Mag7spy wrote: » Competent dps should be able to kill a healer as there should be ways to spec against healing as well.
mcnasty wrote: » Mag7spy wrote: » Competent dps should be able to kill a healer as there should be ways to spec against healing as well. Fixed that for you: Competent dps healer should be able to kill a healer avoid being killed by dps there should be ways to spec against healing damage as well.
Noaani wrote: » CROW3 wrote: » Iskiab wrote: » a competent healer shouldn't be able to be killed by a single player. So all things being equal, a healer can’t be killed by another player in 1:1? I disagree. Classes need to have advantages over some, and weaknesses to others. I think it is perfectly balanced if a healer can't be killed by an equal DPS or tank. The equalizing factor there is that the healer can't kill the DPS/tank either.
CROW3 wrote: » Iskiab wrote: » a competent healer shouldn't be able to be killed by a single player. So all things being equal, a healer can’t be killed by another player in 1:1? I disagree. Classes need to have advantages over some, and weaknesses to others.
Iskiab wrote: » a competent healer shouldn't be able to be killed by a single player.
Santanico wrote: » Noaani wrote: » CROW3 wrote: » Iskiab wrote: » a competent healer shouldn't be able to be killed by a single player. So all things being equal, a healer can’t be killed by another player in 1:1? I disagree. Classes need to have advantages over some, and weaknesses to others. I think it is perfectly balanced if a healer can't be killed by an equal DPS or tank. The equalizing factor there is that the healer can't kill the DPS/tank either. So basically, a healer is the Perfect gatherer, can run around without worry, only needing to fret about 2 or more people going corrupt to kill him. What a great world to live in.
Atama wrote: » Santanico wrote: » Noaani wrote: » CROW3 wrote: » Iskiab wrote: » a competent healer shouldn't be able to be killed by a single player. So all things being equal, a healer can’t be killed by another player in 1:1? I disagree. Classes need to have advantages over some, and weaknesses to others. I think it is perfectly balanced if a healer can't be killed by an equal DPS or tank. The equalizing factor there is that the healer can't kill the DPS/tank either. So basically, a healer is the Perfect gatherer, can run around without worry, only needing to fret about 2 or more people going corrupt to kill him. What a great world to live in. Exactly, that's why I said in a PvX game like AoC, such a thing isn't balanced, it's massively overpowered.
Santanico wrote: » A healer being unkillable in is nonsense, are there no silences, stuns or any mechanics to keep them for chanting their heals? or mechanics they can have like fear to keep the DPS off them, and who uses them better. At 1 point in time interuptions was a real thing, not it's la la land feel free to cast away pretty birds nothing will hurt you. I'm failing to see the Rock, paper and Scissors in a class that can't be countered... And I can give a few example where games that maybe intended healers to do no damage, but certainly can kill people is New World and Archeage. ever been hit by a 100k Skewer?
Iskiab wrote: » I'd just like to clarify, if a healer is just trying to keep themselves alive and the other person is attacking them then the healer should be unkillable. The reason being otherwise the DPS is putting out more damage than the healer can heal, and it's lobsided favouring DPS. Balance would be where the healer can win in a duel. That means being able to keep themselves alive if that's their sole focus, but in danger when they try to go offensive. Someone mentioned healers healing by doing damage, I've seen it tried in a bunch of games but never done well. The issue that always comes up is a stat split between damage stats (to increase damage) and healing modifiers (to be competitive with other healers). They usually end up okay in PvE where boss' are debuffed but useless in PvP where people have mitigation. I guess it could work if the amount healed doesn't depend on the damage done, which is the root of the problem.
Santanico wrote: » So is their a downside to playing a healer or a mage?
Abarat wrote: » Santanico wrote: » So is their a downside to playing a healer or a mage? I am assuming you play tank as your main.
CROW3 wrote: » Nope. The degree of specification provided for classes in Ashes would allow me to build a dps with the stated objective of bursting a healer down. Doesn’t mean I’m spec’d to win against every class, but intentionally designed to kill a healer of class x. Having a blanket rule that independent of spec a healer of equal skill cannot be killed 1:1 is a ridiculous notion for an ow pvp game.