Ironhope wrote: » Besides adding higher levels of immersion and ambiance the reduced visibility adds a strategic/gameplay skill element which I feel is lacking in many other games and I don't agree with the notable numbers of people complaining about it. I strongly believe that it (mists + light effects + etc) , together with an actual night system (where the night is actually dark) should be kept in the game. Yes there are a lot of people who want the easiest and simplest possible experience, 1+1 level quests, fast leveling (preferably pay 2 win),etc and if what they want would be implemented, the game in general would go to s***. What do you guys think?
BaSkA13 wrote: » It's all down to personal preference.
BaSkA13 wrote: » I don't want to have to use game filters on another game, especially not an MMO.
SongRune wrote: » I'm all for a real, good cosmetic day/night cycle with lighting effects, but I need night to not nerf my class specifically. Sure it'll hurt everyone a bit, but Bard by nature has to spend time buffing in advance in order to match the other classes power. Stopping me from doing that is a major nerf.
SongRune wrote: » As a Bard, if I see you coming from 20 seconds away, I start the fight buffed and we have a fair fight when you attack me. If I see you from 5 seconds away, I just die.
Noaani wrote: » SongRune wrote: » As a Bard, if I see you coming from 20 seconds away, I start the fight buffed and we have a fair fight when you attack me. If I see you from 5 seconds away, I just die. If pre-buffing immediately prior to engagement is needed for a bard, I agree this could be an issue. However, it isnt strictly necessary to require a Bard class to pre-buff this close to engagement. It is a class design choice.
Mag7spy wrote: » No one wants to play a game where they cant see shit at night.
CROW3 wrote: » Mag7spy wrote: » No one wants to play a game where they cant see shit at night. No one? You sure about that? It's ok to just say you don't want to and let your opinion be your opinion. Making up people to make your opinions seem more common only undermines your point. Clearly there are some folks on this thread that do want dark to be dark. Which immediately makes your 'no one' fact wrong.
Ironhope wrote: » Mag7spy wrote: » No one wants to play a game where they cant see shit at night. You would, using certain abilities/items/elements within the enviroment/etc Yes it would be a limitation... for you and adversaries, opening opprotunities as well as creating dangers for yourself.
Mag7spy wrote: » CROW3 wrote: » Mag7spy wrote: » No one wants to play a game where they cant see shit at night. No one? You sure about that? It's ok to just say you don't want to and let your opinion be your opinion. Making up people to make your opinions seem more common only undermines your point. Clearly there are some folks on this thread that do want dark to be dark. Which immediately makes your 'no one' fact wrong. Saying "no one" is half meme, it means that it is such a small amount of people that it practically no one. Technically no matter how bad an idea is there is always someone who wants it, but that still amount to nothing since the interest is so small.
Rhorden wrote: » @Ironhope I was one of the people that did not like the mist/fog and said as much. I wasn't bringing that up to say it was bad but to say the way it was implemented didn't look good. I have lived in L.A., Denver, Las Vegas and outside of Seattle. I have seen fog quite often through out most of my life and what they showed in the ranger demo looked like nothing I have ever seen before, but maybe I just haven't lived in the right areas Small patches of fog floating around so thick that Stevens character almost completely disappeared when most of the surrounding area had good visibility looked very off. I have seen extremely dense fog, the kind where you literally can't see the front of your car from the driver seat. In the dense fog everything in that area was is dense, not just some small self contained patches floating in an otherwise highly visible area. I have seen light fog with denser wisp patches floating through them but still nothing like the demo.
Radiation fog is formed by the cooling of land after sunset by infrared thermal radiation in calm conditions with a clear sky. The cooling ground then cools adjacent air by conduction, causing the air temperature to fall and reach the dew point, forming fog. In perfect calm, the fog layer can be less than a meter thick, but turbulence can promote a thicker layer. Radiation fog occurs at night, and usually does not last long after sunrise, but it can persist all day in the winter months, especially in areas bounded by high ground. Radiation fog is most common in autumn and early winter.
Atama wrote: » And that matches my experience. I saw fog like that this morning as I took my kid to school. I pretty much only see it very early in the morning in colder months.