Foni wrote: » It looked similar to the old ranger video I saw years ago. People play WoW for its nostalgia not for its combat and ashes will not have any nostalgia to benefit from.
Merek wrote: » The sad thing is that a game made by Amazon was the first MMO in years to try and do something different when it came to combat and it worked, if we forget the fact it was attached to a bloated corpse full of bugs. I'm not surprised at all that the game is starting to look more like a grittier ESO or GW2, you could always tell they'd play it safe when it came to combat and for anyone to say that the draw of this game has been the 'node' system, you're delusional. The draw of this product was the idea a Western developer would "Make MMO's Great Again", but alas we're going down the safe route. Guess we'll see if the node system can outshine bland combat.
Merek wrote: » The draw of this product was the idea a Western developer would "Make MMO's Great Again", but alas we're going down the safe route. Guess we'll see if the node system can outshine bland combat.
Mag7spy wrote: » Merek wrote: » The sad thing is that a game made by Amazon was the first MMO in years to try and do something different when it came to combat and it worked, if we forget the fact it was attached to a bloated corpse full of bugs. I'm not surprised at all that the game is starting to look more like a grittier ESO or GW2, you could always tell they'd play it safe when it came to combat and for anyone to say that the draw of this game has been the 'node' system, you're delusional. The draw of this product was the idea a Western developer would "Make MMO's Great Again", but alas we're going down the safe route. Guess we'll see if the node system can outshine bland combat. They did try to do something new but their combat isn't based on mmorpgs its based on survival combat (on a higher level atleast).
ItsmeToki wrote: » Magic Man wrote: » Well it is sad and a thing of the past. But that doesn't mean there is no market for it. People play FFXIV and WoW and most of them are generally fine with it. As you can also see from the snarky boomers people from this post, it is the type of combat many MMORPGers are used to and they'll defend it. Now that doesn't mean that action combat has no place in the upcoming MMOs, including Ashes. We'll just have to wait and see. Like the younger generation only is used to fps fortnite gameplay. Maybe they should take on new challenges instead of bad talking everthing that is unknown to them. Where do you think this mentality will lead them to in life...? Nothing against trying out new things. Action combat had its chances in MMOs like New World showcased. It failed. So maybe the MMO market needs something that actually works.
Magic Man wrote: » Well it is sad and a thing of the past. But that doesn't mean there is no market for it. People play FFXIV and WoW and most of them are generally fine with it. As you can also see from the snarky boomers people from this post, it is the type of combat many MMORPGers are used to and they'll defend it. Now that doesn't mean that action combat has no place in the upcoming MMOs, including Ashes. We'll just have to wait and see.
Fantmx wrote: » The MMO market is nowhere near dying out and combat is not the next step. The next steps are: 1) a living, breathing world that responds to player decisions in a way that doesn't take constant content creation by the developer and 2) Smart AI MMO longevity has nothing to do with type of combat.
Sathrago wrote: » Feel free to never use it then. You could also play with three sets of gloves on if you want.
LordBlank wrote: » Fantmx wrote: » The MMO market is nowhere near dying out and combat is not the next step. The next steps are: 1) a living, breathing world that responds to player decisions in a way that doesn't take constant content creation by the developer and 2) Smart AI MMO longevity has nothing to do with type of combat. MMO isn't dying out because MMO just means massive multiplayer online. That means games like destiny 2 and any online game by nature is an MMO. What will die out are MMORPGs. What's the average age of wow players?
NiKr wrote: » Merek wrote: » The draw of this product was the idea a Western developer would "Make MMO's Great Again", but alas we're going down the safe route. Guess we'll see if the node system can outshine bland combat. You do realize that the phrase "make something great again" implies that the old version was great so we gotta bring it back, right?
NiKr wrote: » It was never about making the game a fucking shooter.
Merek wrote: » As a poster, you usually post somewhat decent takes, but this is a consistently dumb post I see a lot of people that just can't comprehend using mechanical skills outside of memorizing a rotation echo. It's shit.
NiKr wrote: » ]Intrepid has said from the very beginning, they're trying to go for hybrid but will go back to tab if hybrid fails. Yet people somehow expected to see NW2: Shooter Boogaloo.
Asgerr wrote: » BaSkA13 wrote: » There's nothing inherently wrong or bad about tab target or action combat, both are fine. Players will be able to swap between them any time they want. If done right, tab target combat can be fun. If done poorly, tab target combat can be dogshit boring. If done right, action combat can be fun. If done poorly, action combat can be a shitshow. If Intrepid is able to make both options fun and viable, each one with its pros and cons, then there's nothing to whine about. People who complain about either combat styles are just butthurt because their preferred style isn't the only option available. If both combat styles are well done and you hate tab target, never use it. If both combat styles are well done and you hate action combat, never use it. If either of the combat styles is dogshit or if one is extremely better than the other, then by all means, crate as many shitposts as you possibly can. Sadly you can't know that before playing the game. Though I aree, I think the more reasonable people aren't necessarily complaining about one or the other, but rather on whether one is inherently better than the other. If one is vastly superior, it renders the other unnecessary or worse: it will make your PvX team feel like you're throwing for not picking the better option. I asked a few questions on my feedback post (in the intended thread): Basically it comes down to this: does an arrow loosed from a tab targeting press have the same odds of missing as one loosed from action camera? If a target is outside of my bow's range, can switching to action camera and aiming higher, allow the arrow to fly further than it could in tab target? How far off of the target can my reticle be and still have my arrow hit the target? Does this change if I have a hard-lock or not?
BaSkA13 wrote: » There's nothing inherently wrong or bad about tab target or action combat, both are fine. Players will be able to swap between them any time they want. If done right, tab target combat can be fun. If done poorly, tab target combat can be dogshit boring. If done right, action combat can be fun. If done poorly, action combat can be a shitshow. If Intrepid is able to make both options fun and viable, each one with its pros and cons, then there's nothing to whine about. People who complain about either combat styles are just butthurt because their preferred style isn't the only option available. If both combat styles are well done and you hate tab target, never use it. If both combat styles are well done and you hate action combat, never use it. If either of the combat styles is dogshit or if one is extremely better than the other, then by all means, crate as many shitposts as you possibly can. Sadly you can't know that before playing the game.