Sapiverenus wrote: » You don't know if the 30 - 60s time to kill is balanced around action combat misses/ maneuvering moreso than already shown either.
Why not?
Do you support first-person or over-shoulder aimed shots for Ranger specific abilities?
With some tab here and there?
Guaranteed hit on target with third shot type stuff; or after a meter is filled type stuff?
Homing shots that might not be the best but they home-in?
Guaranteed basic hit, after being damaged, against the last person that damaged you [maybe with a 4 second cooldown]?
CROW3 wrote: » Sapiverenus wrote: » You don't know if the 30 - 60s time to kill is balanced around action combat misses/ maneuvering moreso than already shown either. Truth. But I haven’t asserted that’s the case. Only that the planned TTK is 30-60s and we haven’t seen that in any footage yet. Why not? Do you support first-person or over-shoulder aimed shots for Ranger specific abilities? Either is fine. With some tab here and there? It’s fine. Guaranteed hit on target with third shot type stuff; or after a meter is filled type stuff? Not a big fan of power meters. ‘Guaranteed’ hit with action based on reticle, stat-driven hit for tab. Homing shots that might not be the best but they home-in? That’s a good topic in and of itself. My preference is that action shots are not homing. Tab shots are if the ‘to hit’ roll was successful, but doesn’t hit if the target moves out of the projectile’s range before it hits. I’m not totally fixed on that though. Guaranteed basic hit, after being damaged, against the last person that damaged you [maybe with a 4 second cooldown]? No.
Mag7spy wrote: » Honestly i have no issues with projectiles moving like that in a mmorpg for combat. If it is soft lock and you need to track your target that is good enough skill ceiling for me doesn't need t be pin point that isn't really needed aka head shots. T(here should still be skillful long range shots) The other layer of skill ceiling would come from your abilities and your movement and it be perfect for action combat.
LordBlank wrote: » Mag7spy wrote: » Honestly i have no issues with projectiles moving like that in a mmorpg for combat. If it is soft lock and you need to track your target that is good enough skill ceiling for me doesn't need t be pin point that isn't really needed aka head shots. T(here should still be skillful long range shots) The other layer of skill ceiling would come from your abilities and your movement and it be perfect for action combat. Or you can get gud
Mayhem wrote: » XiraelAcaron wrote: » Did anyone actually confirm that projectiles were seeking? Did you see that in the video? Or did you just assume that? Honest question, I did not do an in-depth analysis of the video. To clarify: by seeking I mean does the projectile adjusts the trajectory while flying based on movement of the target that was originally selected? I do not mean seeking in the sense of initially selecting the target near the reticle. Yes you can clearly see here steven aiming purposefully over the target 21.26 https://www.youtube.com/watch?v=0257a-goFwE&t=1286shttps://www.youtube.com/watch?v=0257a-goFwE&t=1348s here he's aiming completely off target and still hits, watch in slower speed 22.28 + 20.54 hits the left target
XiraelAcaron wrote: » Did anyone actually confirm that projectiles were seeking? Did you see that in the video? Or did you just assume that? Honest question, I did not do an in-depth analysis of the video. To clarify: by seeking I mean does the projectile adjusts the trajectory while flying based on movement of the target that was originally selected? I do not mean seeking in the sense of initially selecting the target near the reticle.