NiKr wrote: » Sengarden wrote: » If they would just pick one and roll with it, dev time would be cut down and they'd actually have a solid combat direction to aim for (no pun intended). As they said multiple times, if they do pick one - it's gon be tab. So some people would be butthurt either way.
Sengarden wrote: » If they would just pick one and roll with it, dev time would be cut down and they'd actually have a solid combat direction to aim for (no pun intended).
Mag7spy wrote: » If you are fighting a target or a few targets and you want to hit the warrior for example it is true rather then just clicking you will shoot instantly as well. So technically in that instance it is faster than tab. But that only relates tot he first shot...... you will have to continue to track their movements requiring much more effort than the other person use had selected him and can full kite backwards and shoot without clicking again.
not to mention if the target is closer you just press tab, this is effecting gameplay and making it much easier as you just use tab.
You are missing the point, when I'm looking at games i look from a design perspective. You are effective saying there is no different between tab and action in how you can deal damage because of the advantages.
My question for you would be if we go to the melee showcase with the hammer skill. If there is a tab version that you can use and it tracks someone automatically for you, over action where you need to control it yourself and you can make mistakes. Do you feel that should have the same damage?
Mag7spy wrote: » This sentiment everything needs to be balanced makes no sense, that isn't how design works. Skill does giant aoe ok it doesn't do big dmg. Skill does small aoe, ok it should deal more damage than the large aoe or have some additional effect.
Mag7spy wrote: » If it plays different than what people are expecting and that balance is fine that is great, but if there is a clear advantage to tab and damage wise they easily do 30+% more damage statically. Clearly they need to buff for the input and skill players have to use compared to tab. Skill is normally always rewarded in games, it be backwards if that wasn't the case now.
Dummo wrote: » What if there's a third target, that's closer to you than the target you want to shoot?
NiKr wrote: » Dummo wrote: » What if there's a third target, that's closer to you than the target you want to shoot? I am curious how they'll deal with bodyblocking against tab abilities that are going to people behind you (during a big fight like a siege or smth). If the system is projectile-based, then in theory that projectile should just hit you instead. But then the whole premise of "tab can let you hit people in the back" kinda crumbles. And if tab does allow for that, the whole "it's projectile-based" phrase is kinda false. I'd personally be fine with ranged tab attacks going directly to their targets, but I feel like the action combat crowd would be butthurt over that, cause not only would they have to be more skillful but on top of that tab would have an upper hand in bigger fights.
Mag7spy wrote: » I saw a projectile go through the mob int he live stream, unsure if things work different with players though, or it could just be stuff they need to iron out still.
Dummo wrote: » Mag7spy wrote: » This sentiment everything needs to be balanced makes no sense, that isn't how design works. Skill does giant aoe ok it doesn't do big dmg. Skill does small aoe, ok it should deal more damage than the large aoe or have some additional effect. These two sentences are contradicting. Mag7spy wrote: » If it plays different than what people are expecting and that balance is fine that is great, but if there is a clear advantage to tab and damage wise they easily do 30+% more damage statically. Clearly they need to buff for the input and skill players have to use compared to tab. Skill is normally always rewarded in games, it be backwards if that wasn't the case now. This is also balancing.
Mag7spy wrote: » Dummo wrote: » Mag7spy wrote: » This sentiment everything needs to be balanced makes no sense, that isn't how design works. Skill does giant aoe ok it doesn't do big dmg. Skill does small aoe, ok it should deal more damage than the large aoe or have some additional effect. These two sentences are contradicting. Mag7spy wrote: » If it plays different than what people are expecting and that balance is fine that is great, but if there is a clear advantage to tab and damage wise they easily do 30+% more damage statically. Clearly they need to buff for the input and skill players have to use compared to tab. Skill is normally always rewarded in games, it be backwards if that wasn't the case now. This is also balancing. I'm talking about balancing between tab and action with design. If you put more effort into something you should get a reward out of it. The later part is simply showing if you put more effort into something you get more dmg because it is harder to hit the target.
Dummo wrote: » Mag7spy wrote: » If you are fighting a target or a few targets and you want to hit the warrior for example it is true rather then just clicking you will shoot instantly as well. So technically in that instance it is faster than tab. But that only relates tot he first shot...... you will have to continue to track their movements requiring much more effort than the other person use had selected him and can full kite backwards and shoot without clicking again. I do agree that the slower walking backwards is quite a disadvantage to the reticle camera mode. Switching camera mode in this instance could be done though. not to mention if the target is closer you just press tab, this is effecting gameplay and making it much easier as you just use tab. What if there's a third target, that's closer to you than the target you want to shoot? You are missing the point, when I'm looking at games i look from a design perspective. You are effective saying there is no different between tab and action in how you can deal damage because of the advantages. That is not what I said. I said that the different camera modes have different advantages in certain situations. An optimal way to fight with Ashes' hybrid combat might be to switch camera modes every so often. Now this could be tedious to do, but I don't see them removing the tab target camera mode. My question for you would be if we go to the melee showcase with the hammer skill. If there is a tab version that you can use and it tracks someone automatically for you, over action where you need to control it yourself and you can make mistakes. Do you feel that should have the same damage? You missed my edit in my previous post. Comes down to me agreeing tab targeted abilities should deal less damage than action abilities. But that lies in the nature of the ability, not in the nature of the camera mode.
Azherae wrote: » Mag7spy wrote: » Dummo wrote: » Mag7spy wrote: » This sentiment everything needs to be balanced makes no sense, that isn't how design works. Skill does giant aoe ok it doesn't do big dmg. Skill does small aoe, ok it should deal more damage than the large aoe or have some additional effect. These two sentences are contradicting. Mag7spy wrote: » If it plays different than what people are expecting and that balance is fine that is great, but if there is a clear advantage to tab and damage wise they easily do 30+% more damage statically. Clearly they need to buff for the input and skill players have to use compared to tab. Skill is normally always rewarded in games, it be backwards if that wasn't the case now. This is also balancing. I'm talking about balancing between tab and action with design. If you put more effort into something you should get a reward out of it. The later part is simply showing if you put more effort into something you get more dmg because it is harder to hit the target. But this won't be true for stationary bosses, or even some types of stationary player. Which is why 'Detarget' is our most obvious balancing approach option. No additional power needed for aiming, but by 'adding a disadvantage to pure Tab' sometimes (especially if there's a delay on being able to retarget that same target using Tab stuff) it doesn't go down the path of 'Ok everyone switch to Action Mode because you do the most damage/CC/whatever to this boss'.
Mag7spy wrote: » That is assuming things work like that, I don't want to assume anything until it is known or shown in the game atleast. Or talked about in detail. Else we are assuming things and piecing together gameplay in a way that it might not work like that exactly or be as effective as one might think.
Mag7spy wrote: » My main point on damage right now is about the basic attacks, until i see more how abilities work and such I feel i can't say as much on them. You will constantly be doing basic attacks compared to other tab target mmorpgs where that button isn't even really used.