Mag7spy wrote: » If you talk to a lot of people they want skill to be involved their game and to matter.
Noaani wrote: » Mag7spy wrote: » If you talk to a lot of people they want skill to be involved their game and to matter. I dont think you read my post very well. I didnt say what *I* want, I said what developers want. Players absolutely want a high skill ceiling. I want a high skill ceiling. I did specifically say in the post you quoted that I aren't asking for a low skill ceiling. Thing is, developers want players being as equal as possible. This isnt just a matter of skill,it is a matter of level progression, gear, everything. And even when players like you and I say we want a game with a high skill ceiling,we are still only saying that expecting the game to have many players around the same overall power level so that as many fights as possible are as fair as possible. Basically, while we both say we want a thing, that doesnt mean we want it in place of another thing, even if we dont realize it.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » If you talk to a lot of people they want skill to be involved their game and to matter. I dont think you read my post very well. I didnt say what *I* want, I said what developers want. Players absolutely want a high skill ceiling. I want a high skill ceiling. I did specifically say in the post you quoted that I aren't asking for a low skill ceiling. Thing is, developers want players being as equal as possible. This isnt just a matter of skill,it is a matter of level progression, gear, everything. And even when players like you and I say we want a game with a high skill ceiling,we are still only saying that expecting the game to have many players around the same overall power level so that as many fights as possible are as fair as possible. Basically, while we both say we want a thing, that doesnt mean we want it in place of another thing, even if we dont realize it. Read your post completely well, and you seem to be talking for developers which is extremely weird considering you are a player. And again I don't think you read my post I talk about different levels of skill and barrier to entry being easy...
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » If you talk to a lot of people they want skill to be involved their game and to matter. I dont think you read my post very well. I didnt say what *I* want, I said what developers want. Players absolutely want a high skill ceiling. I want a high skill ceiling. I did specifically say in the post you quoted that I aren't asking for a low skill ceiling. Thing is, developers want players being as equal as possible. This isnt just a matter of skill,it is a matter of level progression, gear, everything. And even when players like you and I say we want a game with a high skill ceiling,we are still only saying that expecting the game to have many players around the same overall power level so that as many fights as possible are as fair as possible. Basically, while we both say we want a thing, that doesnt mean we want it in place of another thing, even if we dont realize it. Read your post completely well, and you seem to be talking for developers which is extremely weird considering you are a player. And again I don't think you read my post I talk about different levels of skill and barrier to entry being easy... It isn't entry level I am talking about, it is the top level. As for me "talking for developers", think about it from their perspective for a second. Would you rather develop a game where most PvP fights are fairly well matched, or where most PvP fights are one sided blowouts? If the answer is the first (which it should be, you want to retain players), how would you achieve that in an open world setting where players can attack any player they wish? This problem is literally the reason developers introduced brackets and matchmaking in games where that is suitable. That isnt suitablenin an open world game, and so the only option left (that anyone has come up with, at least), is to try and keep players as close together in over all power as possible. This isnt just a skill ceiling thing either. It is also a gear issue. It is the reason games like Archeage keep introducing easier means for players to acquire a decent set of gear every 6 - 9 months. If that gear is the minimum players should be expected to have, then there aren't nearly as many stragglers in that specific regard. And again, this is not to say that there shouldnt be scope for a better player to be "more powerful". I doubt a developer could achieve that, even if they tried. It is a matter of scope as to how much more power that player/character has. I mean, perhaps you are after a game full of one sided fights, where some people never have a shot at winning in PvP for what ever reason. More power to you if that is what you want, but in an open world game, it isnt exactly going to lead to massive success.
Mag7spy wrote: » Anyone saying skill needs to be capped in a mmorpg and using that as a reason for less action combat versatility is a red flag to me. Instantly the same way they want trackers I'm already seeing an ulterior motive.
Noaani wrote: » Mag7spy wrote: » Anyone saying skill needs to be capped in a mmorpg and using that as a reason for less action combat versatility is a red flag to me. Instantly the same way they want trackers I'm already seeing an ulterior motive. You have this ability to take a reasonable argument, twist it to where it is no longer the argument that was presented to you, and then argue against that position. No one said remove skill, or make it so bad players can compete with good players. In fact, I specifically said that would not be possible, because literally no matter what a developer does, a good player will always be better than a bad player. You also somehow seem to have twisted a statement of a lower skill ceiling as being an argument against action combat. Since top end tab combat takes more skill than top end action combat, this is simply you reading in to a statement and finding your own bias, rather than understanding what was being said.
Azherae wrote: » Foni wrote: » It looked similar to the old ranger video I saw years ago. People play WoW for its nostalgia not for its combat and ashes will not have any nostalgia to benefit from. Ashes' selling point is not generally its combat, many people just thought it was. I wonder if that's frustrating to Steven, in the end... All that Node System work, and people fixated on 'Hybrid Combat' as if we haven't had that for years in many games.
Foni wrote: » It looked similar to the old ranger video I saw years ago. People play WoW for its nostalgia not for its combat and ashes will not have any nostalgia to benefit from.
Sathrago wrote: » Ill be honest it's astonishing how little Blade and Soul references these action combat threads have. I never enjoyed BDO combat as it looked pretty but felt hollow. Blade and soul had well, soul. Disregarding open world scenarios, the arena pvp was the best of the best be it with balance or skill choice..
Bot wrote: » Gameplay will always at its core be highly relevant. All the ideas in the world won't hide poor gameplay.
Aerlana wrote: » Sathrago wrote: » Ill be honest it's astonishing how little Blade and Soul references these action combat threads have. I never enjoyed BDO combat as it looked pretty but felt hollow. Blade and soul had well, soul. Disregarding open world scenarios, the arena pvp was the best of the best be it with balance or skill choice.. I totally support you there. one of my favourite gameplay in MMORPG, the other being Aion. Also, BNS is probably the ONLY arena PvP i liked to play again and again ... (while i hate it everywhere else ^^') Bot wrote: » Gameplay will always at its core be highly relevant. All the ideas in the world won't hide poor gameplay. Totally true but here it is not "is poor gameplay ok?" Nobody on this topic defend a boring gameplay all hope an enticing one, feeling good in our hands.
Aerlana wrote: » Would also say that BNS is an average quality game at most, excellent gameplay feeling well, and working well for PvP but also PvE encounter (even if they were quite easy). The gameplay was maybe the only the good thing amongst major topic for a MMORPG quality... And also... maybe i did misunderstood sathrago, but i feel he points out that from the "action combat" fan nobody used BNS as example, while still defending the action gameplay for AoC. Personally, i would totally go on this as example if, suddenly, IS decide to go "action combat style" (would be strange, and risky decision... if not suicidal). But also i am one totally satisfied with current situation ^^'
JustVine wrote: » . Aerlana wrote: » Would also say that BNS is an average quality game at most, excellent gameplay feeling well, and working well for PvP but also PvE encounter (even if they were quite easy). The gameplay was maybe the only the good thing amongst major topic for a MMORPG quality... And also... maybe i did misunderstood sathrago, but i feel he points out that from the "action combat" fan nobody used BNS as example, while still defending the action gameplay for AoC. Personally, i would totally go on this as example if, suddenly, IS decide to go "action combat style" (would be strange, and risky decision... if not suicidal). But also i am one totally satisfied with current situation ^^' Right but if a lot of the community went 'well we don't want fighting game level combat don't bring up such games in conversation' and BNS literally has a combo counter.... That's why it doesn't get brought up.