Sapiverenus wrote: » Noaani wrote: » Sapiverenus wrote: » I know what a tracker does. I want the game to be more difficult for you and others that must rely on a tracker. I will have a tracker. That is essentially the end of it. If you actually know what a tracker does, you wouldn't care that they exist. You may not want to use one, but you basically just wouldn't care at all if others used them. I know what a tracker does and I want you and others that must rely on them to struggle without them.
Noaani wrote: » Sapiverenus wrote: » I know what a tracker does. I want the game to be more difficult for you and others that must rely on a tracker. I will have a tracker. That is essentially the end of it. If you actually know what a tracker does, you wouldn't care that they exist. You may not want to use one, but you basically just wouldn't care at all if others used them.
Sapiverenus wrote: » I know what a tracker does. I want the game to be more difficult for you and others that must rely on a tracker.
Noaani wrote: » Sapiverenus wrote: » Noaani wrote: » Sapiverenus wrote: » I know what a tracker does. I want the game to be more difficult for you and others that must rely on a tracker. I will have a tracker. That is essentially the end of it. If you actually know what a tracker does, you wouldn't care that they exist. You may not want to use one, but you basically just wouldn't care at all if others used them. I know what a tracker does and I want you and others that must rely on them to struggle without them. But... I won't be without one. As I have said many times, they are already working. You saying you want this is about as effective as you saying you want people in WoW to not have trackers.
Strevi wrote: » Sapiverenus wrote: » Noaani wrote: » Sapiverenus wrote: » I know what a tracker does. I want the game to be more difficult for you and others that must rely on a tracker. I will have a tracker. That is essentially the end of it. If you actually know what a tracker does, you wouldn't care that they exist. You may not want to use one, but you basically just wouldn't care at all if others used them. I know what a tracker does and I want you and others that must rely on them to struggle without them. You want to force Steven to do more than he wants against trackers? Even if that makes a worse game overall for everybody, just to see Noaani struggle? This would be the typical dictator attitude who would cause a mass destruction when he cannot win otherwise.
Sapiverenus wrote: » Strevi wrote: » Sapiverenus wrote: » Noaani wrote: » Sapiverenus wrote: » I know what a tracker does. I want the game to be more difficult for you and others that must rely on a tracker. I will have a tracker. That is essentially the end of it. If you actually know what a tracker does, you wouldn't care that they exist. You may not want to use one, but you basically just wouldn't care at all if others used them. I know what a tracker does and I want you and others that must rely on them to struggle without them. You want to force Steven to do more than he wants against trackers? Even if that makes a worse game overall for everybody, just to see Noaani struggle? This would be the typical dictator attitude who would cause a mass destruction when he cannot win otherwise. It is to reward skill and leadership as I've said many pages ago. It is for a better game experience where you are rewarded for paying attention. In other words, a more engaging and fun game. I hope to see those that expect pampering accommodations from Sharif to be met with a good game that lets them struggle at the bottom.
Strevi wrote: » Sapiverenus wrote: » Strevi wrote: » Sapiverenus wrote: » Noaani wrote: » Sapiverenus wrote: » I know what a tracker does. I want the game to be more difficult for you and others that must rely on a tracker. I will have a tracker. That is essentially the end of it. If you actually know what a tracker does, you wouldn't care that they exist. You may not want to use one, but you basically just wouldn't care at all if others used them. I know what a tracker does and I want you and others that must rely on them to struggle without them. You want to force Steven to do more than he wants against trackers? Even if that makes a worse game overall for everybody, just to see Noaani struggle? This would be the typical dictator attitude who would cause a mass destruction when he cannot win otherwise. It is to reward skill and leadership as I've said many pages ago. It is for a better game experience where you are rewarded for paying attention. In other words, a more engaging and fun game. I hope to see those that expect pampering accommodations from Sharif to be met with a good game that lets them struggle at the bottom. Many pages ago you also said you do not play games, you ignore Noaani and you will delete your account. Extreme solutions to prevent something can lead to a worse game. Just like players can coexist with bots and gold sellers, they can coexist with combat trackers too. If you feel your fun comes from defeating the raids without such tools and that is your main goal, to show how more skilled you are to players around you, then I would rather buy raid drops from Noaani.
HOSTILE ARCHITECTURE
Sapiverenus wrote: » Strevi wrote: » Sapiverenus wrote: » Strevi wrote: » Sapiverenus wrote: » Noaani wrote: » Sapiverenus wrote: » I know what a tracker does. I want the game to be more difficult for you and others that must rely on a tracker. I will have a tracker. That is essentially the end of it. If you actually know what a tracker does, you wouldn't care that they exist. You may not want to use one, but you basically just wouldn't care at all if others used them. I know what a tracker does and I want you and others that must rely on them to struggle without them. You want to force Steven to do more than he wants against trackers? Even if that makes a worse game overall for everybody, just to see Noaani struggle? This would be the typical dictator attitude who would cause a mass destruction when he cannot win otherwise. It is to reward skill and leadership as I've said many pages ago. It is for a better game experience where you are rewarded for paying attention. In other words, a more engaging and fun game. I hope to see those that expect pampering accommodations from Sharif to be met with a good game that lets them struggle at the bottom. Many pages ago you also said you do not play games, you ignore Noaani and you will delete your account. Extreme solutions to prevent something can lead to a worse game. Just like players can coexist with bots and gold sellers, they can coexist with combat trackers too. If you feel your fun comes from defeating the raids without such tools and that is your main goal, to show how more skilled you are to players around you, then I would rather buy raid drops from Noaani. I never said I will delete my account. I said I might leave the forum. I also said I don't play many games, that I don't really play any now. There is nothing extreme about removing trackers except for those without any skill or leadership, relying on Logs. lmao You can struggle against your own weaknesses as well. Now it is clear to me you are a botter; talking about coexisting with them lmao Remove Gold. Remove Logs. Remove Numbers. Remove Botters. HOSTILE ARCHITECTURE
Sapiverenus wrote: » I will be waiting for executive decision to remove all possibility of Trackers.
Strevi wrote: » Sapiverenus wrote: » Strevi wrote: » Sapiverenus wrote: » Strevi wrote: » Sapiverenus wrote: » Noaani wrote: » Sapiverenus wrote: » I know what a tracker does. I want the game to be more difficult for you and others that must rely on a tracker. I will have a tracker. That is essentially the end of it. If you actually know what a tracker does, you wouldn't care that they exist. You may not want to use one, but you basically just wouldn't care at all if others used them. I know what a tracker does and I want you and others that must rely on them to struggle without them. You want to force Steven to do more than he wants against trackers? Even if that makes a worse game overall for everybody, just to see Noaani struggle? This would be the typical dictator attitude who would cause a mass destruction when he cannot win otherwise. It is to reward skill and leadership as I've said many pages ago. It is for a better game experience where you are rewarded for paying attention. In other words, a more engaging and fun game. I hope to see those that expect pampering accommodations from Sharif to be met with a good game that lets them struggle at the bottom. Many pages ago you also said you do not play games, you ignore Noaani and you will delete your account. Extreme solutions to prevent something can lead to a worse game. Just like players can coexist with bots and gold sellers, they can coexist with combat trackers too. If you feel your fun comes from defeating the raids without such tools and that is your main goal, to show how more skilled you are to players around you, then I would rather buy raid drops from Noaani. I never said I will delete my account. I said I might leave the forum. I also said I don't play many games, that I don't really play any now. There is nothing extreme about removing trackers except for those without any skill or leadership, relying on Logs. lmao You can struggle against your own weaknesses as well. Now it is clear to me you are a botter; talking about coexisting with them lmao Remove Gold. Remove Logs. Remove Numbers. Remove Botters. HOSTILE ARCHITECTURE Removing numbers form the client side would mean no health and mana bars either. No visual indicator how long a skill cooldown lasts. That would be a first person shooter, one shot and the other dies. MMOs are not that kind of games. Regarding gold, try making on forum a suggestion to remove it or restrict player trade and see what happens.
Sapiverenus wrote: » Why are you talking about first person shooters. I have talked about rough 'somewhat' RNG; mostly complicated; UI change behavior that is highly situational. Context sensitive. With mob variability and player ## ranges with weights that are affected in a complicated somewhat intuitive way. With random dev fiddling to keep it opaque; but no fiddling in response to what players are doing to 'crack the code'. No one said anything about cooldowns though. lmao who cares about people complaining? "see what happens" lol
Sapiverenus wrote: » Noaani I look forward to the struggle of those without any actual leadership and combat ability in a massively multiplayer civ building 'war' game.
Noaani wrote: » Sapiverenus wrote: » Noaani Find someone good at multi-tasking and observant; and don't hope for WoW style raids and the tab combat that pushes that kind of raid. Someone good at multi-tasking and observant isn't going to be able to keep track of thousands of abilities and effects. If we assume Ashes combat will be good (deep and complex), then it will literally not be possible to keep track of everything. I mean, top end guilds in WoW often have the raid leader not even taking part in the raid, they have so many other things to keep track of - and that is in a game that I don't consider the pinnacle of top end content, and also has some of the most complex trackers for any game. It is also content that Intrepid have said they would like to compete with.
Sapiverenus wrote: » Noaani Find someone good at multi-tasking and observant; and don't hope for WoW style raids and the tab combat that pushes that kind of raid.
Mag7spy wrote: » AoC is not everquest, tab target game play. Stop using game designed related in EQ as a reason to keep track of abilities. There shouldn't be a point where you need to know that, you are using excess of information as an excuse for tracker you are wrong.
Noaani wrote: » Mag7spy wrote: » AoC is not everquest, tab target game play. Stop using game designed related in EQ as a reason to keep track of abilities. There shouldn't be a point where you need to know that, you are using excess of information as an excuse for tracker you are wrong. You keep talking, yet all you seem to know is 1v1 fighting. In a 40 player raid, it is impossible to keep up. Not only do you have 40 people all interacting with a number of enemies, but those 40 people are also all interacting with each other. I mean, it's not like Ashes is going to be some 2D fighting game where the ultimate defensive maneuver is a jump or crouch - though I'm sure you'd like that.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » AoC is not everquest, tab target game play. Stop using game designed related in EQ as a reason to keep track of abilities. There shouldn't be a point where you need to know that, you are using excess of information as an excuse for tracker you are wrong. You keep talking, yet all you seem to know is 1v1 fighting. In a 40 player raid, it is impossible to keep up. Not only do you have 40 people all interacting with a number of enemies, but those 40 people are also all interacting with each other. I mean, it's not like Ashes is going to be some 2D fighting game where the ultimate defensive maneuver is a jump or crouch - though I'm sure you'd like that. This is not Everquest, stop using EQ to compare if they need trackers when the game isn't being designed for trackers. You are simply using some large number to try to manipulate thoughts. Literarily this guy is saying "I'm going to basic attack 1000 times so I need to know the information since you can't keep track how many times you basic attack"
Mag7spy wrote: » This is not Everquest, stop using EQ to compare if they need trackers when the game isn't being designed for trackers.