joshisanonymous wrote: » I don't watch and read everything that comes out. In fact, I don't watch or read the vast majority of what comes out.
joshisanonymous wrote: » Dygz wrote: » The things you've mentioned aren't missing... I don't watch and read everything that comes out. In fact, I don't watch or read the vast majority of what comes out. For someone like me, most of what you said is not apparent from looking through the web site or Wiki.
Dygz wrote: » The things you've mentioned aren't missing...
joshisanonymous wrote: » I gotta say, I like a hell of a lot about the direction and game design of Ashes of Creation, but the one thing I just can't get into is the theme of the world. It just feels painfully generic high fantasy. Obviously, as someone who's been playing RPGs in one form or another since the early 90s, I certainly enjoy high fantasy, but in the case of Ashes, it just feels like something is missing, and I'm not quite sure why. It might be that I don't really see what the core "story" or backbone that everything revolves around is? There's obviously lore, but it's feels like a loosely connected set of necessary lore items, like "well we have to have gods and we have to have a creation story," but those things all feel sort of ancillary to nothing. Is there actually some central issue or fact about the world that's unique, specific, and always at least somewhat present? For some games, this might be a factional conflict or a natural disaster that's impacted the whole world or everyone being marooned on a mysterious island that defies scientific laws or whatever. I'm thinking that the more generic the game world is, the more important it is to have some central focus, some twist, whatever it is, just something to give the world its own unique character. The only successful MMOs I can think of that don't have that something instead have very non-generic worlds, like GW2. What do y'all think?
Solmyr wrote: » From what we've seen so far, no. It's way too high fantasy for my tastes, to the point where it's difficult to relate with.
WHIT3ROS3 wrote: » This is great... "I don't read or watch most of the stuff" "Why is it missing all this stuff???" LOL, Deary me.
joshisanonymous wrote: » I don't really see what the core "story" or backbone that everything revolves around is
Taleof2Cities wrote: » But hopefully you did read somewhere that the game is still in Alpha … ?
Solmyr wrote: » From what we've seen so far, no. It's way too high fantasy for my tastes, to the point where it's difficult to relate with. Everyone is immortal, everyone can use magic (judging from the skill showcases, even fighters are constantly casting spells), every other armor set is a ridiculously overdesigned masterpiece fit for a king, every other monster is a bioluminescent magical hybrid something-or-other, etc. etc. Maybe it's just a side effect of their current marketing being all cosmetic-focused, but I hope the final product shows a little more restraint.
joshisanonymous wrote: » Ya got me. I don't spend hours salivating at every piece of information I can find on the game. I don't make sure to fit every hour and half stream into my schedule.
joshisanonymous wrote: » That could very well be what my issue is, as well. Everything I've seen is very glossy, and I'm very much a fan of worlds that have some rough edges.
WHIT3ROS3 wrote: » You don't need to spend hours. Just a 30-minute read-through of the wiki alone would answer many of the questions you have. If you aren't able to watch an hour-and-a-half stream each month, that's fine. Just don't expect to know everything about the setting so far. Which you don't. Also fine. Not reading and watching the content and then STILL complaining you don't know stuff is... well it's kinda entitled and silly.