number of enemies, but those 40 people are also all interacting with each other. I mean, it's not like Ashes is going to be some 2D fighting game where the ultimate defensive maneuver is a jump or crouch - though I'm sure you'd like that. This is not Everquest, stop using EQ to compare if they need trackers when the game isn't being designed for trackers. You are simply using some large number to try to manipulate thoughts. Literarily this guy is saying "I'm going to basic attack 1000 times so I need to know the information since you can't keep track how many times you basic attack" You literally just proved Noaani's point with this statement. I have stopped assuming that you are trolling with these responses, so I want to leave you to it, but I feel like you're going to derail the conversation even more than it almost always already is, and you're going to complain about literally all the discussion points I could possibly use to prevent that, now that we've reached this specific point. Don't suppose I could get you to stop on your own?
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » AoC is not everquest, tab target game play. Stop using game designed related in EQ as a reason to keep track of abilities. There shouldn't be a point where you need to know that, you are using excess of information as an excuse for tracker you are wrong. You keep talking, yet all you seem to know is 1v1 fighting. In a 40 player raid, it is impossible to keep up. Not only do you have 40 people all interacting with a number of enemies, but those 40 people are also all interacting with each other. I mean, it's not like Ashes is going to be some 2D fighting game where the ultimate defensive maneuver is a jump or crouch - though I'm sure you'd like that. This is not Everquest, stop using EQ to compare if they need trackers when the game isn't being designed for trackers. You are simply using some large number to try to manipulate thoughts. Literarily this guy is saying "I'm going to basic attack 1000 times so I need to know the information since you can't keep track how many times you basic attack"
Noaani wrote: » Mag7spy wrote: » AoC is not everquest, tab target game play. Stop using game designed related in EQ as a reason to keep track of abilities. There shouldn't be a point where you need to know that, you are using excess of information as an excuse for tracker you are wrong. You keep talking, yet all you seem to know is 1v1 fighting. In a 40 player raid, it is impossible to keep up. Not only do you have 40 people all interacting with a number of enemies, but those 40 people are also all interacting with each other. I mean, it's not like Ashes is going to be some 2D fighting game where the ultimate defensive maneuver is a jump or crouch - though I'm sure you'd like that.
Mag7spy wrote: » AoC is not everquest, tab target game play. Stop using game designed related in EQ as a reason to keep track of abilities. There shouldn't be a point where you need to know that, you are using excess of information as an excuse for tracker you are wrong.
Tragnar wrote: » It is actually pretty funny that EVEN IF there would be 0 display numbers then from that we can actually get numbers that will be really accurate up to a hidden random variance (like the exact copy of a mob can have +- 5 hp varience) even if you hide hp bars you can still get all game values with repetitive work on all numbers you and your enemies have
Sapiverenus wrote: » @Azherae You seem to be arguing that a game can't be figured out in a minute so people need trackers. You learn and get good at the game by playing it for hours and days and weeks lmao. Everything after that can be rather intuitive.
Azherae wrote: » Well, let's try this since it's simple and easily ignored by everyone else:@Mag7spy, either you think the below is useful, or you don't. https://www.youtube.com/watch?v=x4roiUPEtwk Now, if Noaani were a fighting gamer and watched this, I would expect Noaani to find it very useful. Technically, I would assume that even without being one, Noaani could find this useful ANYWAY. If you want to convince people that a situation with 20-40x the data density of a MINUTE of video above could be done in realtime instead of in slow motion, with no equivalent of that JustFrame Analysis for review afterward, please do that instead of just randomly making up stuff no one else said. Or, at least clarify that you think all of that analysis was unnecessary and you should be able to do it by feeling if you 'had real skill' or whatever it is you do.
Mag7spy wrote: » Azherae wrote: » Well, let's try this since it's simple and easily ignored by everyone else:@Mag7spy, either you think the below is useful, or you don't. https://www.youtube.com/watch?v=x4roiUPEtwk Now, if Noaani were a fighting gamer and watched this, I would expect Noaani to find it very useful. Technically, I would assume that even without being one, Noaani could find this useful ANYWAY. If you want to convince people that a situation with 20-40x the data density of a MINUTE of video above could be done in realtime instead of in slow motion, with no equivalent of that JustFrame Analysis for review afterward, please do that instead of just randomly making up stuff no one else said. Or, at least clarify that you think all of that analysis was unnecessary and you should be able to do it by feeling if you 'had real skill' or whatever it is you do. You are using the same weak point not all information you do is needed to be tracked. That is like saying ok we need to track you WASD movements to make sure you are using the minimal amount of movement so you don't lose time on attacks. NOR is the game being designed for trackers and dps meters.. Stop using weak points as reasons for trackers, this is not EQ, this is not a mmorpg made 20 years ago.
Mag7spy wrote: » No point was proven all both you can do is assume things on people because you don't care what other people think you you deem you can convince them.
Noaani wrote: » Mag7spy wrote: » This is not Everquest, stop using EQ to compare if they need trackers when the game isn't being designed for trackers. I'm not. I'm using all MMO's. More specifically, EQ, EQ2, DDO, UO, LotRO, WoW, Rift, L2, AA, SWG, EVE, ESO, GW, GW2, FFXI, FFXIV, AoC (the first), WAR, Vanguard, Tera, DCUO, CoH/V, Flyff, DAOC and Aion. These are the games I am talking about. These are games I know people use trackers with. In some of them, trackers are required. I am not just talking about trackers being required in Ashes though, I am talking about them being useful tools. In every one of the games above, a combat tracker is a useful tool that exists.
Mag7spy wrote: » This is not Everquest, stop using EQ to compare if they need trackers when the game isn't being designed for trackers.
Sapiverenus wrote: » You seem to be arguing that a game can't be figured out in a minute so people need trackers. You learn and get good at the game by playing it for hours and days and weeks lmao. Everything after that can be rather intuitive.
Azherae wrote: » Mag7spy wrote: » Azherae wrote: » Well, let's try this since it's simple and easily ignored by everyone else:@Mag7spy, either you think the below is useful, or you don't. https://www.youtube.com/watch?v=x4roiUPEtwk Now, if Noaani were a fighting gamer and watched this, I would expect Noaani to find it very useful. Technically, I would assume that even without being one, Noaani could find this useful ANYWAY. If you want to convince people that a situation with 20-40x the data density of a MINUTE of video above could be done in realtime instead of in slow motion, with no equivalent of that JustFrame Analysis for review afterward, please do that instead of just randomly making up stuff no one else said. Or, at least clarify that you think all of that analysis was unnecessary and you should be able to do it by feeling if you 'had real skill' or whatever it is you do. You are using the same weak point not all information you do is needed to be tracked. That is like saying ok we need to track you WASD movements to make sure you are using the minimal amount of movement so you don't lose time on attacks. NOR is the game being designed for trackers and dps meters.. Stop using weak points as reasons for trackers, this is not EQ, this is not a mmorpg made 20 years ago. I didn't make a point. I asked you to make yours using a more realistic baseline. I literally gave you 'a 2D fighting game with an analytic video' so you could explain to Noaani why, in your opinion, the analytics done are not required, and would not be required even with multiple times the same amount of information. You could use it, even if barely, or you could use it dismissively. Instead you choose to dismiss it, and advance nothing. This is predictable, but I have done my 'duty' to my group, so I thank you for at least responding to it.
Mag7spy wrote: » Yes its a tool meant to make the game "easier" because some people can't handle actually taking time on a game to figure things out. A tool made under certain kinds of combat and the rules that generally follow it in lines with TAB gameplay because the difficulty isn't the combat as far as aiming and tacking is concerned. Difficulty of tab games more in lines with skill use and builds it lacks the action elements of difficulty. Hence giving more power for trackers and those are the kinds of game it is designed for. More action elements that are added the further you get away from trackers being effective. Again you don't care about that, it is also why you want people in your raid to be more focused on tab. The more in lines with tab the more effective a tracker will be as it makes things more simply with having to worry about less game play challenges.
Noaani wrote: » Mag7spy wrote: » No point was proven all both you can do is assume things on people because you don't care what other people think you you deem you can convince them. This is not true. I have no intention at all of trying to convince anyone that doesn't use a tracker that they should use one. What I am doing - what I have always been doing - is pointing out to people that if they don't have a tracker and I do, they don't really need to concern themselves with it at all. It literally doesn't impact on them at all. This is one of many aspects that you have failed to explain. If I have a tracker and you do not, why would you care?
Mag7spy wrote: » Looking at training for that information and fighting someone are vastly two different stories. You could know all the information and if I control the fight it won't amount to much.
Mag7spy wrote: » I care because you shouldn't be reading information from mobs or players by way of a tracker. You should have to figure that stuff on your own and use your own skill and knowledge, rather than looking for a "tool" to potentially make your discovery of information easier.
Mag7spy wrote: » I care because what you want is trackers in the game to read other players
Noaani wrote: » Mag7spy wrote: » Yes its a tool meant to make the game "easier" because some people can't handle actually taking time on a game to figure things out. A tool made under certain kinds of combat and the rules that generally follow it in lines with TAB gameplay because the difficulty isn't the combat as far as aiming and tacking is concerned. Difficulty of tab games more in lines with skill use and builds it lacks the action elements of difficulty. Hence giving more power for trackers and those are the kinds of game it is designed for. More action elements that are added the further you get away from trackers being effective. Again you don't care about that, it is also why you want people in your raid to be more focused on tab. The more in lines with tab the more effective a tracker will be as it makes things more simply with having to worry about less game play challenges. Ashes is going to be about 50% tab target. Every player will need to select AT LEAST 25% tab target abilities, and up to 75%. If you are saying that combat trackers are only useful in tab target games, then you are saying they will be less useful, but still very useful in Ashes. Keep in mind, I am not saying they are only useful in tab target games. They are also useful in action combat games - I'm just responding to this argument of yours here.
Noaani wrote: » Mag7spy wrote: » Looking at training for that information and fighting someone are vastly two different stories. You could know all the information and if I control the fight it won't amount to much. No one said this isn't the case. However, knowing that information is a step in the process to getting better. Having objective data doesn't automatically make you better. This does seem to be a thing you think is the case in MMO's - the number of times you've said that people don't want to spend the time to get better. It is as if you think looking at a combat tracker will automatically make you better. It doesn't, it still takes a lot of actual gameplay to put what you work out in a combat tracker to good use.
Mag7spy wrote: » So if they want trackers to be not as useful they simply need to make the game more difficult and have a decent and fair learning curve with a high skill ceiling.