Recently i re watched the melee combat intro and to me the animations looked similar to Elden ring.
Just not there yet.
There is no impact even with the ground fissure.
Also way to fast for a 2 handed heavy weapon.
There is for example the swing that ends with the sword hitting the left side back and then suddenly appearing in a stabbing animation from the right side.
This is solely about the Basic attacks.
Not the skills.
To me, while an improvement over the past, looked way over the top.
For reference the original video:
https://www.youtube.com/watch?v=t3LydR8VssY
Shad here has a great video on alternative animations.
https://www.youtube.com/watch?v=eRMgAXisKEc
One more specific on the great sword.
https://www.youtube.com/watch?v=mMsJXA0Vitg
This to me the animations he does look and feel way better then what we currently have.
There is the weight to the weapons as they don't instantly stop.
The Impact however must come from the target having a reaction to great impact.
For example a knock back or knockdown when hit by a heavy weapon.
Or staggering from being stabbed.
But impact is an entire discussion on its own.
Here id like to focus on Melee weapons animations.
So what do you think after watching videos from shad?