Sapiverenus wrote: » Noaani You haven't answered whether you'd play an MMO where Tracking is useless.
Noaani wrote: » Sapiverenus wrote: » Noaani So if tracking is useless in an MMO you won't play it? If tracking is not available you won't play it either? If an MMO developer decided that their 0layers wouldn't have access to objective data, no, I wouldn't play it. This shouldnt be news to you, I've told you this a number of times. I mean, I know you hardly read anything, but it is something I have said in reply to you enough times that I assumed it must have made it through at some point. But it isnt just that I wouldn't play a game without players having access to objective data. I also wouldn't play one where players are required to use a tracker. These are not things developers should be deciding for players. They are decisions that each player should make in regards to how they wish to play a game. Quite honestly, I am constantly shocked that people would have any objection to that at all.
Sapiverenus wrote: » Noaani So if tracking is useless in an MMO you won't play it? If tracking is not available you won't play it either?
Mag7spy wrote: » Noaani wrote: » Sapiverenus wrote: » Noaani So if tracking is useless in an MMO you won't play it? If tracking is not available you won't play it either? If an MMO developer decided that their 0layers wouldn't have access to objective data, no, I wouldn't play it. This shouldnt be news to you, I've told you this a number of times. I mean, I know you hardly read anything, but it is something I have said in reply to you enough times that I assumed it must have made it through at some point. But it isnt just that I wouldn't play a game without players having access to objective data. I also wouldn't play one where players are required to use a tracker. These are not things developers should be deciding for players. They are decisions that each player should make in regards to how they wish to play a game. Quite honestly, I am constantly shocked that people would have any objection to that at all. This makes no sense, you have been arguing about trackers forever, and devs having to make content around trackers so therefor it requires trackers. Why are you lying?
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Sapiverenus wrote: » Noaani So if tracking is useless in an MMO you won't play it? If tracking is not available you won't play it either? If an MMO developer decided that their 0layers wouldn't have access to objective data, no, I wouldn't play it. This shouldnt be news to you, I've told you this a number of times. I mean, I know you hardly read anything, but it is something I have said in reply to you enough times that I assumed it must have made it through at some point. But it isnt just that I wouldn't play a game without players having access to objective data. I also wouldn't play one where players are required to use a tracker. These are not things developers should be deciding for players. They are decisions that each player should make in regards to how they wish to play a game. Quite honestly, I am constantly shocked that people would have any objection to that at all. This makes no sense, you have been arguing about trackers forever, and devs having to make content around trackers so therefor it requires trackers. Why are you lying? I'm not. My argument has always been those wanting trackers should have them, those not wanting them should not have them. You just like to bring the discussion in to side tangents that make no real sense, and in an effort to educate you, you seem to just be confused (it's hard to educate someone about a topic they are already set in their mind about). You also like to make things up, and you then seem to actually believe those things you make up. This is actually a dangerous charasteric, it is perhaps something you may want to put some time in to correcting.
Aerlana wrote: » Nooani spoke that designing fight without tracker in mind would lead to fight to be quite easy. Not that fight have to be designed around tracker... which would be obviously stupid. To take it another way : Design a fight around range DPS : melee DPS will probably a hard time, and even be out of any meta for this fight. The opposite would be "design a fight witout range DPS in mind" : It can go on two way : or range are overpowered, or the fight doesn't offer nothing specific for being a range DPS, so... why playing range? Devs have to keep in mind there will be range, melee, magical/cast and instant DPS. but avoid to design fight around some or one of them. The problem is always... Freedom of players about how they enjoy a game, how they have fun.
Noaani wrote: » Sapiverenus wrote: » Noaani You haven't answered whether you'd play an MMO where Tracking is useless. Yes I did. If you had been paying attention to the discussion (going back to your first few days here), you would have seen the answer. I said I wouldn't play a game where players do not have access to objective data. Since the only way trackers could be useless is if they have no data, and since if players have data, trackers have data, saying I would not play a game if players have no data is the exact same thing as saying I would not play a game if trackers were useless. It isnt my fault you cant think for yourself here.
With regards to seeing another player's health: As you know their name plate will deteriorate or give you an indication of like hey they've taken damage they're significantly injured, but you're not going to get a percentage. You're not gonna get an exact bar value, unless you're in their party or in their raid.[4] – Steven Sharif
Sapiverenus wrote: » Noaani "The only way trackers could be useless is if they have no data" Assume there is a way for trackers to be available and also useless. Do you not play the game as a result.
Noaani So you want those without trackers to be less competitively viable, or not? How much so "less competitive"? Do you only play games where you can use a Tracker and get an advantage over those without one or not? Do you want content to be static enough you can beat it with Trackers or not?
Sapiverenus wrote: » Noaani What if trackers were an in-game item that required players wear something to feed info to it? What if the tracker and info-generator used up space and resources that could go elsewhere? What if it was limited, such that certain effects do not show up on the tracker as part of the game's content and challenge? On top of tracking not offering much of an advantage or no advantage, actually a DISADVANTAGE compared to those that can use something like 'Inspect', Communication, Intuition, Reason, et cetera and simply play the game engaged? Thus, they can use that "Equipment Slot", attention span, 'encumberance', on something more useful? Would this be the deal breaker?
Noaani wrote: » Sapiverenus wrote: » Noaani "The only way trackers could be useless is if they have no data" Assume there is a way for trackers to be available and also useless. Do you not play the game as a result. I assume by trackers being available, you mean they have a feed of objective data. Since this is a fantasy that doesn't follow logic, I have no opinion on the matter.
Noaani wrote: Sapiverenus wrote: Noaani So you want those without trackers to be less competitively viable, or not? How much so "less competitive"? Do you only play games where you can use a Tracker and get an advantage over those without one or not? Do you want content to be static enough you can beat it with Trackers or not? I only play MMO's if there is a tracker for me to use, and generally prefer it if one is available to all players that wish to use one.
Sapiverenus wrote: Noaani So you want those without trackers to be less competitively viable, or not? How much so "less competitive"? Do you only play games where you can use a Tracker and get an advantage over those without one or not? Do you want content to be static enough you can beat it with Trackers or not?
Noaani wrote: If a tracker is available to all, and some opt to not use one, I am not concerned if that gives me an edge over them or not. They make the decision to not use it, which they are entitled to do, but all decisions have consequences. Actively using a tracker is only really a direct advantage at the group or raid level. If you do not use a tracker, but still wish to be as objectively good at your class as you can be, you can achieve that via assistance from someone that uses a tracker, you do not need to use one yourself. From your perspective, this is not a whole lot different to getting assistance from someone that doesn't use a tracker - so is not something anyone should take issue with.
Noaani wrote: Sapiverenus wrote: » Noaani What if trackers were an in-game item that required players wear something to feed info to it? What if the tracker and info-generator used up space and resources that could go elsewhere? What if it was limited, such that certain effects do not show up on the tracker as part of the game's content and challenge? On top of tracking not offering much of an advantage or no advantage, actually a DISADVANTAGE compared to those that can use something like 'Inspect', Communication, Intuition, Reason, et cetera and simply play the game engaged? Thus, they can use that "Equipment Slot", attention span, 'encumberance', on something more useful? Would this be the deal breaker? If all it takes to have access to a tracker is to equip an item, groups and raids will simply require players have and equip that item as a condition of entry. This removes player choice. Having it limited, and indeed having it use up a resource, is in itself fine. In fact, that is the basis for my guild based tracker suggestion. It is limited to only those in your guild, and takes up a guild perk. This is all done on the guild level rather than the player or character level, because a tracker is more of a benefit to the guild than the player, players tend to already join guilds with like minded players, and any attempt to put the ability to opt in or out of a tracker at the individual level will result in the above situation where it is required to be bought along on content. Taking this out of the hands of the individual and placing it in the hands of the guild means no one can really require it, and even if they did, since the tracker only works with others within your guild, it would be pointless. Individual players still have the choice of using trackers or not, it is just a choice that is a factor of their choice of guild.
Sapiverenus wrote: » @Noaani You have no reason to say shit like:"I'm not concerned if trackers give me an edge over others or not" but . . ."I only play MMOs with trackers that are really a distinct advantage at the group or raid level"You will not play a game with trackers, that aren't a distinct advantage at the raid or group level. You say bullshit screw tongue shit all the time. Only other screw tongues like talking to you. Do you eat ass lmao? I am beginning to understand better who I am talking to.
Sapiverenus wrote: The issue I have is with how you want the game to be designed. The 'fantasy' where Trackers aren't really useful would stop you from playing because that is literally all you say you care about. . . and it would appeal to many many others. . . Why do you even play MMOs? Shouldn't you be playing a sim?
Sapiverenus wrote: » "I only play MMOs with trackers that are really a distinct advantage at the group or raid level"
Sapiverenus wrote: » I'll add to my questions for Noaani: Can you imagine a game besides MMOs where Trackers are useful? Do you play them or not? This is an extension of: Sapiverenus wrote: The issue I have is with how you want the game to be designed. The 'fantasy' where Trackers aren't really useful would stop you from playing because that is literally all you say you care about. . . and it would appeal to many many others. . . Why do you even play MMOs? Shouldn't you be playing a sim?