Strevi wrote: » If I see a green player fighting with the Minotaur and I try to help him but he has 1 hit point and body blocks my arrow, I get corruption. Then he re-spawns and kills me and takes my bow. Then without weapon I get killed all the way back to town by all NPCs.
Azherae wrote: » Strevi wrote: » If I see a green player fighting with the Minotaur and I try to help him but he has 1 hit point and body blocks my arrow, I get corruption. Then he re-spawns and kills me and takes my bow. Then without weapon I get killed all the way back to town by all NPCs. Is this a 'request for how it should work', a 'scenario you don't want to see' or just 'a potential situation that you find funny'? Please bear with me, this is The Internet, so there's never any way to know how serious someone is.
Nepoke wrote: » Since the showcase seemed to model GW2 very closely, I imagine the interactions are the same: Friendlies don't block projectlies, but hostiles do. If a summoner puts their summon between themselves and the ranger, the summon will tank all the shots. Exception would be ranged attacks with a piercing property. You could argue that friendlies (or in AoC's case non purple/red) should block projectiles too (with no damage taken), which would help balance ranged vs melee in 250v250. However, I'm fairly sure nobody will want this because of the griefing/general pain in the ass this would open up.
Strevi wrote: » GW2 is not an open world PvP. All players "know" their friends the moment they join an instance and that stays unchanged. Projectiles are not stopped by friendly players. Also GW2 is tab targeting as far as I know. I mean you need to have a selected target to damage it unless is an area spell like that ranger air strike we seen in the recent stream.
Azherae wrote: » Strevi wrote: » GW2 is not an open world PvP. All players "know" their friends the moment they join an instance and that stays unchanged. Projectiles are not stopped by friendly players. Also GW2 is tab targeting as far as I know. I mean you need to have a selected target to damage it unless is an area spell like that ranger air strike we seen in the recent stream. I'm just going with what Nepoke said, as noted it didn't really come up in my observations. The conclusions from 'what GW2 does' applied to the scenarios of Ashes seem reasonable. I don't consider it to be 'the guaranteed outcome', but it does seem to make some sense.
Azherae wrote: » So I would figure that even if you targeted Green A with your shot, the projectile should still hit Green B, and do damage.
Strevi wrote: » Azherae wrote: » Strevi wrote: » If I see a green player fighting with the Minotaur and I try to help him but he has 1 hit point and body blocks my arrow, I get corruption. Then he re-spawns and kills me and takes my bow. Then without weapon I get killed all the way back to town by all NPCs. Is this a 'request for how it should work', a 'scenario you don't want to see' or just 'a potential situation that you find funny'? Please bear with me, this is The Internet, so there's never any way to know how serious someone is. Somebody who wants projectiles to follow physics rules and also implement common sense will have difficult life as a developer. Party members cannot even flag each other. If projectiles cannot pass through their bodies then they'll hinder each-other. Many things can happen while the projectile travels. Some can become corrupted moments before the projectile arrives... corrupted players can be killed by guild members but not if they are just combatants. Tab target and action combat do not seem to like each other in this context. Beside having fun, I am also curious how will it be solved. You know the answer already?