KolDraco wrote: » In an MMORPG, which I can only assume is the genre of Ashes of Creation, we would need a backstory to better understand our purpose as the main protagonist.
tautau wrote: » " or "Pk that sob Tau and I will pay you 500 gold, screenshot of you standing over body required".
Noaani wrote: » KolDraco wrote: » In an MMORPG, which I can only assume is the genre of Ashes of Creation, we would need a backstory to better understand our purpose as the main protagonist. We aren't all the main protagonist. How would that even work - having 10k main protagonists on the server at the same time?
Sunnybunny251 wrote: » I feel like this was a thing in Neverwinter - you could make instanced quests that people could try and if they liked it enough they could give you a "tip". Ok I checked and yes it is called The Foundry - I remember making a few of them and enjoying it a lot. The game gave you all the assets to put where you like and you made up your own dialogue and what not. I think if this is something they do later on it would be a pretty cool addition. Since it would be in it's own "area" of the game it would not really do any interference to the main game or it's story.
Kreinster wrote: » Star Wars Galaxies had a fascinating quest creation framework, up to selling the custom quests on the market. I believe Steven mentioned being inspired by SWG, so one can only hope. In fact, let me pop a question real quick for the livestream...
Natasha wrote: » I'm willing to bet the first quest made will be gather materials for caravan caravan goods to this location *success* but really, get robbed success!
Azherae wrote: » The amount of work this would take to 'not be abusable', as compared to the standard amount done by a slightly external site for RolePlayers or similar, is problematic. A game with sufficient working internal systems gives the sort of person who consistently creates 'good quests' a way to do this without opening it up to abuse, so while it's quite interesting conceptually, like most things, it would have to be curated too much, which would then lead to 'favored creators' by the Devs even more than already, and then... DRAMA. Basically, a robust enough game usually has this already, you just have to know where to find the community that engages with it, whether through their communication channel, or their website. Here's an example of one.https://inara.cz/elite/squadron-mission/1568/15938/