NiKr wrote: » Azherae wrote: » I'm gonna go ahead and say that's your guild's 'fault'. If they collected resources for 20 sets of armor, and it didn't take THEM multiple days to collect, you are in a high throughput guild. For some people this is great. If one doesn't like it, don't join that kind. In my opinion it SHOULD be that they will stagger this depending on your time and interest. Or, in AoC's case, since the preprocessing would be done by ME, not by you... You'd log in and find that I put materials for you to craft 4 sets (or 20 Helmets) in your 'inbox', you'd do those, and then go do something else, and the next day it would be another 4 sets (or 20 gloves). But that's the thing though. I feel like the game would almost require you to do this if you wanna succeed. You want the reputation of the "best crafter around"? You gotta be the fastest to the top and always be available to craft stuff for people, be it through your stall or in person. You want your guild to be at the peak performance at all times? You gotta craft everything you can for them asap. Why should a guild gimp themselves just to let you work less? Obviously those kinds of guilds will be on the rarer side in the grand scheme of things, but what I'm mainly asking for is just some way to do crafting at big scales w/o the requirement for the minigame, because I know for sure that each and every dedicated crafter of a hardcore guild will have to go through thousands of those minigames and I'd assume that it'll get tedious pretty quickly. Now there's a chance that gear acquisition will be so damn slow that this 1k crafts will be spread over weeks of gameplay. And while I'd be totally fine with that, I dunno how the masses would see it. I'm used to getting a single new piece of gear after a week of grinding money/mats for it, but afaik that's a very oldschool line of thinking.
Azherae wrote: » I'm gonna go ahead and say that's your guild's 'fault'. If they collected resources for 20 sets of armor, and it didn't take THEM multiple days to collect, you are in a high throughput guild. For some people this is great. If one doesn't like it, don't join that kind. In my opinion it SHOULD be that they will stagger this depending on your time and interest. Or, in AoC's case, since the preprocessing would be done by ME, not by you... You'd log in and find that I put materials for you to craft 4 sets (or 20 Helmets) in your 'inbox', you'd do those, and then go do something else, and the next day it would be another 4 sets (or 20 gloves).
Azherae wrote: » Just a week? Y'all whippersnappers! Back in MY day we had to farm FIFTEEN WEEKS just to buy a new Status Removal Spell! (Statements made in this response are hyperbole and may not reflect the reality of "Scroll of Erase" acquisition)
NiKr wrote: » Azherae wrote: » Just a week? Y'all whippersnappers! Back in MY day we had to farm FIFTEEN WEEKS just to buy a new Status Removal Spell! (Statements made in this response are hyperbole and may not reflect the reality of "Scroll of Erase" acquisition) Same as my statements for the "week" But with you knowing how long it could take to get stuff, do you think that kind of design would fly these days? Everyone seems to want everything right here right now.
Azherae wrote: » That said I do know people that DO play like this, and then utterly enjoy it, so I don't see why we wouldn't support their dream. But I don't see any connection here. Expected by who? If you want to be the absolute top, then yes, you often sacrifice some fun. In fact, I think most competitive games AUTOMATICALLY work this way, because humans only have fun doing the same thing for X period, but pushing beyond that to double the same time has payoffs.
Azherae wrote: » Also, part of this is from your lower experience with hard PvE, but for your reference, no one, I don't think even the TOP guilds, will care about the literal best gear BEFORE going to fight a hard boss. If you don't die like 20 times before you even know what to DO with certainty, then it's not very hard. Mathematically there would be no progression pyramid. This happens in PvP games too against top players. If you ditch the matchmaking and find a REALLY good player willing to keep fighting you, it takes 10-20 matches before you can even figure out what to do, far less manage to do it. At that point, your 'ability to win/learn because you do more damage or survive longer' is only minimally affected by the types of gear gaps I'm used to.
Mag7spy wrote: » Could do like three types 1. Fast crafting where you get your items instantly. Wouldn't recommend for making the best gear int he game 2. Slow crafting where you throw it in there and it takes a while in the oven to make 3. Mini game crafting that can reduce how long it is in the oven and has the highest chance to craft better stats This way people that hate crafting can still not use the system it will just take longer. And people that want to craft and spend time in town crafting rather than adventuring can do so to make better items and increase their xp faster. Pretty much my base idea on it so everyone is happy.
NiKr wrote: » Azherae wrote: » Also, part of this is from your lower experience with hard PvE, but for your reference, no one, I don't think even the TOP guilds, will care about the literal best gear BEFORE going to fight a hard boss. If you don't die like 20 times before you even know what to DO with certainty, then it's not very hard. Mathematically there would be no progression pyramid. This happens in PvP games too against top players. If you ditch the matchmaking and find a REALLY good player willing to keep fighting you, it takes 10-20 matches before you can even figure out what to do, far less manage to do it. At that point, your 'ability to win/learn because you do more damage or survive longer' is only minimally affected by the types of gear gaps I'm used to. I meant best gear at your stage of progress. Wouldn't you need to be your best self to even see if it's possible to beat the boss at your progress stage? Or is that bad Lost Ark-like design of gear score that's not applicable to the games you've played?
Azherae wrote: » The crafting minigame options available for Intrepid's use are many and I am sure they have people on staff with at LEAST my skill level, wouldn't you assume so too?
Azherae wrote: » 6) Player can prevent chances of specific negatives by using specific ingredients to begin with (rewards knowledge and gathering) thereby saving on DIFFERENT costs (the stuff needed to prevent/counter those negatives).
ClintHardwood wrote: » Mag7spy wrote: » Could do like three types 1. Fast crafting where you get your items instantly. Wouldn't recommend for making the best gear int he game 2. Slow crafting where you throw it in there and it takes a while in the oven to make 3. Mini game crafting that can reduce how long it is in the oven and has the highest chance to craft better stats This way people that hate crafting can still not use the system it will just take longer. And people that want to craft and spend time in town crafting rather than adventuring can do so to make better items and increase their xp faster. Pretty much my base idea on it so everyone is happy. This is terrible. Please don't do this. You'll be pissing money onto the wind if you're not using minigame crafting, so basically everyone will be forced to use it. How you think people play is not how they'll actually play.
Mag7spy wrote: » That is the point, as it gives an avenue for people that want to be in the city and craft
ClintHardwood wrote: » Please don't put in crafting minigames. They'll inevitably lead to a macro-crafting meta, and anyone who doesn't cheat will suffer.
Strevi wrote: » Mag7spy wrote: » That is the point, as it gives an avenue for people that want to be in the city and craft Somehow reading too fast, I've seen That is the point, as it gives an avenue for fat people that want to be in the city and craft I'm so disappointed that it was just an illusion.
Mag7spy wrote: » Strevi wrote: » Mag7spy wrote: » That is the point, as it gives an avenue for people that want to be in the city and craft Somehow reading too fast, I've seen That is the point, as it gives an avenue for fat people that want to be in the city and craft I'm so disappointed that it was just an illusion. Hey it is going to be a crafting heavy game, let the people that want to craft and avoid pvp have fun with their own gameplay loop. As long as the mini games are not trash or over complicated and confusing.