WHIT3ROS3 wrote: » How do people expect games like these to be viable? Where do people think money for something like this comes from? There needs to be income generated somewhere. Let's say a server has 8000 players. At $15 per month, per player that's only $120,000 per month per server.
WHIT3ROS3 wrote: » Sapiverenus wrote: » Pretty sure it'll be like $700 - $2000 server-price per 10k player capacity lol. Assuming there's a lot of data throughput and calculations per player from action combat or whatever. Yeah... you don't have a clue.
Sapiverenus wrote: » Pretty sure it'll be like $700 - $2000 server-price per 10k player capacity lol. Assuming there's a lot of data throughput and calculations per player from action combat or whatever.
Natasha wrote: » Scarbeus wrote: » As long as the cosmetic items stay in theme with the game (as in, we don't get people running around looking like Santa) then I really don't see the problem with it. If you do, then the good old Steven quote "This game wont be for everyone" just fits in here once more. You havent seen the Santa skin?
Scarbeus wrote: » As long as the cosmetic items stay in theme with the game (as in, we don't get people running around looking like Santa) then I really don't see the problem with it. If you do, then the good old Steven quote "This game wont be for everyone" just fits in here once more.
Mag7spy wrote: » I also hate dwarfs so its like a double down for me.
CROW3 wrote: » Mag7spy wrote: » I also hate dwarfs so its like a double down for me. No one’s perfect. 😀
Mag7spy wrote: » CROW3 wrote: » Mag7spy wrote: » I also hate dwarfs so its like a double down for me. No one’s perfect. 😀 i might end up making a elf ;o
Depraved wrote: » i never understood why people complain about paying cosmetics...i mean i dont see anybody complaining about league of legends paid skins
Depraved wrote: » yeah i know about the ghillie suit, i had it ahhahaha. but that would give u an advantage in game...im talking about pure cosmetics with no advantages
Azherae wrote: » Depraved wrote: » i never understood why people complain about paying cosmetics...i mean i dont see anybody complaining about league of legends paid skins Because of how developers sometimes incentivize buying those skins. BDO for example, for a long time, had the 'best' armor in the game look like this. And then sold Cosmetics for $20-30.
Taaku wrote: » Until people start asking for better than average MMOs we will continue to get average MMOs. And if that comes at an increased price then ok.
Taleof2Cities wrote: » Oreyeon wrote: » They can fund themselves via expansions and the monthly subscription that they are going to charge. That's not a good answer, @Oreyeon ... I don't see a career for you on the revenue teams of any flagship MMO. The subscription cost of $15 USD would probably double or more if you exclude the cash shop. There are already forum threads asking for a sub discount based on their country of residence or student status. DLC/expansions won't cost more than the normal subscription (according to the Wiki). So, you can see where your idea is heading. Remember that Intrepid is planning in-game cosmetics that are the same or better than the cash shop. Make sure you check out the forums search feature ... before posting a new thread on a topic that is very much a dead horse.
Oreyeon wrote: » They can fund themselves via expansions and the monthly subscription that they are going to charge.
Jales wrote: » Did they not make a ton of money through KS and other similar places? I am just now getting into the idea of playing this game and saw the old several million dollar Kickstarter..
Jales wrote: » Taleof2Cities wrote: » Oreyeon wrote: » They can fund themselves via expansions and the monthly subscription that they are going to charge. That's not a good answer, @Oreyeon ... I don't see a career for you on the revenue teams of any flagship MMO. The subscription cost of $15 USD would probably double or more if you exclude the cash shop. There are already forum threads asking for a sub discount based on their country of residence or student status. DLC/expansions won't cost more than the normal subscription (according to the Wiki). So, you can see where your idea is heading. Remember that Intrepid is planning in-game cosmetics that are the same or better than the cash shop. Make sure you check out the forums search feature ... before posting a new thread on a topic that is very much a dead horse. Did they not make a ton of money through KS and other similar places? I am just now getting into the idea of playing this game and saw the old several million dollar Kickstarter..
Iridianny wrote: » Taaku wrote: » Until people start asking for better than average MMOs we will continue to get average MMOs. And if that comes at an increased price then ok. "This sucks, but it's just the way it is, can't change it." ...ever read any history? Start with the Tea Act. I think what these people actually meant to say is they wont bother trying because of personal laziness, complacency, and yes, shilling. The way consumers make excuses for companies not being better is truly concerning. Especially people who have invested money into this game's development with no release date... you'd think they'd fight for it to be the best it can be, right? I too have tried to share the idea of a slightly higher sub price instead of an immersion breaking, exploitative cash shop. Even though a cosmetic only cash shop would be far less profitable than a slightly higher sub price of $15, they cannot be convinced. They refuse to see a potential future of a necessary increased sub price after release and how the negative impact would be much greater than an increased sub price on what was planned during development. Also, they just don't want to think about the very potential future of an already implemented cash shop's expansion to p2w after Steven (hypothetically, but not unrealistically) sells the game or a decline in subs over time. From what I gathered, most people on these threads who are especially against this stance are ones who have "invested" and their "reward" for doing so is the promise of cosmetics and they don't want to lose those. You can see that with all their little titles. I even agree that those are fine and to just not have the cash shop on release, but it's been futile. They have even said to me, "this game just isn't for you," which in a way argues that the whole game is the cash shop and I wouldn't be able to enjoy it if I didn't like that aspect, which they also argue to be "insignificant" at the same time.
Rhorden wrote: » 3) If (when) AoC becomes very profitable, say 1 million concurrent subs a month, will you still be onboard with a cosmetics shop or will you stand with the people that say we pay full price for the game so everything should be IN the game? My guess is you will find a new ant hill to die on.
Natasha wrote: » So how many people will pay the increased sub fee and box cost you suggest when it's the highest mmo price on the market?
Iridianny wrote: » Natasha wrote: » So how many people will pay the increased sub fee and box cost you suggest when it's the highest mmo price on the market? Sure it might be the highest price (by a few dollars), but it wont have a box cost, it wont have expansion prices, it will in this hypothetical not have a cash shop, and will be in other ways one of the best mmos to be released... so probably a lot of people. There were a lot of people paying hundreds to play the alpha so, do you have any data to say they wouldn't? I don't know of an mmo releasing for a few dollars more and not having players. I know that there are mmos that had to raise the price later and that was really bad, which is what I addressed previously. Also, there is a lot of data to show people happily pay more for quality things.