worddog wrote: » All I see on their shop is them saying the cosmetics are only available through the monthly packs. I don't see where they say reskins will be available.
Summpwner wrote: » worddog wrote: » All I see on their shop is them saying the cosmetics are only available through the monthly packs. I don't see where they say reskins will be available. Sorry if that was misleading, I meant to say that IF reskins are available in-game which I think is what will happen, it will likely be impossible to replicate 100%, likely with a unique color or some small detail that is otherwise unavailable. Thus, they were never lying and they also let players get their MTX fix for free through in-game efforts rather than paying real money.
worddog wrote: » Tyranthraxus wrote: » Visual progression should be an *option*; Any complaint about cash shops ruining your levelling experience by seeing other people in really cool stuff just doesn't resonate, with me. It's like going to a concert: You - as a member of the crowd - know about what to expect from the experience, and you get there at the same time as everyone else. However? Some people have really cool swag and outfits and jackets that have been customized or that you can tell they spent some money on. This doesn't mean they're any less/more of a fan, does it? No. Some people just arrive from a background that provided them a chance to look better. Won't there be upper-classmen accompanying the Return? Won't there be people whose "backgrounds" might include coming from a royal court, or a pre-existing faction/group that held sway/influence on Sanctus? They don't start with any inherent advantage - they just look better than you do. You should be able to play and progress and it'll be cool to see how your looted/reward gear will grow and change and evolve as you reach higher levels - but you shouldn't be able to enforce this for other players. I'd rather see your armor/outfit creation, rather than whatever default-colored mis-match of armor lies underneath. The problem is that paying real money to look good isn't interesting. If every character I see looks like the main character than I just won't care what anyone looks like anymore. If everyone looks special no one looks special. And I think that takes away from people who actually earn cool looking gear through their achievements in the world.
Tyranthraxus wrote: » Visual progression should be an *option*; Any complaint about cash shops ruining your levelling experience by seeing other people in really cool stuff just doesn't resonate, with me. It's like going to a concert: You - as a member of the crowd - know about what to expect from the experience, and you get there at the same time as everyone else. However? Some people have really cool swag and outfits and jackets that have been customized or that you can tell they spent some money on. This doesn't mean they're any less/more of a fan, does it? No. Some people just arrive from a background that provided them a chance to look better. Won't there be upper-classmen accompanying the Return? Won't there be people whose "backgrounds" might include coming from a royal court, or a pre-existing faction/group that held sway/influence on Sanctus? They don't start with any inherent advantage - they just look better than you do. You should be able to play and progress and it'll be cool to see how your looted/reward gear will grow and change and evolve as you reach higher levels - but you shouldn't be able to enforce this for other players. I'd rather see your armor/outfit creation, rather than whatever default-colored mis-match of armor lies underneath.
Vyril wrote: » worddog wrote: » Tyranthraxus wrote: » Visual progression should be an *option*; Any complaint about cash shops ruining your levelling experience by seeing other people in really cool stuff just doesn't resonate, with me. It's like going to a concert: You - as a member of the crowd - know about what to expect from the experience, and you get there at the same time as everyone else. However? Some people have really cool swag and outfits and jackets that have been customized or that you can tell they spent some money on. This doesn't mean they're any less/more of a fan, does it? No. Some people just arrive from a background that provided them a chance to look better. Won't there be upper-classmen accompanying the Return? Won't there be people whose "backgrounds" might include coming from a royal court, or a pre-existing faction/group that held sway/influence on Sanctus? They don't start with any inherent advantage - they just look better than you do. You should be able to play and progress and it'll be cool to see how your looted/reward gear will grow and change and evolve as you reach higher levels - but you shouldn't be able to enforce this for other players. I'd rather see your armor/outfit creation, rather than whatever default-colored mis-match of armor lies underneath. The problem is that paying real money to look good isn't interesting. If every character I see looks like the main character than I just won't care what anyone looks like anymore. If everyone looks special no one looks special. And I think that takes away from people who actually earn cool looking gear through their achievements in the world. Looks are subjective. There is other forms of displaying achievements.
worddog wrote: » The problem is that paying real money to look good isn't interesting. If every character I see looks like the main character than I just won't care what anyone looks like anymore. If everyone looks special no one looks special. And I think that takes away from people who actually earn cool looking gear through their achievements in the world.
Tyranthraxus wrote: » worddog wrote: » The problem is that paying real money to look good isn't interesting. If every character I see looks like the main character than I just won't care what anyone looks like anymore. If everyone looks special no one looks special. And I think that takes away from people who actually earn cool looking gear through their achievements in the world. What in the world are you talking about? Have you played MMO's before? What about 2 years in, when there's been time for people to flesh out characters? Will everyone's customization and "main character"-ness be too much for you to handle? Why care about where someone you've never met before and never heard of and may never come across again obtained what they are using for their appearance set of gear? Yours truly has never understood the concern expressed by posts like these. In short, I guess I just feel like you're too concerned about what other people are wearing. There'll be a cash shop - it will exist. If you really, REALLY want to, you can spend time memorizing which fabric texture/coloring-scheme drops of a certain style of gear come from low, medium, and high-end raid bosses, and which ones came from the cash shop. At the end of the day, though? What's it matter?
worddog wrote: » It's not that it's bad it's just you can't have everything at once. If everyone can look cool, than looking cool doesn't mean very much. If not everyone can look cool, than people who look cool matter more. There's a reason not everyone gets legendary armor and weapons, the exclusivity makes them more valuable.
worddog wrote: » NiKr wrote: » worddog wrote: » I'm okay with there not being visual progression as long as the game is fun but just food for thought you know. Lore-wise there doesn't supposed to be any visual progression because we're preestablished people who're just moving into a new location. We're not just noname peasants getting born here. Players could always just shit on anyone who has a store-bought cosmetic instead of an earned one. It's toxic as hell and wouldn't really change anything, but it might deter some people from wearing them. My problem is just not even knowing its a cash shop cosmetic. Like if I'm not browsing through the shop I just wouldn't even know. If there was something that told other players it was from the cash shop in game I'd like that a lot.
NiKr wrote: » worddog wrote: » I'm okay with there not being visual progression as long as the game is fun but just food for thought you know. Lore-wise there doesn't supposed to be any visual progression because we're preestablished people who're just moving into a new location. We're not just noname peasants getting born here. Players could always just shit on anyone who has a store-bought cosmetic instead of an earned one. It's toxic as hell and wouldn't really change anything, but it might deter some people from wearing them.
worddog wrote: » I'm okay with there not being visual progression as long as the game is fun but just food for thought you know.
CROW3 wrote: » worddog wrote: » It's not that it's bad it's just you can't have everything at once. If everyone can look cool, than looking cool doesn't mean very much. If not everyone can look cool, than people who look cool matter more. There's a reason not everyone gets legendary armor and weapons, the exclusivity makes them more valuable. However, the separation of ‘looking awesome’ and ‘being awesome’ is a core economic driver to sell you more ‘awesome looking’ visuals. The irony being the more you chase ‘looking awesome’ the less and less you focus on ‘being awesome.’ Interesting people don’t buy distressed jeans. Their jeans are torn because they do interesting things. If I want to make a buck, I just tap into a person who wants to be perceived as interesting, but isn’t interested in being what they want to be perceived as. That separation is where you get ridiculous phrases like ‘visual progression.’
worddog wrote: » Well actual visual progression is literally just how your gear looks from level 1-50 and then from rare-legendary gear. Like that is a very real thing. Visual progression is a way to display power progression, they go hand in hand.
CROW3 wrote: » worddog wrote: » Well actual visual progression is literally just how your gear looks from level 1-50 and then from rare-legendary gear. Like that is a very real thing. Visual progression is a way to display power progression, they go hand in hand. I think that’s one perspective (which clearly I agree with), but there is another growing perspective where visuals are disconnected from character power - and that’s what I’m talking about above. Just search for the FOMO threads and you’ll see.
GoreGoth wrote: » Dygz wrote: » I don't really care about visual progression. I prefer my characters to have a signature look - similar to Superman, Batman and Gandalf. Primarily, I just want to quickly have a uniquely reconizable outfit - and keep that forever. Changing outfits is mostly for parties and events. Signature look is also what I want. I feel alot people feel the same way.
Dygz wrote: » I don't really care about visual progression. I prefer my characters to have a signature look - similar to Superman, Batman and Gandalf. Primarily, I just want to quickly have a uniquely reconizable outfit - and keep that forever. Changing outfits is mostly for parties and events.
Caww wrote: » I don't want to look ratty just so somebody else can look great...
worddog wrote: » Caww wrote: » I don't want to look ratty just so somebody else can look great... My point is that if no one looks bad, than no one looks good. Like if evil doesn't exist, neither does good. Shadows can't exist without light.