Aerlana wrote: » Destiny 1/2 have probably headshot mechanics and... and... ... ... (not eeven sure never played them ^^') that's all. so because without it the game combat will get stale, and so the game, only destiny's game are good ? "good/bad" is ... subjective view, i find FIFA game bad, and lot of people buy them, so does for call of/battlefield games. and for mmorpg, my 2 favourite gameplay far over all others, that i find both really good, are ... one tab one action The game will have both tab-target and action, bind together thru this hybrid... At this point, while we can't even try it, test it thru alpha one, complaining one or the other exist is just, imo, childish.
Aerlana wrote: » So would you want, to fit more this potential crowd of player... remove those two point to just have directly PvP with all on same level and stuff ? There is no need to transform a MMORPG into another arena game to have this... there are 20 years of game doing it already
Hasil wrote: » It could be that the tech just won't allow for 250v250 fights with action combat working. But if that's the case they should not have gotten up MANY MANY peoples' hopes that there might be legit action combat in AOC.
Natasha wrote: » They never did. They always said it was going to be a hybrid system. Otherwise they would have come out and just said WE'RE HAVING A FULL ACTION SYSTEM and gotten all of the 3 people that like new world combat to nut and instead of you complaining here it would just be someone else who prefers guild wars 2.
Hasil wrote: » I always expected hybrid combat to simply mean action for many things but tab targeting for things where action doesn't work well. The toggle back and forth system, as I and others have said elsewhere, doesn't really make sense. One mode (probably tab) will be superior and people will just use that or be at a disadvantage. It could be that the tech just won't allow for 250v250 fights with action combat working. But if that's the case they should not have gotten up MANY MANY peoples' hopes that there might be legit action combat in AOC. I also think that maybe tech limitations will not prevent a working action combat system. Judging from A1 the performance even this early, before conversion to the new engine, was good enough to allow for action combat to work well.
Mag7spy wrote: » Hybrid is the proper way to do things right now imo, I feel more full action will come in the future though. The more action is used the more challenges come up and not everyone has answers for them. so hybrid becoming the new standard will slowly answer more questions in time how to create better full action combat. What was shown was really good even if it leans more towards the tab side and that is fine. But they need to have incentives for action and the skill that goes into it, as its clear the ease of tab auto attacks is plainly obvious and boring. Anyone starting tot alk about tab is skill with auto attacks is actually dreaming in nostalgia and going full cyberpsycho imo. Like if I need to boot up a older mmo and make a video of a auto attack and ask how that takes skill or is worth arguing about it I will do it. There is absolutely nothing special about a auto attack in a tab target mmorpg, that button isn't even normally used as you are doing your skill rotation.... Now skills being tab or action and having the choice to adjust and change them as you level up i have no issues with that is just hybrid. go 70% tab or 70% action, there should be benefits and draw backs to everything based on design, not based on action or tab target bias. Is this skill harder to hit, you need to aim, etc ok more dmg or some kind of buff. Is this skill aoe and easy to hit, ok it prob shouldn't do as much damage as other skills because of the size of the aoe...
Azherae wrote: » Mag7spy wrote: » Hybrid is the proper way to do things right now imo, I feel more full action will come in the future though. The more action is used the more challenges come up and not everyone has answers for them. so hybrid becoming the new standard will slowly answer more questions in time how to create better full action combat. What was shown was really good even if it leans more towards the tab side and that is fine. But they need to have incentives for action and the skill that goes into it, as its clear the ease of tab auto attacks is plainly obvious and boring. Anyone starting tot alk about tab is skill with auto attacks is actually dreaming in nostalgia and going full cyberpsycho imo. Like if I need to boot up a older mmo and make a video of a auto attack and ask how that takes skill or is worth arguing about it I will do it. There is absolutely nothing special about a auto attack in a tab target mmorpg, that button isn't even normally used as you are doing your skill rotation.... Now skills being tab or action and having the choice to adjust and change them as you level up i have no issues with that is just hybrid. go 70% tab or 70% action, there should be benefits and draw backs to everything based on design, not based on action or tab target bias. Is this skill harder to hit, you need to aim, etc ok more dmg or some kind of buff. Is this skill aoe and easy to hit, ok it prob shouldn't do as much damage as other skills because of the size of the aoe... I think Steven's intention is to have the Accuracy Build vs Evasion Build setup, though. Otherwise players who build Evasion for PvE situations (or don't build it because they are used to PvP situations) will be at disadvantage when in a GvG since the opponent will just switch. What I mean is, if Action has a bonus and the player therefore doesn't build up their Accuracy STAT on their gear or whatever, they'll have trouble in PvE situations where the enemy always applies the Evasion stat.
Mag7spy wrote: » Hybrid is the proper way to do things right now imo, I feel more full action will come in the future though. The more action is used the more challenges come up and not everyone has answers for them. so hybrid becoming the new standard will slowly answer more questions in time how to create better full action combat.
beretta7 wrote: » It's actually really sad. I think this game has will be breakthrough on nearly every system, but they failed on combat. You can't release a game with tab target and assume it's going to be long term successful. You need skill in these games now. We need head shot mechanics especially in pvp. Without it the combat will get stale and so will the game.
ItsmeToki wrote: » Like the younger generation only is used to fps fortnite gameplay. Maybe they should take on new challenges instead of bad talking everthing that is unknown to them. Where do you think this mentality will lead them to in life...? Nothing against trying out new things. Action combat had its chances in MMOs like New World showcased. It failed. So maybe the MMO market needs something that actually works.
Natasha wrote: » Hasil wrote: » It could be that the tech just won't allow for 250v250 fights with action combat working. But if that's the case they should not have gotten up MANY MANY peoples' hopes that there might be legit action combat in AOC. They never did. They always said it was going to be a hybrid system. Otherwise they would have come out and just said WE'RE HAVING A FULL ACTION SYSTEM and gotten all of the 3 people that like new world combat to nut and instead of you complaining here it would just be someone else who prefers guild wars 2. Either way the bandaid has been pulled off now, rejoice.
Azherae wrote: » I think Steven's intention is to have the Accuracy Build vs Evasion Build setup, though. Otherwise players who build Evasion for PvE situations (or don't build it because they are used to PvP situations) will be at disadvantage when in a GvG since the opponent will just switch. What I mean is, if Action has a bonus and the player therefore doesn't build up their Accuracy STAT on their gear or whatever, they'll have trouble in PvE situations where the enemy always applies the Evasion stat.
Neurath wrote: » I dislike the whole evasion stat and accuracy stat situation. It's one of the worst forced schematics that can exist. The gear is pvx but accuracy will become a pvp stat. I hate being forced to choose between evasion or accuracy and even worse being forced to have evasion and accuracy at the same time.
Sapiverenus wrote: » Building up a stat called Accuracy is ****. Weapon skill that also affects action aim is fine; 'STATS ON GEAR' is ****.